Player Matchup

Hachiman
Hachiman
ExoticMango907
Hachiman
Level 17
God Stats
1W - 1L
1,605 SR
Queue Stats
3W - 6L
1,312 Elo+
Party 1
Set
Set
HeathnPete
Set
Level 27
God Stats
6W - 11L
1,426 SR
Queue Stats
213W - 276L
1,293 Elo+
Solo
Cthulhu
Cthulhu
xXDikie_SmallsXx
Cthulhu
Level 28
God Stats
0W - 1L
1,706 SR
Queue Stats
2W - 6L
1,231 Elo+
Party 1
Team Averages
Level 24
1,579 SR
1,279 Elo+

VS

Team Averages
Level 49
1,490 SR
1,368 Elo+
Ares
Ares
Ice13ailey
Ares
Level 17
God Stats
12W - 10L
1,469 SR
Queue Stats
15W - 14L
1,401 Elo+
Party 2
Thoth
Thoth
Young_Saint1
Thoth
Level 104
God Stats
2W - 1L
1,361 SR
Queue Stats
690W - 743L
1,404 Elo+
Party 2
Skadi
Skadi
mr-zzed
Skadi
Level 27
God Stats
6W - 2L
1,641 SR
Queue Stats
23W - 26L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
1 / 5 / 2
7,423
571
6,726
10,733
3,718
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 3 / 1
8,636
664
5,125
8,768
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
1 / 7 / 2
7,276
560
4,355
12,160
9,764
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 10
8,526
656
4,010
9,040
4,210
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
7 / 1 / 8
9,611
739
11,973
6,254
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Skadi
mr-zzed
Skadi
13
6 / 3 / 6
9,780
752
8,803
9,330
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
15
15
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hachiman
1
5
2
0.4
L
4
3
1
1.5
W
2
2
10
3.5
W
7
1
8
11
W
Skadi
mr-zzed
Skadi
6
3
6
3
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,206
Damage
24,786
31,661
Taken
24,624
17,808
Mitigated
8,931
2,621
Healing
7,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
6,726
4,206
0
0
10,733
3,718
0
5,346
5,387
0
17,497
L
5,125
2,033
0
1,730
8,768
4,326
0
3,673
5,095
0
24,823
W
4,010
33
0
1,841
9,040
4,210
0
1,479
7,561
11,877
0
W
11,973
620
195
2,018
6,254
1,962
1,348
1,292
4,962
35,350
0
W
Skadi
mr-zzed
Skadi
8,803
3,345
163
3,069
9,330
2,759
472
1,644
7,686
0
46,198
L
4,355
136
370
521
12,160
9,764
0
7,049
5,111
15,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,335
Gold Earned
27,917
83
Minions Killed
127
0
Camps Cleared
0
612,521
Distance Traveled
690,966
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,423
571
20
2
0
207,883
0
L
Set
8,636
664
39
3
0
219,955
2
W
Ares
8,526
656
8
1
0
235,044
3
W
Thoth
9,611
739
57
4
0
233,964
1
W
Skadi
9,780
752
62
5
0
221,958
0
L
Cthulhu
7,276
560
24
2
0
184,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role