Player Matchup

Sol
Sol
BletzTV
Sol
Level 17
God Stats
15W - 14L
1,499 SR
Queue Stats
17W - 15L
1,384 Elo+
Party 2
Merlin
Merlin
MEATBUG13
Merlin
Level 48
God Stats
6W - 2L
1,690 SR
Queue Stats
17W - 14L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
Sucki500
Cthulhu
Level 14
God Stats
6W - 4L
1,456 SR
Queue Stats
17W - 15L
1,351 Elo+
Party 2
Team Averages
Level 26
1,548 SR
1,374 Elo+

VS

Team Averages
Level 84
1,640 SR
1,325 Elo+
Nemesis
Nemesis
Foxeslove
Nemesis
Level 6
God Stats
2W - 1L
1,831 SR
Queue Stats
18W - 24L
1,258 Elo+
Party 1
Hades
Hades
Milums
Hades
Level 153
God Stats
7W - 18L
1,236 SR
Queue Stats
374W - 612L
1,286 Elo+
Solo
Khepri
Khepri
StigmataMartyr13
Khepri
Level 94
God Stats
5W - 3L
1,854 SR
Queue Stats
129W - 160L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
5 / 2 / 11
12,832
713
20,195
12,698
4,381
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
MEATBUG13
Merlin
18
9 / 2 / 6
13,600
756
18,617
9,238
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Sucki500
Cthulhu
15
5 / 4 / 9
12,423
690
11,415
17,275
8,680
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Foxeslove
Nemesis
12
3 / 9 / 1
11,246
625
8,865
16,939
8,017
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hades
Milums
Hades
15
4 / 6 / 3
11,299
628
8,825
20,415
12,571
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 4 / 6
11,761
653
9,713
23,087
40,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
19
Kills
8
8
Deaths
19
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
5
2
11
5.25
L
Nemesis
Foxeslove
Nemesis
3
9
1
0.39
W
Merlin
MEATBUG13
Merlin
9
2
6
6
L
Hades
Milums
Hades
4
6
3
0.92
L
1
4
6
1
W
Cthulhu
Sucki500
Cthulhu
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,227
Damage
27,403
39,211
Taken
60,441
16,597
Mitigated
60,693
15,949
Healing
12,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
20,195
8,323
0
7,856
12,698
4,381
990
7,222
5,476
60,816
0
L
Nemesis
Foxeslove
Nemesis
8,865
4,288
588
2,169
16,939
8,017
505
14,145
2,434
0
28,890
W
Merlin
MEATBUG13
Merlin
18,617
1,586
122
2,002
9,238
3,536
448
3,603
5,635
73,506
0
L
Hades
Milums
Hades
8,825
746
855
5,918
20,415
12,571
265
16,773
3,208
60,713
0
L
9,713
530
0
3,092
23,087
40,105
216
18,380
4,266
41,219
0
W
Cthulhu
Sucki500
Cthulhu
11,415
849
958
5,011
17,275
8,680
751
8,350
8,925
43,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,855
Gold Earned
34,306
219
Minions Killed
178
0
Camps Cleared
0
950,408
Distance Traveled
979,288
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,832
713
62
3
0
329,089
1
L
Nemesis
11,246
625
37
2
0
348,257
1
W
Merlin
13,600
756
99
6
0
330,720
2
L
Hades
11,299
628
97
5
0
305,209
1
L
Khepri
11,761
653
44
2
0
325,822
2
W
Cthulhu
12,423
690
58
3
0
290,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role