Player Matchup

Danzaburou
Danzaburou
BrokenScoot
Danzaburou
Level 24
God Stats
18W - 3L
1,878 SR
Queue Stats
48W - 23L
1,732 Elo+
Solo
Yemoja
Yemoja
CaptainSexual
Yemoja
Level 6
God Stats
6W - 2L
1,500 SR
Queue Stats
13W - 7L
1,769 Elo+
Party 2
Ra
Ra
EEl_mata_gringos
Ra
Level 18
God Stats
2W - 0L
1,742 SR
Queue Stats
57W - 22L
1,841 Elo+
Solo
Chaac
Chaac
Gank Me Hard
Chaac
Level 151
God Stats
6W - 5L
1,682 SR
Queue Stats
604W - 583L
1,578 Elo+
Party 2
Apollo
Apollo
NathanTuPapi
Apollo
Level 2
God Stats
5W - 4L
1,500 SR
Queue Stats
19W - 13L
1,625 Elo+
Solo
Team Averages
Level 40
1,660 SR
1,709 Elo+

VS

Team Averages
Level 21
1,495 SR
1,729 Elo+
Kukulkan
Kukulkan
LincolnXD
Kukulkan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
MAFlAN666
Tiamat
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 18L
1,924 Elo+
Party 1
Nemesis
Nemesis
OniMan3D
Nemesis
Level 25
God Stats
3W - 3L
1,579 SR
Queue Stats
63W - 43L
1,708 Elo+
Solo
Loki
Loki
Purecodine6902
Loki
Level 12
God Stats
1W - 3L
1,397 SR
Queue Stats
19W - 25L
1,542 Elo+
Solo
Apollo
Apollo
Vacacecina
Apollo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,973 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrokenScoot
Danzaburou
11
5 / 4 / 1
7,172
598
5,076
8,305
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 7
6,606
551
3,073
6,470
4,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 1 / 1
7,793
649
5,463
5,748
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 1 / 1
7,058
588
5,865
10,458
5,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
14
3 / 0 / 1
7,531
628
1,845
4,081
1,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LincolnXD
Kukulkan
10
0 / 1 / 0
5,514
460
1,056
2,789
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
MAFlAN666
Tiamat
12
1 / 2 / 0
6,386
532
6,225
7,172
9,065
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
OniMan3D
Nemesis
12
3 / 2 / 3
6,923
577
7,493
8,402
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
0 / 5 / 1
4,898
408
543
7,053
1,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Vacacecina
Apollo
10
3 / 3 / 2
6,250
521
4,222
8,567
2,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
13
Kills
7
7
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BrokenScoot
Danzaburou
5
4
1
1.38
W
1
1
7
4.5
W
3
1
1
3.5
W
1
1
1
1.5
L
Kukulkan
LincolnXD
Kukulkan
0
1
0
0
L
Tiamat
MAFlAN666
Tiamat
1
2
0
0.5
W
Apollo
3
0
1
3.5
L
Nemesis
OniMan3D
Nemesis
3
2
3
2.25
L
0
5
1
0.1
L
Apollo
Vacacecina
Apollo
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,322
Damage
19,539
35,062
Taken
33,983
16,492
Mitigated
17,268
11,596
Healing
9,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BrokenScoot
Danzaburou
5,076
2,504
0
2,275
8,305
2,722
1,196
0
8,305
0
38,829
W
3,073
637
738
806
6,470
4,611
174
508
5,962
11,550
0
W
5,463
563
453
2,696
5,748
2,244
0
548
5,200
58,075
0
W
5,865
1,322
0
4,418
10,458
5,603
395
5,816
4,642
0
38,855
L
Kukulkan
LincolnXD
Kukulkan
1,056
62
0
10
2,789
843
553
1,467
1,238
28,487
0
L
Tiamat
MAFlAN666
Tiamat
6,225
1,303
0
3,080
7,172
9,065
0
0
7,172
34,586
0
W
Apollo
1,845
960
0
210
4,081
1,312
64
409
3,672
0
50,452
L
Nemesis
OniMan3D
Nemesis
7,493
3,293
0
2,428
8,402
3,354
0
2,596
5,718
0
40,906
L
543
60
0
1,949
7,053
1,561
0
1,006
6,043
0
17,222
L
Apollo
Vacacecina
Apollo
4,222
2,434
0
2,301
8,567
2,445
0
3,181
5,276
0
34,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,160
Gold Earned
29,971
410
Minions Killed
333
0
Camps Cleared
0
1,193,232
Distance Traveled
1,109,367
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,172
598
86
7
0
212,691
2
W
Yemoja
6,606
551
16
1
0
231,932
5
W
Ra
7,793
649
113
9
0
241,025
3
W
Chaac
7,058
588
95
8
0
230,121
2
L
Kukulkan
5,514
460
64
5
0
214,723
0
L
Tiamat
6,386
532
84
7
0
208,040
1
W
Apollo
7,531
628
100
8
0
277,463
2
L
Nemesis
6,923
577
81
7
0
269,808
3
L
Loki
4,898
408
34
3
0
203,657
0
L
Apollo
6,250
521
70
6
0
213,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role