Player Matchup

Izanami
Izanami
IamP3RZ1V4L
Izanami
Level 29
God Stats
24W - 17L
1,483 SR
Queue Stats
141W - 172L
1,298 Elo+
Solo
Kuzenbo
Kuzenbo
IcyDuckSON
Kuzenbo
Level 29
God Stats
8W - 14L
1,412 SR
Queue Stats
28W - 42L
1,431 Elo+
Party 1
Nox
Nox
Nothofaguss_
Nox
Level 29
God Stats
11W - 14L
1,481 SR
Queue Stats
208W - 235L
1,171 Elo+
Solo
Thor
Thor
RedRocky15
Thor
Level 13
God Stats
10W - 18L
1,449 SR
Queue Stats
10W - 21L
1,214 Elo+
Party 1
Athena
Athena
silty-wile5
Athena
Level 17
God Stats
2W - 3L
1,179 SR
Queue Stats
13W - 16L
1,184 Elo+
Solo
Team Averages
Level 23
1,401 SR
1,260 Elo+

VS

Team Averages
Level 22
1,418 SR
1,332 Elo+
Janus
Janus
BraumsKoolaid
Janus
Level 26
God Stats
1W - 5L
1,212 SR
Queue Stats
29W - 37L
1,329 Elo+
Solo
Izanami
Izanami
Freni123
Izanami
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 27L
1,281 Elo+
Solo
Cernunnos
Cernunnos
Frozun Shogun
Cernunnos
Level 29
God Stats
0W - 2L
1,508 SR
Queue Stats
11W - 20L
1,267 Elo+
Solo
Susano
Susano
TiTAN79IMX-O-FN
Susano
Level 18
God Stats
0W - 4L
1,362 SR
Queue Stats
23W - 27L
1,413 Elo+
Solo
Athena
Athena
scary F0XTR0TT
Athena
Level 17
God Stats
5W - 2L
1,508 SR
Queue Stats
57W - 76L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IamP3RZ1V4L
Izanami
14
15 / 2 / 3
9,542
596
14,337
11,345
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
IcyDuckSON
Kuzenbo
12
5 / 1 / 10
8,817
551
9,214
11,495
9,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 4 / 5
7,153
447
2,444
6,990
2,115
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 2 / 1
7,956
497
4,592
11,052
5,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
15
3 / 1 / 1
8,589
537
5,881
9,509
6,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 3
8,106
507
8,603
10,001
4,132
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
Freni123
Izanami
10
0 / 5 / 1
6,911
432
7,411
10,334
4,419
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cernunnos
Frozun Shogun
Cernunnos
7
0 / 8 / 0
5,537
346
3,611
9,228
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
6 / 0 / 1
8,764
548
6,921
9,484
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
0 / 10 / 2
6,228
389
3,675
13,141
5,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
30
Kills
9
10
Deaths
30
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
L
Izanami
Freni123
Izanami
0
5
1
0.1
L
Cernunnos
Frozun Shogun
Cernunnos
0
8
0
0
W
Izanami
IamP3RZ1V4L
Izanami
15
2
3
8.25
W
Kuzenbo
IcyDuckSON
Kuzenbo
5
1
10
10
W
2
4
5
1.13
W
5
2
1
2.75
L
6
0
1
6.5
L
0
10
2
0.1
W
Athena
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,468
Damage
30,221
50,391
Taken
52,188
26,983
Mitigated
20,588
13,267
Healing
9,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,603
478
0
911
10,001
4,132
496
3,471
6,262
44,824
0
L
Izanami
Freni123
Izanami
7,411
5,065
174
1,931
10,334
4,419
477
5,334
4,975
0
34,408
L
Cernunnos
Frozun Shogun
Cernunnos
3,611
2,001
0
571
9,228
3,195
23
2,041
7,162
0
21,983
W
Izanami
IamP3RZ1V4L
Izanami
14,337
9,956
0
5,040
11,345
3,554
3,891
4,016
7,329
0
49,002
W
Kuzenbo
IcyDuckSON
Kuzenbo
9,214
2,351
729
4,804
11,495
9,209
1,781
2,542
8,953
22,730
0
W
2,444
130
0
24
6,990
2,115
508
3,578
3,412
16,449
0
W
4,592
619
0
375
11,052
5,386
900
2,142
8,910
0
27,037
L
6,921
1,391
453
4,126
9,484
3,195
0
2,291
7,143
0
38,804
L
3,675
1,542
0
1,028
13,141
5,647
0
4,402
8,739
10,766
0
W
Athena
5,881
1,398
0
2,295
9,509
6,719
2,454
0
9,509
38,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,057
Gold Earned
35,546
249
Minions Killed
273
0
Camps Cleared
0
1,416,196
Distance Traveled
1,325,326
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,106
507
78
5
0
258,483
0
L
Izanami
6,911
432
68
4
0
268,594
0
L
Cernunnos
5,537
346
38
2
0
203,664
0
W
Izanami
9,542
596
81
5
0
251,389
1
W
Kuzenbo
8,817
551
27
2
0
313,884
0
W
Nox
7,153
447
24
2
0
296,611
0
W
Thor
7,956
497
45
3
0
293,201
0
L
Susano
8,764
548
72
5
0
322,498
0
L
Athena
6,228
389
17
1
0
272,087
0
W
Athena
8,589
537
72
5
0
261,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role