Player Matchup

Sobek
Sobek
Platinum III
KindaGoth
Sobek
Platinum III
Level 108
God Stats
0W - 1L
1,825 SR
Queue Stats
328W - 329L
1,856 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 108
1,825 SR
1,856 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 160
1,654 SR
1,759 MMR
Chaac
Chaac
Gold II
foleyosisrocks
Chaac
Gold II
Level 160
God Stats
6W - 2L
1,654 SR
Queue Stats
17W - 12L
1,759 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
KindaGoth
Sobek
14
1 / 3 / 1
8,265
751
7,456
12,913
12,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BellonaSkadiAh Muzen CabUllrHades

VS

Bans
SetAnubisPoseidonIzanamiFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 0
9,238
840
9,752
14,680
11,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
3
3
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sobek
KindaGoth
Sobek
1
3
1
0.5
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,456
Damage
9,752
12,913
Taken
14,680
12,395
Mitigated
11,836
2,298
Healing
5,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
KindaGoth
Sobek
7,456
1,807
0
2,298
12,913
12,395
0
155
12,119
41,931
2,921
W
9,752
3,128
0
5,652
14,680
11,836
0
7,070
7,610
220
57,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,265
Gold Earned
9,238
76
Minions Killed
95
0
Camps Cleared
0
196,147
Distance Traveled
230,507
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,265
751
76
7
0
196,147
1
W
Chaac
9,238
840
95
9
0
230,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role