Player Matchup

Mercury
Mercury
Hibachii
Mercury
Level 147
God Stats
44W - 25L
1,730 SR
Queue Stats
631W - 485L
1,681 Elo+
Party 1
Apollo
Apollo
Killermustache09
Apollo
Level 139
God Stats
2W - 2L
1,771 SR
Queue Stats
106W - 84L
1,594 Elo+
Solo
Cabrakan
Cabrakan
Snowflake0v0
Cabrakan
Level 86
God Stats
4W - 4L
1,629 SR
Queue Stats
126W - 106L
1,574 Elo+
Party 1
Chaac
Chaac
WinnerNinja
Chaac
Level 129
God Stats
4W - 9L
1,747 SR
Queue Stats
605W - 600L
1,661 Elo+
Solo
Athena
Athena
nomis379
Athena
Level 107
God Stats
26W - 22L
1,655 SR
Queue Stats
941W - 671L
1,658 Elo+
Party 1
Team Averages
Level 122
1,706 SR
1,634 Elo+

VS

Team Averages
Level 127
1,680 SR
1,635 Elo+
Chang'e
Chang'e
Frog27v
Chang'e
Level 129
God Stats
5W - 4L
1,759 SR
Queue Stats
319W - 264L
1,569 Elo+
Solo
Izanami
Izanami
Gir1OFurDreams
Izanami
Level 68
God Stats
8W - 10L
1,560 SR
Queue Stats
73W - 48L
1,700 Elo+
Solo
Chronos
Chronos
PuncherRo
Chronos
Level 129
God Stats
3W - 3L
1,610 SR
Queue Stats
13W - 8L
1,762 Elo+
Solo
Tiamat
Tiamat
Raptor6
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
TheAdventureClub
Horus
Level 155
God Stats
5W - 0L
1,969 SR
Queue Stats
129W - 131L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hibachii
Mercury
16
1 / 2 / 7
9,235
513
10,666
13,000
6,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 6 / 1
11,028
613
8,303
18,979
5,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Snowflake0v0
Cabrakan
11
1 / 5 / 5
7,933
441
6,621
16,877
14,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 7 / 3
7,995
444
11,580
17,327
10,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
nomis379
Athena
17
5 / 2 / 2
10,223
568
9,446
16,171
14,482
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Frog27v
Chang'e
16
3 / 4 / 6
9,899
550
6,886
12,886
5,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 3 / 5
11,917
662
22,330
12,499
5,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
PuncherRo
Chronos
16
1 / 2 / 5
10,201
567
5,616
12,984
7,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Raptor6
Tiamat
17
9 / 2 / 4
10,506
584
21,685
15,466
13,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 3 / 10
9,697
539
6,257
17,572
20,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
14
Kills
22
22
Deaths
14
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Frog27v
Chang'e
3
4
6
1.5
W
7
3
5
3.17
L
Mercury
Hibachii
Mercury
1
2
7
2.25
L
5
6
1
0.92
W
Chronos
PuncherRo
Chronos
1
2
5
1.75
W
Tiamat
Raptor6
Tiamat
9
2
4
5.5
L
Cabrakan
Snowflake0v0
Cabrakan
1
5
5
0.7
W
2
3
10
2.33
L
2
7
3
0.5
L
Athena
nomis379
Athena
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,616
Damage
62,774
82,354
Taken
71,407
52,411
Mitigated
50,265
22,615
Healing
30,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Frog27v
Chang'e
6,886
875
2,310
6,843
12,886
5,019
618
1,854
11,032
66,979
0
W
22,330
13,399
0
3,474
12,499
5,024
1,694
1,741
10,758
0
98,654
L
Mercury
Hibachii
Mercury
10,666
6,037
0
1,180
13,000
6,945
0
5,007
7,921
0
84,310
L
8,303
5,035
0
6,623
18,979
5,774
658
2,404
16,513
0
78,550
W
Chronos
PuncherRo
Chronos
5,616
813
0
4,474
12,984
7,203
2,021
4,974
8,010
71,464
0
W
Tiamat
Raptor6
Tiamat
21,685
3,198
0
4,242
15,466
13,012
116
2,856
12,610
67,778
0
L
Cabrakan
Snowflake0v0
Cabrakan
6,621
1,485
0
4,504
16,877
14,470
0
6,106
10,544
22,352
0
W
6,257
2,669
4,123
5,408
17,572
20,007
89
4,642
12,930
0
15,856
L
11,580
2,249
0
5,866
17,327
10,740
0
11,679
5,139
0
50,745
L
Athena
nomis379
Athena
9,446
2,469
0
4,442
16,171
14,482
0
7,949
8,050
60,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,414
Gold Earned
52,220
529
Minions Killed
541
0
Camps Cleared
0
1,877,195
Distance Traveled
1,733,807
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,899
550
106
6
0
342,309
7
W
Izanami
11,917
662
175
10
0
328,124
7
L
Mercury
9,235
513
135
8
0
436,937
4
L
Apollo
11,028
613
141
8
0
322,652
5
W
Chronos
10,201
567
129
7
0
358,927
4
W
Tiamat
10,506
584
112
6
0
351,188
11
L
Cabrakan
7,933
441
27
2
0
352,597
8
W
Horus
9,697
539
19
1
0
353,259
0
L
Chaac
7,995
444
94
5
0
341,663
3
L
Athena
10,223
568
132
7
0
423,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role