Player Matchup

Nemesis
Nemesis
ALJ6125
Nemesis
Level 25
God Stats
9W - 8L
1,502 SR
Queue Stats
71W - 104L
1,377 Elo+
Party 1
Osiris
Osiris
Daddy2016
Osiris
Level 25
God Stats
23W - 11L
1,642 SR
Queue Stats
191W - 198L
1,475 Elo+
Solo
Cupid
Cupid
PlzFeed123
Cupid
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 47L
1,646 Elo+
Solo
Raijin
Raijin
Scion7
Raijin
Level 28
God Stats
4W - 2L
1,703 SR
Queue Stats
167W - 180L
1,448 Elo+
Party 1
Guan Yu
Guan Yu
Zer01one
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,403 Elo+
Solo
Team Averages
Level 22
1,569 SR
1,470 Elo+

VS

Team Averages
Level 22
1,544 SR
1,427 Elo+
Izanami
Izanami
Honeyums
Izanami
Level 29
God Stats
3W - 5L
1,623 SR
Queue Stats
32W - 38L
1,406 Elo+
Solo
Set
Set
PPCupcake
Set
Level 13
God Stats
3W - 2L
1,734 SR
Queue Stats
79W - 71L
1,578 Elo+
Solo
Cerberus
Cerberus
RavenDragonic
Cerberus
Level 15
God Stats
1W - 3L
1,362 SR
Queue Stats
7W - 13L
1,371 Elo+
Solo
Thoth
Thoth
Teddy1419
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,219 Elo+
Solo
Sylvanus
Sylvanus
swordknight
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ALJ6125
Nemesis
18
4 / 4 / 5
11,495
575
8,181
13,441
6,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Osiris
Daddy2016
Osiris
15
4 / 7 / 4
10,148
507
9,393
18,109
11,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
20
12 / 2 / 2
13,370
669
22,032
17,455
7,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
Scion7
Raijin
16
7 / 6 / 6
10,803
540
15,673
15,037
5,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Zer01one
Guan Yu
15
3 / 6 / 6
9,609
480
6,149
15,069
13,038
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Honeyums
Izanami
15
2 / 10 / 3
9,222
461
7,585
15,917
7,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
15 / 6 / 2
12,552
628
25,500
20,440
14,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
RavenDragonic
Cerberus
14
6 / 5 / 6
8,916
446
9,906
21,170
17,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Teddy1419
Thoth
10
0 / 6 / 6
7,402
370
2,861
5,713
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
swordknight
Sylvanus
14
2 / 3 / 11
9,627
481
8,761
16,087
17,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
53
30
Kills
25
25
Deaths
30
23
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ALJ6125
Nemesis
4
4
5
1.63
W
Osiris
Daddy2016
Osiris
4
7
4
0.86
L
Izanami
Honeyums
Izanami
2
10
3
0.35
L
15
6
2
2.67
W
Cupid
12
2
2
6.5
L
Cerberus
RavenDragonic
Cerberus
6
5
6
1.8
W
Raijin
Scion7
Raijin
7
6
6
1.67
L
Thoth
Teddy1419
Thoth
0
6
6
0.5
W
Guan Yu
Zer01one
Guan Yu
3
6
6
1
L
Sylvanus
swordknight
Sylvanus
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,428
Damage
54,613
79,111
Taken
79,327
42,910
Mitigated
58,414
27,511
Healing
22,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ALJ6125
Nemesis
8,181
4,829
0
2,676
13,441
6,189
3,620
3,688
9,588
396
55,642
W
Osiris
Daddy2016
Osiris
9,393
4,591
0
5,387
18,109
11,055
322
4,554
13,309
0
45,442
L
Izanami
Honeyums
Izanami
7,585
5,130
117
1,095
15,917
7,045
1,226
313
15,602
0
55,491
L
25,500
12,880
0
5,897
20,440
14,840
383
2,892
17,336
0
96,631
W
Cupid
22,032
15,561
0
11,639
17,455
7,408
2,990
3,517
13,913
0
109,369
L
Cerberus
RavenDragonic
Cerberus
9,906
1,294
243
6,230
21,170
17,400
183
5,507
15,453
29,111
0
W
Raijin
Scion7
Raijin
15,673
2,597
300
5,857
15,037
5,220
1,926
5,730
8,843
54,652
0
L
Thoth
Teddy1419
Thoth
2,861
0
0
437
5,713
1,705
518
3,631
1,592
21,865
0
W
Guan Yu
Zer01one
Guan Yu
6,149
1,370
668
984
15,069
13,038
0
3,320
11,659
0
39,362
L
Sylvanus
swordknight
Sylvanus
8,761
3,020
2,533
6,234
16,087
17,424
0
3,139
12,834
30,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,425
Gold Earned
47,719
507
Minions Killed
399
0
Camps Cleared
0
1,772,681
Distance Traveled
1,523,775
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,495
575
96
5
0
400,880
0
W
Osiris
10,148
507
69
3
0
361,534
3
L
Izanami
9,222
461
103
5
0
267,032
3
L
Set
12,552
628
156
8
0
350,986
5
W
Cupid
13,370
669
187
9
0
328,839
1
L
Cerberus
8,916
446
47
2
0
353,358
0
W
Raijin
10,803
540
87
4
0
316,960
0
L
Thoth
7,402
370
52
3
0
194,563
0
W
Guan Yu
9,609
480
68
3
0
364,468
0
L
Sylvanus
9,627
481
41
2
0
357,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role