Player Matchup

Fenrir
Fenrir
Nardo_092
Fenrir
Level 28
God Stats
34W - 49L
1,345 SR
Queue Stats
605W - 723L
1,334 Elo+
Party 1
King Arthur
King Arthur
Tutumpak
King Arthur
Level 26
God Stats
47W - 63L
1,230 SR
Queue Stats
697W - 863L
1,297 Elo+
Party 1
The Morrigan
The Morrigan
Ypsilon215
The Morrigan
Level 25
God Stats
3W - 3L
1,443 SR
Queue Stats
266W - 402L
1,245 Elo+
Party 1
Cerberus
Cerberus
franco_corp
Cerberus
Level 12
God Stats
1W - 5L
1,110 SR
Queue Stats
4W - 12L
1,177 Elo+
Party 1
Artemis
Artemis
jenagu
Artemis
Level 18
God Stats
9W - 22L
1,117 SR
Queue Stats
262W - 386L
1,208 Elo+
Party 1
Team Averages
Level 22
1,249 SR
1,252 Elo+

VS

Team Averages
Level 22
1,479 SR
1,372 Elo+
Neith
Neith
BellpepperRoots
Neith
Level 18
God Stats
32W - 32L
1,415 SR
Queue Stats
50W - 47L
1,365 Elo+
Party 2
Aphrodite
Aphrodite
FakaZoekJeBeef
Aphrodite
Level 28
God Stats
28W - 28L
1,540 SR
Queue Stats
88W - 104L
1,383 Elo+
Party 2
Arachne
Arachne
Karst1000
Arachne
Level 28
God Stats
15W - 11L
1,436 SR
Queue Stats
226W - 238L
1,386 Elo+
Party 3
Bellona
Bellona
RasheedTN
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,362 Elo+
Solo
Olorun
Olorun
SwagCityMungo
Olorun
Level 28
God Stats
33W - 29L
1,505 SR
Queue Stats
340W - 372L
1,365 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nardo_092
Fenrir
19
11 / 4 / 2
13,003
500
17,310
18,559
9,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Tutumpak
King Arthur
18
2 / 8 / 8
11,538
444
15,129
26,617
24,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Morrigan
Ypsilon215
The Morrigan
18
1 / 7 / 5
10,518
405
7,913
13,513
6,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
franco_corp
Cerberus
16
1 / 7 / 8
10,165
391
7,930
26,035
16,356
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
jenagu
Artemis
19
4 / 7 / 2
11,281
434
14,178
19,495
7,322
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 7
13,472
518
18,900
20,144
8,053
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
FakaZoekJeBeef
Aphrodite
19
7 / 5 / 9
13,774
530
18,473
22,735
15,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Karst1000
Arachne
20
11 / 0 / 4
16,882
649
16,886
21,442
13,561
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
RasheedTN
Bellona
18
7 / 8 / 5
13,457
518
14,537
23,652
19,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
2 / 4 / 6
13,521
520
6,612
15,766
7,351
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
64
19
Kills
33
33
Deaths
19
25
Assists
31
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
W
Aphrodite
FakaZoekJeBeef
Aphrodite
7
5
9
2.3
W
Arachne
Karst1000
Arachne
11
0
4
13
L
Fenrir
Nardo_092
Fenrir
11
4
2
3
W
Bellona
RasheedTN
Bellona
7
8
5
1.19
W
2
4
6
1.25
L
King Arthur
Tutumpak
King Arthur
2
8
8
0.75
L
The Morrigan
Ypsilon215
The Morrigan
1
7
5
0.5
L
Cerberus
franco_corp
Cerberus
1
7
8
0.71
L
Artemis
jenagu
Artemis
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,460
Damage
75,408
104,219
Taken
103,739
63,642
Mitigated
64,662
24,513
Healing
47,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,900
7,925
352
6,081
20,144
8,053
5,400
3,944
16,200
0
74,416
W
Aphrodite
FakaZoekJeBeef
Aphrodite
18,473
3,266
8,065
13,238
22,735
15,927
3,472
3,749
18,986
78,723
0
W
Arachne
Karst1000
Arachne
16,886
12,091
0
11,634
21,442
13,561
4,134
2,412
19,030
0
150,584
L
Fenrir
Nardo_092
Fenrir
17,310
4,032
0
4,857
18,559
9,209
0
3,185
15,204
0
83,549
W
Bellona
RasheedTN
Bellona
14,537
6,417
0
1,767
23,652
19,770
1,857
3,970
19,682
0
50,698
W
6,612
3,736
689
5,842
15,766
7,351
6,161
1,251
14,515
72,915
0
L
King Arthur
Tutumpak
King Arthur
15,129
3,165
0
3,306
26,617
24,229
0
5,333
21,144
0
73,414
L
The Morrigan
Ypsilon215
The Morrigan
7,913
832
1,047
2,629
13,513
6,526
0
2,011
11,349
58,788
1,840
L
Cerberus
franco_corp
Cerberus
7,930
582
0
4,957
26,035
16,356
0
7,884
17,613
41,487
0
L
Artemis
jenagu
Artemis
14,178
6,593
0
7,717
19,495
7,322
0
5,394
13,775
0
74,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,505
Gold Earned
71,106
523
Minions Killed
650
0
Camps Cleared
0
2,006,176
Distance Traveled
2,418,614
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,472
518
104
4
0
467,800
0
W
Aphrodite
13,774
530
138
5
0
429,358
4
W
Arachne
16,882
649
211
8
0
602,978
0
L
Fenrir
13,003
500
121
5
0
485,380
0
W
Bellona
13,457
518
89
3
0
462,690
2
W
Olorun
13,521
520
108
4
0
455,788
0
L
King Arthur
11,538
444
104
4
0
427,154
0
L
The Morrigan
10,518
405
109
4
0
351,807
3
L
Cerberus
10,165
391
70
3
0
369,340
3
L
Artemis
11,281
434
119
5
0
372,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role