Player Matchup

Cerberus
Cerberus
Explos95
Cerberus
Level 63
God Stats
45W - 39L
1,586 SR
Queue Stats
97W - 116L
1,469 Elo+
Party 3
Medusa
Medusa
Faolain20
Medusa
Level 67
God Stats
2W - 5L
1,379 SR
Queue Stats
109W - 124L
1,552 Elo+
Party 3
Set
Set
PentaKruel
Set
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
446W - 374L
1,632 Elo+
Party 2
Zeus
Zeus
THEN1NJAGUY
Zeus
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
163W - 133L
1,616 Elo+
Party 2
Loki
Loki
The4thKetateer
Loki
Level 127
God Stats
14W - 8L
1,776 SR
Queue Stats
266W - 248L
1,625 Elo+
Party 2
Team Averages
Level 91
1,548 SR
1,579 Elo+

VS

Team Averages
Level 133
1,532 SR
1,548 Elo+
Hades
Hades
 
Hades
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Raaav3n
Tsukuyomi
Level 142
God Stats
0W - 1L
1,374 SR
Queue Stats
166W - 149L
1,567 Elo+
Party 1
Hachiman
Hachiman
SeventhArchon
Hachiman
Level 160
God Stats
2W - 4L
1,633 SR
Queue Stats
339W - 335L
1,565 Elo+
Party 1
Janus
Janus
Xx Natsu xD
Janus
Level 89
God Stats
3W - 4L
1,793 SR
Queue Stats
355W - 312L
1,570 Elo+
Party 1
Apollo
Apollo
lxNatsuxl
Apollo
Level 136
God Stats
0W - 2L
1,360 SR
Queue Stats
404W - 380L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Explos95
Cerberus
13
1 / 1 / 8
8,010
501
5,858
10,527
8,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Faolain20
Medusa
14
2 / 2 / 3
8,535
533
6,036
7,371
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 1 / 3
10,076
630
7,392
7,729
5,210
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 1 / 5
8,157
510
5,820
5,279
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 0 / 3
8,235
515
4,315
8,170
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
0 / 4 / 2
6,794
425
2,848
10,427
7,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Raaav3n
Tsukuyomi
11
2 / 4 / 1
7,137
446
6,297
9,462
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
SeventhArchon
Hachiman
13
1 / 3 / 0
7,398
462
3,836
9,025
3,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 2 / 1
8,302
519
1,794
5,876
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
lxNatsuxl
Apollo
15
2 / 1 / 1
8,237
515
5,390
8,830
2,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
5
5
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
4
2
0.25
W
Cerberus
Explos95
Cerberus
1
1
8
5
W
Medusa
Faolain20
Medusa
2
2
3
1.75
W
7
1
3
8.5
L
Tsukuyomi
Raaav3n
Tsukuyomi
2
4
1
0.63
L
Hachiman
SeventhArchon
Hachiman
1
3
0
0.33
W
0
1
5
2.5
W
4
0
3
5.5
L
0
2
1
0.25
L
Apollo
lxNatsuxl
Apollo
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,421
Damage
20,165
39,076
Taken
43,620
20,189
Mitigated
18,155
16,857
Healing
16,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
2,848
637
299
3,814
10,427
7,237
0
4,268
6,159
23,314
0
W
Cerberus
Explos95
Cerberus
5,858
233
0
4,305
10,527
8,160
0
1,780
8,747
21,413
0
W
Medusa
Faolain20
Medusa
6,036
2,897
0
4,251
7,371
2,431
2,082
750
6,621
0
65,411
W
7,392
3,473
0
3,570
7,729
5,210
0
1,444
6,285
0
73,556
L
Tsukuyomi
Raaav3n
Tsukuyomi
6,297
1,855
0
3,115
9,462
3,090
0
1,927
7,535
0
45,189
L
Hachiman
SeventhArchon
Hachiman
3,836
1,480
0
2,839
9,025
3,279
0
3,765
5,260
0
46,100
W
5,820
374
0
1,452
5,279
1,688
525
0
5,279
60,925
0
W
4,315
943
0
3,279
8,170
2,700
0
668
7,502
0
42,655
L
1,794
66
0
958
5,876
2,144
0
0
5,876
57,692
0
L
Apollo
lxNatsuxl
Apollo
5,390
3,544
0
5,125
8,830
2,405
1,204
1,718
7,112
0
60,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,013
Gold Earned
37,868
509
Minions Killed
487
0
Camps Cleared
0
1,624,055
Distance Traveled
1,506,984
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,794
425
63
4
0
279,129
7
W
Cerberus
8,010
501
26
2
0
318,293
5
W
Medusa
8,535
533
122
8
0
291,046
3
W
Set
10,076
630
151
9
0
339,482
9
L
Tsukuyomi
7,137
446
82
5
0
345,785
4
L
Hachiman
7,398
462
99
6
0
267,693
4
W
Zeus
8,157
510
127
8
0
303,275
4
W
Loki
8,235
515
83
5
0
371,959
2
L
Janus
8,302
519
128
8
0
320,212
3
L
Apollo
8,237
515
115
7
0
294,165
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role