Player Matchup

Artio
Artio
AimlessDrop
Artio
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,443 Elo+
Solo
Ra
Ra
UsedToast920
Ra
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 32L
1,452 Elo+
Party 1
Bakasura
Bakasura
bluechet102
Bakasura
Level 65
God Stats
1W - 4L
1,088 SR
Queue Stats
147W - 156L
1,429 Elo+
Party 1
Nemesis
Nemesis
flet_pliant
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,359 Elo+
Solo
Horus
Horus
oCyphyr
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,451 Elo+
Party 1
Team Averages
Level 26
1,418 SR
1,427 Elo+

VS

Team Averages
Level 19
1,593 SR
1,444 Elo+
Cthulhu
Cthulhu
DrAwsum17
Cthulhu
Level 13
God Stats
17W - 18L
1,484 SR
Queue Stats
46W - 61L
1,424 Elo+
Solo
Xbalanque
Xbalanque
JrawDaGod504
Xbalanque
Level 29
God Stats
2W - 1L
1,597 SR
Queue Stats
370W - 480L
1,440 Elo+
Solo
Janus
Janus
PaoloSS8773
Janus
Level 26
God Stats
2W - 3L
1,583 SR
Queue Stats
65W - 71L
1,447 Elo+
Solo
Eset
Eset
PopulistLand605
Eset
Level 16
God Stats
3W - 2L
1,857 SR
Queue Stats
14W - 10L
1,515 Elo+
Solo
Fenrir
Fenrir
bubulle20182381
Fenrir
Level 11
God Stats
2W - 1L
1,442 SR
Queue Stats
3W - 6L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,404
427
1,940
13,379
7,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 7 / 1
6,448
430
5,651
9,475
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
bluechet102
Bakasura
14
5 / 4 / 0
8,511
567
9,480
11,929
5,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
flet_pliant
Nemesis
7
0 / 11 / 0
5,238
349
49
9,299
2,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Horus
oCyphyr
Horus
12
0 / 5 / 1
6,716
448
1,447
11,144
7,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrAwsum17
Cthulhu
12
2 / 0 / 5
7,910
527
3,165
3,833
2,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Xbalanque
JrawDaGod504
Xbalanque
13
3 / 0 / 4
7,852
523
4,369
5,412
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 1
8,469
565
11,017
4,720
1,120
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
15 / 1 / 2
9,982
665
13,521
10,251
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
4 / 2 / 3
7,121
475
4,801
12,438
3,774
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
27
31
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Cthulhu
DrAwsum17
Cthulhu
2
0
5
4.5
W
Xbalanque
JrawDaGod504
Xbalanque
3
0
4
5
W
3
2
1
1.75
W
15
1
2
16
L
0
7
1
0.07
L
Bakasura
bluechet102
Bakasura
5
4
0
1.25
W
4
2
3
2.75
L
Nemesis
flet_pliant
Nemesis
0
11
0
0
L
Horus
oCyphyr
Horus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,567
Damage
36,873
55,226
Taken
36,654
25,826
Mitigated
11,629
10,402
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,940
190
120
3,688
13,379
7,676
392
6,299
7,046
12,968
0
W
Cthulhu
DrAwsum17
Cthulhu
3,165
341
0
1,105
3,833
2,001
276
422
3,411
25,450
0
W
Xbalanque
JrawDaGod504
Xbalanque
4,369
3,015
0
2,918
5,412
1,709
2,776
493
4,709
0
44,057
W
11,017
660
0
1,103
4,720
1,120
301
199
4,003
56,197
0
W
13,521
1,826
155
3,592
10,251
3,025
1,791
2,480
6,386
64,405
0
L
5,651
548
0
2,359
9,475
3,068
133
4,736
4,505
33,961
0
L
Bakasura
bluechet102
Bakasura
9,480
6,759
0
2,346
11,929
5,350
842
4,880
6,901
0
40,956
W
4,801
2,093
195
2,581
12,438
3,774
739
3,497
8,496
0
20,583
L
Nemesis
flet_pliant
Nemesis
49
36
0
247
9,299
2,480
183
2,985
6,155
0
5,310
L
Horus
oCyphyr
Horus
1,447
749
77
1,565
11,144
7,252
270
8,182
2,916
0
29,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,317
Gold Earned
41,334
236
Minions Killed
383
0
Camps Cleared
0
1,225,174
Distance Traveled
1,338,087
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,404
427
25
2
0
248,734
1
W
Cthulhu
7,910
527
40
3
0
254,713
4
W
Xbalanque
7,852
523
84
6
0
258,202
2
W
Janus
8,469
565
114
8
0
274,550
0
W
Eset
9,982
665
113
8
0
269,170
10
L
Ra
6,448
430
60
4
0
246,572
0
L
Bakasura
8,511
567
87
6
0
248,189
0
W
Fenrir
7,121
475
32
2
0
281,452
2
L
Nemesis
5,238
349
9
1
0
240,268
1
L
Horus
6,716
448
55
4
0
241,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role