Player Matchup

Tsukuyomi
Tsukuyomi
Boggerton
Tsukuyomi
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,418 Elo+
Party 2
Sobek
Sobek
GigaTiga
Sobek
Level 18
God Stats
1W - 0L
1,628 SR
Queue Stats
15W - 7L
1,502 Elo+
Party 2
Achilles
Achilles
SakWhinder
Achilles
Level 16
God Stats
2W - 0L
1,501 SR
Queue Stats
14W - 10L
1,517 Elo+
Party 2
Tiamat
Tiamat
dakisrbija
Tiamat
Level 27
God Stats
3W - 0L
1,564 SR
Queue Stats
43W - 49L
1,375 Elo+
Party 3
Artemis
Artemis
mujkeks45
Artemis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 50L
1,409 Elo+
Party 3
Team Averages
Level 18
1,539 SR
1,444 Elo+

VS

Team Averages
Level 6
1,368 SR
1,155 Elo+
Cerberus
Cerberus
Relja1
Cerberus
Level 3
God Stats
0W - 1L
1,264 SR
Queue Stats
3W - 3L
1,114 Elo+
Solo
Yemoja
Yemoja
chrisb3103
Yemoja
Level 8
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 12L
1,207 Elo+
Party 1
Ra
Ra
jojanja
Ra
Level 7
God Stats
1W - 4L
1,270 SR
Queue Stats
3W - 15L
1,233 Elo+
Party 1
Olorun
Olorun
shytaco
Olorun
Level 7
God Stats
2W - 3L
1,305 SR
Queue Stats
2W - 16L
1,106 Elo+
Party 1
Bellona
Bellona
tykeria
Bellona
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 19L
1,117 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Boggerton
Tsukuyomi
19
8 / 2 / 11
12,012
546
12,574
16,634
7,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sobek
GigaTiga
Sobek
16
1 / 2 / 27
11,460
521
8,971
16,937
20,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
SakWhinder
Achilles
16
21 / 0 / 8
11,807
537
16,376
13,412
17,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
dakisrbija
Tiamat
18
14 / 1 / 7
12,070
549
19,531
7,959
6,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
mujkeks45
Artemis
18
12 / 4 / 10
11,957
544
16,942
10,601
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Relja1
Cerberus
16
5 / 6 / 1
10,835
493
6,354
18,115
20,761
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
chrisb3103
Yemoja
14
2 / 9 / 2
9,573
435
9,269
20,699
15,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
0 / 10 / 2
9,672
440
2,771
16,174
5,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
shytaco
Olorun
12
0 / 15 / 0
7,951
361
5,096
17,565
5,530
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
tykeria
Bellona
12
0 / 17 / 0
7,481
340
2,809
20,783
9,592

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
12
56
Kills
7
9
Deaths
57
63
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Boggerton
Tsukuyomi
8
2
11
6.75
W
Sobek
GigaTiga
Sobek
1
2
27
7.25
L
Cerberus
Relja1
Cerberus
5
6
1
0.92
W
Achilles
SakWhinder
Achilles
21
0
8
25
L
Yemoja
chrisb3103
Yemoja
2
9
2
0.33
W
Tiamat
dakisrbija
Tiamat
14
1
7
17.5
L
0
10
2
0.1
W
Artemis
mujkeks45
Artemis
12
4
10
4.25
L
Olorun
shytaco
Olorun
0
15
0
0
L
Bellona
tykeria
Bellona
0
17
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,394
Damage
26,299
65,543
Taken
93,336
56,533
Mitigated
57,574
16,404
Healing
5,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Boggerton
Tsukuyomi
12,574
2,860
0
7,880
16,634
7,379
398
2,501
14,105
0
104,888
W
Sobek
GigaTiga
Sobek
8,971
1,812
0
3,719
16,937
20,614
2,001
5,603
11,334
33,998
0
L
Cerberus
Relja1
Cerberus
6,354
197
0
1,202
18,115
20,761
358
5,298
12,375
34,222
0
W
Achilles
SakWhinder
Achilles
16,376
6,338
0
2,116
13,412
17,825
4,660
5,717
7,695
0
54,297
L
Yemoja
chrisb3103
Yemoja
9,269
786
1,144
860
20,699
15,887
494
8,282
11,982
39,336
0
W
Tiamat
dakisrbija
Tiamat
19,531
718
0
2,659
7,959
6,120
1,516
3,208
4,551
59,658
0
L
2,771
573
0
170
16,174
5,804
2,000
4,116
11,733
49,438
0
W
Artemis
mujkeks45
Artemis
16,942
7,930
0
30
10,601
4,595
5,075
6,193
4,368
0
61,776
L
Olorun
shytaco
Olorun
5,096
4,714
0
1,614
17,565
5,530
526
4,124
13,016
35,321
0
L
Bellona
tykeria
Bellona
2,809
645
0
75
20,783
9,592
503
5,528
14,743
0
13,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,306
Gold Earned
45,512
465
Minions Killed
312
0
Camps Cleared
0
2,041,164
Distance Traveled
1,616,318
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,012
546
135
6
0
431,892
4
W
Sobek
11,460
521
41
2
0
404,978
1
L
Cerberus
10,835
493
65
3
0
327,963
3
W
Achilles
11,807
537
84
4
0
419,044
0
L
Yemoja
9,573
435
58
3
0
357,448
3
W
Tiamat
12,070
549
93
4
0
422,768
0
L
Ra
9,672
440
113
5
0
334,795
1
W
Artemis
11,957
544
112
5
0
362,482
0
L
Olorun
7,951
361
56
3
0
281,381
0
L
Bellona
7,481
340
20
1
0
314,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role