Player Matchup

King Arthur
King Arthur
Killsot
King Arthur
Level 27
God Stats
7W - 5L
1,652 SR
Queue Stats
15W - 15L
1,458 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MrDeadPumpkin
Tsukuyomi
Level 24
God Stats
3W - 3L
1,438 SR
Queue Stats
5W - 8L
1,179 Elo+
Party 1
Merlin
Merlin
Rezvolts12
Merlin
Level 88
God Stats
3W - 4L
1,208 SR
Queue Stats
14W - 16L
1,377 Elo+
Party 1
Team Averages
Level 46
1,433 SR
1,338 Elo+

VS

Team Averages
Level 46
1,472 SR
1,344 Elo+
Danzaburou
Danzaburou
Feratkr
Danzaburou
Level 95
God Stats
0W - 5L
1,068 SR
Queue Stats
165W - 186L
1,530 Elo+
Party 2
Arachne
Arachne
KaYoZzz
Arachne
Level 29
God Stats
3W - 1L
1,899 SR
Queue Stats
170W - 213L
1,467 Elo+
Party 2
Sol
Sol
mopolio
Sol
Level 15
God Stats
0W - 3L
1,447 SR
Queue Stats
35W - 55L
1,034 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Killsot
King Arthur
18
4 / 4 / 14
14,416
655
9,135
17,521
19,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
MrDeadPumpkin
Tsukuyomi
16
4 / 8 / 10
14,086
640
17,851
20,043
8,297
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Rezvolts12
Merlin
20
12 / 5 / 3
16,126
733
25,527
17,891
7,351
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Feratkr
Danzaburou
18
4 / 6 / 12
14,681
667
15,160
22,724
10,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
KaYoZzz
Arachne
18
5 / 6 / 10
14,129
642
10,369
17,304
6,926
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
18
8 / 8 / 8
15,031
683
17,153
20,774
7,228
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
47
20
Kills
17
17
Deaths
20
27
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Feratkr
Danzaburou
4
6
12
1.67
L
Arachne
KaYoZzz
Arachne
5
6
10
1.67
W
King Arthur
Killsot
King Arthur
4
4
14
2.75
W
Tsukuyomi
MrDeadPumpkin
Tsukuyomi
4
8
10
1.13
W
Merlin
Rezvolts12
Merlin
12
5
3
2.7
L
Sol
8
8
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,513
Damage
42,682
55,455
Taken
60,802
34,919
Mitigated
24,383
14,201
Healing
21,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Feratkr
Danzaburou
15,160
5,259
856
7,564
22,724
10,229
540
9,555
13,169
0
72,564
L
Arachne
KaYoZzz
Arachne
10,369
7,067
0
5,188
17,304
6,926
473
7,362
9,942
0
36,346
W
King Arthur
Killsot
King Arthur
9,135
1,358
2,005
1,988
17,521
19,271
1,334
6,725
10,796
0
36,560
W
Tsukuyomi
MrDeadPumpkin
Tsukuyomi
17,851
5,002
0
4,541
20,043
8,297
972
5,205
14,838
0
77,519
W
Merlin
Rezvolts12
Merlin
25,527
1,634
147
5,520
17,891
7,351
845
5,263
12,628
96,360
0
L
Sol
17,153
4,162
0
8,354
20,774
7,228
1,158
9,305
11,469
87,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,628
Gold Earned
43,841
265
Minions Killed
229
0
Camps Cleared
0
1,216,688
Distance Traveled
1,141,511
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
14,681
667
85
4
0
374,658
1
L
Arachne
14,129
642
44
2
0
427,576
6
W
King Arthur
14,416
655
42
2
0
414,743
6
W
Tsukuyomi
14,086
640
91
4
0
439,434
2
W
Merlin
16,126
733
132
6
0
362,511
0
L
Sol
15,031
683
100
5
0
339,277
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role