Player Matchup

Da Ji
Da Ji
Aeneas Jae
Da Ji
Level 29
God Stats
39W - 37L
1,542 SR
Queue Stats
77W - 75L
1,390 Elo+
Solo
Cthulhu
Cthulhu
Kimmosabe
Cthulhu
Level 16
God Stats
31W - 25L
1,816 SR
Queue Stats
150W - 151L
1,298 Elo+
Solo
Achilles
Achilles
XxdeadxX584
Achilles
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 57L
1,387 Elo+
Solo
Nemesis
Nemesis
esoteric_stone4
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,067 Elo+
Solo
Kukulkan
Kukulkan
illumiN8r
Kukulkan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,571 Elo+
Solo
Team Averages
Level 20
1,572 SR
1,343 Elo+

VS

Team Averages
Level 23
1,569 SR
1,390 Elo+
Neith
Neith
KingjoshMC06
Neith
Level 27
God Stats
2W - 2L
1,454 SR
Queue Stats
221W - 226L
1,444 Elo+
Party 1
Merlin
Merlin
Legxncy
Merlin
Level 26
God Stats
2W - 0L
2,013 SR
Queue Stats
65W - 43L
1,618 Elo+
Solo
Tiamat
Tiamat
Wildpath3
Tiamat
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,285 Elo+
Solo
Nemesis
Nemesis
cuatescr7
Nemesis
Level 27
God Stats
14W - 22L
1,381 SR
Queue Stats
463W - 534L
1,239 Elo+
Solo
Fafnir
Fafnir
jte_Pump
Fafnir
Level 28
God Stats
16W - 14L
1,500 SR
Queue Stats
273W - 269L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
1 / 3 / 0
7,143
397
3,736
12,022
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Kimmosabe
Cthulhu
11
1 / 4 / 0
6,538
363
4,471
10,908
6,596
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
XxdeadxX584
Achilles
12
4 / 2 / 0
7,904
439
5,311
9,687
5,963
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 14 / 0
6,878
382
853
13,566
4,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
illumiN8r
Kukulkan
12
0 / 8 / 1
7,201
400
3,563
10,630
3,726
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 6
8,782
488
7,805
7,035
2,157
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Legxncy
Merlin
19
16 / 0 / 3
12,214
679
15,088
6,888
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Wildpath3
Tiamat
14
3 / 1 / 3
8,960
498
5,621
6,022
3,775
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
cuatescr7
Nemesis
11
1 / 4 / 0
7,656
425
3,171
8,938
2,674
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fafnir
jte_Pump
Fafnir
13
3 / 0 / 8
9,478
527
4,536
9,572
10,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
6
Kills
28
31
Deaths
8
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
3
0
0.33
L
Cthulhu
Kimmosabe
Cthulhu
1
4
0
0.25
W
5
3
6
2.67
W
Merlin
Legxncy
Merlin
16
0
3
17.5
W
Tiamat
Wildpath3
Tiamat
3
1
3
4.5
L
Achilles
XxdeadxX584
Achilles
4
2
0
2
W
Nemesis
cuatescr7
Nemesis
1
4
0
0.25
L
0
14
0
0
L
Kukulkan
illumiN8r
Kukulkan
0
8
1
0.06
W
Fafnir
jte_Pump
Fafnir
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,934
Damage
36,221
56,813
Taken
38,455
24,837
Mitigated
22,681
7,726
Healing
7,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
3,736
809
0
4,644
12,022
3,698
0
2,965
9,057
0
43,516
L
Cthulhu
Kimmosabe
Cthulhu
4,471
0
0
1,331
10,908
6,596
24
5,303
5,605
22,663
0
W
7,805
3,419
0
1,192
7,035
2,157
1,690
2,579
4,206
0
44,891
W
Merlin
Legxncy
Merlin
15,088
1,398
0
1,507
6,888
3,193
2,079
1,105
5,758
92,713
0
W
Tiamat
Wildpath3
Tiamat
5,621
544
0
1,581
6,022
3,775
2,274
1,061
4,961
34,226
0
L
Achilles
XxdeadxX584
Achilles
5,311
1,568
0
514
9,687
5,963
114
5,479
4,208
0
29,894
W
Nemesis
cuatescr7
Nemesis
3,171
1,929
0
107
8,938
2,674
0
609
8,279
0
47,200
L
853
302
0
573
13,566
4,854
1,480
5,615
7,951
0
26,866
L
Kukulkan
illumiN8r
Kukulkan
3,563
333
0
664
10,630
3,726
58
5,883
4,747
42,242
0
W
Fafnir
jte_Pump
Fafnir
4,536
904
219
3,082
9,572
10,882
1,010
2,080
7,217
22,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,664
Gold Earned
47,090
326
Minions Killed
424
0
Camps Cleared
0
1,518,768
Distance Traveled
1,597,539
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,143
397
88
5
0
305,224
1
L
Cthulhu
6,538
363
36
2
0
290,444
0
W
Neith
8,782
488
91
5
0
290,129
0
W
Merlin
12,214
679
158
9
0
323,758
2
W
Tiamat
8,960
498
63
4
0
351,911
2
L
Achilles
7,904
439
72
4
0
331,807
0
W
Nemesis
7,656
425
81
5
0
323,883
0
L
Nemesis
6,878
382
60
3
0
305,304
1
L
Kukulkan
7,201
400
70
4
0
285,989
5
W
Fafnir
9,478
527
31
2
0
307,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role