Player Matchup

Rama
Rama
Bronze III
JimKontos
Rama
Bronze III
Level 65
God Stats
5W - 10L
1,285 SR
Queue Stats
34W - 73L
1,244 MMR
Solo
Cthulhu
Cthulhu
Silver I
MalFors
Cthulhu
Silver I
Level 120
God Stats
1W - 0L
1,186 SR
Queue Stats
24W - 28L
1,605 MMR
Party 1
Guan Yu
Guan Yu
Gold V
QuintPWNZ
Guan Yu
Gold V
Level 67
God Stats
4W - 8L
1,375 SR
Queue Stats
68W - 84L
1,142 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 84
1,282 SR
1,330 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 75
1,510 SR
1,427 MMR
Danzaburou
Danzaburou
Bronze III
Darkness501st
Danzaburou
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,427 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
DoctorPussRyan
Kukulkan
Bronze III
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,427 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
SkullCrusher647
Baron Samedi
Bronze III
Level 65
God Stats
0W - 1L
1,530 SR
Queue Stats
3W - 11L
1,427 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
8 / 2 / 5
12,615
701
13,209
10,281
4,217
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
MalFors
Cthulhu
15
2 / 2 / 12
11,457
637
13,551
22,275
20,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
QuintPWNZ
Guan Yu
15
4 / 2 / 9
12,358
687
8,422
18,277
15,318
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AphroditeAnubisPersephonePoseidonThoth

VS

Bans
DiscordiaCerberusScyllaAresVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darkness501st
Danzaburou
14
1 / 7 / 4
10,950
608
10,804
15,573
5,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
14
2 / 3 / 2
10,616
590
12,597
11,442
4,645
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Baron Samedi
SkullCrusher647
Baron Samedi
14
2 / 4 / 3
10,694
594
8,527
12,246
13,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
14
Kills
5
6
Deaths
14
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Darkness501st
Danzaburou
1
7
4
0.43
L
Kukulkan
2
3
2
1
W
Rama
8
2
5
5.25
W
Cthulhu
MalFors
Cthulhu
2
2
12
4
W
Guan Yu
QuintPWNZ
Guan Yu
4
2
9
4.25
L
Baron Samedi
SkullCrusher647
Baron Samedi
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,182
Damage
31,928
50,833
Taken
39,261
39,592
Mitigated
23,287
19,017
Healing
9,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Darkness501st
Danzaburou
10,804
6,659
0
2,421
15,573
5,509
1,280
5,078
10,495
0
62,801
L
Kukulkan
12,597
531
0
2,725
11,442
4,645
392
4,168
7,274
52,943
0
W
Rama
13,209
7,402
534
2,039
10,281
4,217
3,418
5,066
5,215
0
78,882
W
Cthulhu
MalFors
Cthulhu
13,551
412
454
5,160
22,275
20,057
86
9,631
12,644
52,155
0
W
Guan Yu
QuintPWNZ
Guan Yu
8,422
1,399
3,543
7,287
18,277
15,318
0
6,500
11,777
69
28,896
L
Baron Samedi
SkullCrusher647
Baron Samedi
8,527
1,282
756
3,370
12,246
13,133
0
4,439
7,807
34,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,430
Gold Earned
32,260
215
Minions Killed
226
0
Camps Cleared
0
974,605
Distance Traveled
886,504
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,950
608
89
5
0
298,385
1
L
Kukulkan
10,616
590
91
5
0
296,397
5
W
Rama
12,615
701
114
6
0
295,856
1
W
Cthulhu
11,457
637
58
3
0
310,849
1
W
Guan Yu
12,358
687
43
2
0
367,900
3
L
Baron Samedi
10,694
594
46
3
0
291,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role