Player Matchup

Neith
Neith
AressKenway
Neith
Level 15
God Stats
11W - 9L
1,556 SR
Queue Stats
11W - 11L
1,531 Elo+
Party 1
Janus
Janus
KoKeeN
Janus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,532 Elo+
Party 1
Arachne
Arachne
LeBipolaire
Arachne
Level 18
God Stats
10W - 4L
1,727 SR
Queue Stats
13W - 15L
1,439 Elo+
Party 1
Amaterasu
Amaterasu
Shawddore
Amaterasu
Level 158
God Stats
4W - 1L
1,765 SR
Queue Stats
183W - 134L
1,571 Elo+
Party 1
Ymir
Ymir
baggy17
Ymir
Level 16
God Stats
12W - 8L
1,613 SR
Queue Stats
12W - 14L
1,454 Elo+
Party 1
Team Averages
Level 45
1,632 SR
1,505 Elo+

VS

Team Averages
Level 23
1,497 SR
1,650 Elo+
Ymir
Ymir
BlodSvett
Ymir
Level 27
God Stats
6W - 5L
1,493 SR
Queue Stats
80W - 88L
1,483 Elo+
Solo
Hel
Hel
CherryBerserker
Hel
Level 27
God Stats
4W - 5L
1,367 SR
Queue Stats
85W - 100L
1,811 Elo+
Solo
Arachne
Arachne
kimjungkoen99
Arachne
Level 28
God Stats
38W - 29L
1,647 SR
Queue Stats
126W - 147L
1,571 Elo+
Solo
Tiamat
Tiamat
Çarşamba
Tiamat
Level 29
God Stats
3W - 0L
1,343 SR
Queue Stats
99W - 98L
1,547 Elo+
Solo
Neith
Neith
РуыщМ
Neith
Level 5
God Stats
2W - 0L
1,636 SR
Queue Stats
5W - 1L
1,840 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 2
8,788
439
10,558
11,430
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
KoKeeN
Janus
16
6 / 6 / 2
9,948
497
12,991
10,649
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
LeBipolaire
Arachne
14
2 / 7 / 6
9,003
450
5,057
17,187
5,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Amaterasu
Shawddore
Amaterasu
17
2 / 6 / 3
10,520
526
9,022
17,404
12,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
baggy17
Ymir
12
1 / 11 / 7
8,997
450
5,628
23,474
13,781
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
4 / 1 / 11
11,838
592
15,101
16,204
13,386
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 4 / 15
9,123
456
8,120
10,241
6,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
20
15 / 2 / 5
12,853
643
15,937
18,551
11,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
Çarşamba
Tiamat
17
7 / 1 / 8
11,970
599
10,022
10,938
7,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
13
7 / 8 / 8
9,515
476
11,970
13,694
5,295
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
81
16
Kills
34
34
Deaths
16
20
Assists
47
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
W
Ymir
4
1
11
9.5
W
1
4
15
2.13
L
Janus
KoKeeN
Janus
6
6
2
1.17
L
Arachne
LeBipolaire
Arachne
2
7
6
0.71
L
Amaterasu
Shawddore
Amaterasu
2
6
3
0.58
L
Ymir
baggy17
Ymir
1
11
7
0.41
W
Arachne
15
2
5
8.75
W
Tiamat
Çarşamba
Tiamat
7
1
8
11
W
Neith
7
8
8
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,256
Damage
61,150
80,144
Taken
69,628
39,947
Mitigated
44,687
19,955
Healing
33,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,558
5,214
0
4,388
11,430
3,871
78
5,527
5,855
0
46,207
W
Ymir
15,101
3,747
0
6,498
16,204
13,386
36
2,965
13,191
88,680
0
W
8,120
773
4,678
4,305
10,241
6,929
732
4,221
5,876
35,643
0
L
Janus
KoKeeN
Janus
12,991
129
256
1,722
10,649
3,591
0
4,183
6,168
59,227
0
L
Arachne
LeBipolaire
Arachne
5,057
2,611
0
7,000
17,187
5,918
0
4,759
12,296
0
40,145
L
Amaterasu
Shawddore
Amaterasu
9,022
4,330
0
5,769
17,404
12,786
1,986
8,768
8,521
0
67,799
L
Ymir
baggy17
Ymir
5,628
963
0
820
23,474
13,781
0
9,351
14,061
21,592
0
W
Arachne
15,937
11,112
823
10,700
18,551
11,122
597
3,253
15,178
0
115,118
W
Tiamat
Çarşamba
Tiamat
10,022
516
0
4,360
10,938
7,955
383
1,800
8,902
63,872
0
W
Neith
11,970
5,441
0
1,972
13,694
5,295
1,528
5,988
7,560
0
41,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,256
Gold Earned
55,299
431
Minions Killed
539
0
Camps Cleared
0
1,729,970
Distance Traveled
1,804,542
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,788
439
78
4
0
311,075
4
W
Ymir
11,838
592
154
8
0
362,482
4
W
Hel
9,123
456
65
3
0
355,405
2
L
Janus
9,948
497
103
5
0
380,751
3
L
Arachne
9,003
450
57
3
0
403,262
3
L
Amaterasu
10,520
526
147
7
0
311,315
3
L
Ymir
8,997
450
46
2
0
323,567
6
W
Arachne
12,853
643
143
7
0
391,839
0
W
Tiamat
11,970
599
123
6
0
384,532
6
W
Neith
9,515
476
54
3
0
310,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role