Player Matchup

King Arthur
King Arthur
CUDAKGG
King Arthur
Level 16
God Stats
0W - 2L
1,528 SR
Queue Stats
5W - 8L
1,371 Elo+
Solo
Cthulhu
Cthulhu
Kekevan
Cthulhu
Level 16
God Stats
1W - 1L
1,345 SR
Queue Stats
1W - 2L
1,566 Elo+
Solo
Anhur
Anhur
RoUxFr
Anhur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,387 Elo+
Solo
Team Averages
Level 17
1,458 SR
1,442 Elo+

VS

Team Averages
Level 49
1,372 SR
1,428 Elo+
Kukulkan
Kukulkan
Hennem
Kukulkan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Oracle228
Achilles
Level 6
God Stats
2W - 0L
1,254 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Neith
Neith
ыглфиднфе
Neith
Level 17
God Stats
1W - 1L
1,363 SR
Queue Stats
1W - 1L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CUDAKGG
King Arthur
6
1 / 4 / 0
5,123
640
977
4,647
2,505
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
Kekevan
Cthulhu
9
1 / 2 / 1
5,960
745
2,890
7,697
3,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
RoUxFr
Anhur
8
0 / 2 / 1
5,408
676
1,611
5,970
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hennem
Kukulkan
10
2 / 0 / 4
6,527
816
5,959
1,862
606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
Oracle228
Achilles
9
6 / 2 / 2
6,641
830
5,236
5,357
3,318
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

8
0 / 0 / 5
5,560
695
3,671
1,828
598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
8
8
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CUDAKGG
King Arthur
1
4
0
0.25
W
Kukulkan
Hennem
Kukulkan
2
0
4
4
L
Cthulhu
Kekevan
Cthulhu
1
2
1
0.75
W
Achilles
Oracle228
Achilles
6
2
2
3.5
L
Anhur
RoUxFr
Anhur
0
2
1
0.25
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,478
Damage
14,866
18,314
Taken
9,047
8,345
Mitigated
4,522
1,766
Healing
2,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CUDAKGG
King Arthur
977
303
0
120
4,647
2,505
0
1,205
3,442
0
3,092
W
Kukulkan
Hennem
Kukulkan
5,959
943
819
691
1,862
606
547
465
1,397
34,455
0
L
Cthulhu
Kekevan
Cthulhu
2,890
148
111
1,432
7,697
3,591
0
3,100
4,597
10,576
0
W
Achilles
Oracle228
Achilles
5,236
1,291
0
220
5,357
3,318
212
1,730
3,627
0
9,132
L
Anhur
RoUxFr
Anhur
1,611
885
0
103
5,970
2,249
196
1,670
4,300
0
15,707
W
3,671
1,880
0
566
1,828
598
614
723
1,105
0
11,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,491
Gold Earned
18,728
64
Minions Killed
88
0
Camps Cleared
0
351,786
Distance Traveled
440,759
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,123
640
2
0
0
77,124
0
W
Kukulkan
6,527
816
60
8
0
133,736
0
L
Cthulhu
5,960
745
21
3
0
139,628
0
W
Achilles
6,641
830
15
2
0
147,433
3
L
Anhur
5,408
676
41
5
0
135,034
2
W
Neith
5,560
695
13
2
0
159,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role