Player Matchup

Janus
Janus
GrandWarmaster
Janus
Level 45
God Stats
3W - 5L
1,614 SR
Queue Stats
24W - 18L
1,715 Elo+
Party 2
Medusa
Medusa
Linty1992
Medusa
Level 19
God Stats
32W - 10L
1,748 SR
Queue Stats
52W - 25L
1,680 Elo+
Party 2
Horus
Horus
RonRon00
Horus
Level 28
God Stats
38W - 17L
1,688 SR
Queue Stats
55W - 35L
1,640 Elo+
Party 2
Team Averages
Level 31
1,683 SR
1,678 Elo+

VS

Team Averages
Level 38
1,495 SR
1,523 Elo+
Ares
Ares
HulioZasandales
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,665 Elo+
Solo
Ra
Ra
NermonRobotnik
Ra
Level 22
God Stats
25W - 24L
1,514 SR
Queue Stats
78W - 73L
1,409 Elo+
Party 1
Mercury
Mercury
xGLEBOSSx
Mercury
Level 85
God Stats
81W - 64L
1,472 SR
Queue Stats
403W - 386L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 3
12,873
644
14,237
11,998
5,246
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Linty1992
Medusa
15
3 / 5 / 6
12,079
604
20,140
17,398
7,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
RonRon00
Horus
15
3 / 3 / 8
12,298
615
12,997
25,571
27,261
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 9
13,064
653
11,396
21,215
29,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
3 / 2 / 8
12,531
627
13,932
11,806
7,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
xGLEBOSSx
Mercury
17
8 / 5 / 5
13,984
699
21,022
22,582
14,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
11
Kills
13
13
Deaths
11
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
W
2
4
9
1.63
L
Medusa
Linty1992
Medusa
3
5
6
1.2
W
3
2
8
3.5
L
Horus
RonRon00
Horus
3
3
8
2.33
W
Mercury
xGLEBOSSx
Mercury
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,374
Damage
46,350
54,967
Taken
55,603
39,831
Mitigated
50,734
22,714
Healing
15,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,237
718
0
1,115
11,998
5,246
294
4,108
7,703
79,654
0
W
11,396
465
0
2,509
21,215
29,332
352
6,244
14,971
29,701
0
L
Medusa
Linty1992
Medusa
20,140
9,646
0
4,149
17,398
7,324
709
8,651
8,522
0
72,278
W
13,932
500
1,331
3,080
11,806
7,307
152
3,364
8,442
48,450
0
L
Horus
RonRon00
Horus
12,997
6,573
4,260
13,190
25,571
27,261
371
12,067
12,765
0
32,498
W
Mercury
xGLEBOSSx
Mercury
21,022
11,391
0
8,430
22,582
14,095
2,742
4,752
17,830
0
84,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,250
Gold Earned
39,579
236
Minions Killed
184
0
Camps Cleared
0
1,119,560
Distance Traveled
1,133,946
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,873
644
135
7
0
331,400
2
W
Ares
13,064
653
20
1
0
359,031
1
L
Medusa
12,079
604
80
4
0
372,642
0
W
Ra
12,531
627
86
4
0
381,305
4
L
Horus
12,298
615
21
1
0
415,518
9
W
Mercury
13,984
699
78
4
0
393,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role