Player Matchup

Danzaburou
Danzaburou
BLaCKGaMMeR1
Danzaburou
Level 29
God Stats
61W - 63L
1,477 SR
Queue Stats
368W - 375L
1,523 Elo+
Party 1
Ne Zha
Ne Zha
Dacm456
Ne Zha
Level 28
God Stats
7W - 1L
1,664 SR
Queue Stats
41W - 41L
1,623 Elo+
Solo
Izanami
Izanami
Jamalisms
Izanami
Level 28
God Stats
24W - 20L
1,414 SR
Queue Stats
39W - 45L
1,337 Elo+
Solo
Cthulhu
Cthulhu
Karyme420
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
medrish24
Hera
Level 26
God Stats
38W - 30L
1,506 SR
Queue Stats
105W - 115L
1,439 Elo+
Party 1
Team Averages
Level 28
1,512 SR
1,485 Elo+

VS

Team Averages
Level 18
1,451 SR
1,529 Elo+
Odin
Odin
CrunchyGumii
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 101L
1,496 Elo+
Solo
Aphrodite
Aphrodite
Im Blendette
Aphrodite
Level 16
God Stats
1W - 1L
1,682 SR
Queue Stats
27W - 25L
1,668 Elo+
Solo
Geb
Geb
SN RustyGun
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Kali
Kali
Senior spahetti
Kali
Level 29
God Stats
1W - 3L
1,201 SR
Queue Stats
68W - 92L
1,490 Elo+
Solo
Cupid
Cupid
drixuxx
Cupid
Level 12
God Stats
0W - 1L
1,371 SR
Queue Stats
7W - 13L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BLaCKGaMMeR1
Danzaburou
15
7 / 3 / 5
9,598
600
9,832
11,357
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Dacm456
Ne Zha
17
5 / 0 / 4
10,205
638
5,922
11,615
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Jamalisms
Izanami
14
0 / 4 / 5
8,531
533
4,495
9,712
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Karyme420
Cthulhu
14
3 / 1 / 11
9,348
584
7,180
13,577
11,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hera
16
12 / 2 / 4
10,212
638
15,556
8,335
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 2
6,086
380
3,062
10,571
4,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
Im Blendette
Aphrodite
15
4 / 8 / 2
9,380
586
11,268
15,796
8,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 4
6,747
422
3,195
8,010
4,995
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 6 / 1
7,523
470
5,652
11,743
4,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cupid
drixuxx
Cupid
12
3 / 3 / 0
7,200
450
7,163
9,655
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
27
Kills
10
10
Deaths
27
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BLaCKGaMMeR1
Danzaburou
7
3
5
3.17
L
1
7
2
0.29
W
Ne Zha
Dacm456
Ne Zha
5
0
4
7
L
Aphrodite
Im Blendette
Aphrodite
4
8
2
0.63
W
Izanami
Jamalisms
Izanami
0
4
5
0.63
W
Cthulhu
Karyme420
Cthulhu
3
1
11
8.5
L
0
3
4
0.67
L
2
6
1
0.42
L
Cupid
drixuxx
Cupid
3
3
0
1
W
Hera
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,985
Damage
30,340
54,596
Taken
55,775
27,533
Mitigated
24,900
21,435
Healing
14,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BLaCKGaMMeR1
Danzaburou
9,832
3,489
486
3,461
11,357
4,005
1,118
3,127
8,230
0
57,327
L
3,062
326
0
1,085
10,571
4,090
0
4,399
6,110
0
16,628
W
Ne Zha
Dacm456
Ne Zha
5,922
729
0
7,378
11,615
5,027
2,084
1,761
9,854
0
76,322
L
Aphrodite
Im Blendette
Aphrodite
11,268
643
1,020
6,242
15,796
8,478
0
7,932
7,386
52,464
0
W
Izanami
Jamalisms
Izanami
4,495
3,373
0
2,476
9,712
4,255
4,129
3,785
5,927
0
53,673
W
Cthulhu
Karyme420
Cthulhu
7,180
283
1,082
3,884
13,577
11,080
379
952
12,625
33,442
0
L
3,195
222
0
0
8,010
4,995
0
2,639
5,313
18,538
0
L
5,652
2,915
0
2,385
11,743
4,517
920
4,741
6,862
0
44,231
L
Cupid
drixuxx
Cupid
7,163
2,746
685
3,556
9,655
2,820
0
2,287
7,368
0
31,453
W
Hera
15,556
4,800
231
2,437
8,335
3,166
2,437
4,838
3,497
51,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,894
Gold Earned
36,936
491
Minions Killed
305
0
Camps Cleared
0
1,489,332
Distance Traveled
1,326,351
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,598
600
97
6
0
292,501
0
L
Odin
6,086
380
31
2
0
228,726
1
W
Ne Zha
10,205
638
145
9
0
329,123
2
L
Aphrodite
9,380
586
102
6
0
255,243
0
W
Izanami
8,531
533
115
7
0
290,348
0
W
Cthulhu
9,348
584
42
3
0
327,597
0
L
Geb
6,747
422
26
2
0
324,364
3
L
Kali
7,523
470
83
5
0
301,002
0
L
Cupid
7,200
450
63
4
0
217,016
2
W
Hera
10,212
638
92
6
0
249,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role