Player Matchup

Mercury
Mercury
Clyeessa
Mercury
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
77W - 70L
1,476 Elo+
Party 3
Hercules
Hercules
Delifil
Hercules
Level 26
God Stats
1W - 2L
1,655 SR
Queue Stats
88W - 72L
1,542 Elo+
Party 3
Artemis
Artemis
IShadow3
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,438 Elo+
Party 2
Olorun
Olorun
kimjungkoen99
Olorun
Level 28
God Stats
2W - 2L
1,386 SR
Queue Stats
126W - 147L
1,580 Elo+
Solo
Sobek
Sobek
ninjadjauser
Sobek
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 43L
1,468 Elo+
Party 2
Team Averages
Level 27
1,508 SR
1,501 Elo+

VS

Team Averages
Level 14
1,547 SR
1,683 Elo+
Thanatos
Thanatos
Buraaak
Thanatos
Level 14
God Stats
1W - 1L
1,428 SR
Queue Stats
5W - 3L
1,759 Elo+
Party 1
Poseidon
Poseidon
Inozar
Poseidon
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Seko57
Ymir
Level 15
God Stats
2W - 1L
1,322 SR
Queue Stats
6W - 2L
1,764 Elo+
Party 1
Neith
Neith
VeenyX
Neith
Level 6
God Stats
11W - 8L
1,952 SR
Queue Stats
12W - 9L
1,870 Elo+
Solo
Vulcan
Vulcan
seanbrowden
Vulcan
Level 29
God Stats
0W - 1L
1,532 SR
Queue Stats
44W - 50L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Clyeessa
Mercury
17
10 / 2 / 5
10,062
629
7,959
9,627
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Delifil
Hercules
15
7 / 1 / 1
9,900
619
6,929
11,490
8,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Artemis
IShadow3
Artemis
13
11 / 3 / 4
9,107
569
12,218
8,361
3,037
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 2 / 6
9,636
602
8,301
12,884
5,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 2 / 15
8,547
534
7,821
14,842
12,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Buraaak
Thanatos
12
5 / 5 / 0
7,954
497
6,706
12,759
4,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
Inozar
Poseidon
11
0 / 7 / 0
6,641
415
6,450
10,132
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
Seko57
Ymir
12
2 / 8 / 2
7,347
459
6,923
14,669
6,240
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
VeenyX
Neith
12
2 / 8 / 3
7,690
481
7,217
11,497
3,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
13
1 / 7 / 2
8,343
521
6,686
7,980
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
35
Kills
10
10
Deaths
35
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Buraaak
Thanatos
5
5
0
1
W
Mercury
Clyeessa
Mercury
10
2
5
6.25
W
Hercules
Delifil
Hercules
7
1
1
7.5
W
Artemis
IShadow3
Artemis
11
3
4
4.33
L
Poseidon
Inozar
Poseidon
0
7
0
0
L
Ymir
Seko57
Ymir
2
8
2
0.38
L
Neith
VeenyX
Neith
2
8
3
0.44
W
4
2
6
3.5
W
3
2
15
5.25
L
Vulcan
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,228
Damage
33,982
57,204
Taken
57,037
33,318
Mitigated
20,769
18,663
Healing
15,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Buraaak
Thanatos
6,706
2,605
0
8,366
12,759
4,736
0
2,989
9,770
0
35,266
W
Mercury
Clyeessa
Mercury
7,959
4,169
0
239
9,627
3,463
69
1,320
8,183
0
68,385
W
Hercules
Delifil
Hercules
6,929
3,097
0
6,182
11,490
8,658
0
4,871
6,259
0
46,712
W
Artemis
IShadow3
Artemis
12,218
5,729
0
250
8,361
3,037
787
3,013
5,288
0
40,478
L
Poseidon
Inozar
Poseidon
6,450
856
0
1,104
10,132
3,321
0
4,814
5,318
42,367
0
L
Ymir
Seko57
Ymir
6,923
2,132
294
2,349
14,669
6,240
306
5,508
9,161
28,204
0
L
Neith
VeenyX
Neith
7,217
2,997
0
2,374
11,497
3,545
506
2,548
8,949
0
25,423
W
8,301
3,479
163
7,251
12,884
5,242
3,355
5,649
6,751
66,104
0
W
7,821
1,202
0
4,578
14,842
12,918
0
4,126
10,664
19,896
0
L
Vulcan
6,686
1,762
0
750
7,980
2,927
0
263
7,717
39,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,252
Gold Earned
37,975
438
Minions Killed
305
0
Camps Cleared
0
1,436,927
Distance Traveled
1,347,690
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,954
497
62
4
0
264,890
1
W
Mercury
10,062
629
112
7
0
350,683
3
W
Hercules
9,900
619
101
6
0
286,675
2
W
Artemis
9,107
569
78
5
0
225,697
1
L
Poseidon
6,641
415
75
5
0
262,385
3
L
Ymir
7,347
459
61
4
0
298,011
1
L
Neith
7,690
481
31
2
0
261,332
1
W
Olorun
9,636
602
125
8
0
244,211
0
W
Sobek
8,547
534
22
1
0
329,661
1
L
Vulcan
8,343
521
76
5
0
261,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role