Player Matchup

Ra
Ra
MancillaBW
Ra
Level 18
God Stats
2W - 4L
1,110 SR
Queue Stats
280W - 315L
1,354 Elo+
Solo
Cerberus
Cerberus
SammySpirit
Cerberus
Level 29
God Stats
2W - 1L
1,488 SR
Queue Stats
58W - 50L
1,504 Elo+
Party 1
Nemesis
Nemesis
Smitefan234567
Nemesis
Level 15
God Stats
22W - 27L
1,390 SR
Queue Stats
144W - 186L
1,401 Elo+
Solo
Sol
Sol
TKSketch
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 39L
1,462 Elo+
Party 1
Cu Chulainn
Cu Chulainn
XShadowglitch
Cu Chulainn
Level 15
God Stats
5W - 10L
1,319 SR
Queue Stats
50W - 95L
1,311 Elo+
Solo
Team Averages
Level 21
1,361 SR
1,406 Elo+

VS

Team Averages
Level 15
1,478 SR
1,439 Elo+
Tsukuyomi
Tsukuyomi
GhostInk12
Tsukuyomi
Level 27
God Stats
29W - 32L
1,484 SR
Queue Stats
107W - 122L
1,473 Elo+
Solo
Hel
Hel
K1NGDynsty
Hel
Level 29
God Stats
2W - 2L
1,635 SR
Queue Stats
113W - 115L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
altosarus
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,293 Elo+
Solo
Danzaburou
Danzaburou
deryka28
Danzaburou
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
skyhawken64
Cthulhu
Level 3
God Stats
1W - 2L
1,273 SR
Queue Stats
11W - 9L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 7
10,014
417
8,127
13,299
8,816
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
SammySpirit
Cerberus
17
3 / 6 / 8
12,572
524
13,293
21,948
24,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 6 / 2
9,602
400
5,703
16,538
6,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
7 / 4 / 5
11,958
498
13,796
12,763
5,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
XShadowglitch
Cu Chulainn
15
3 / 8 / 8
10,898
454
9,918
22,877
16,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GhostInk12
Tsukuyomi
17
12 / 4 / 14
11,286
470
20,026
20,089
7,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 4 / 14
11,558
482
18,095
17,485
8,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
altosarus
Sun Wukong
18
11 / 3 / 18
11,508
480
21,430
22,657
19,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
deryka28
Danzaburou
6
0 / 3 / 0
6,819
284
145
3,552
733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
skyhawken64
Cthulhu
6
0 / 2 / 2
6,901
288
1,375
4,458
1,456
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
79
15
Kills
31
32
Deaths
16
30
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
GhostInk12
Tsukuyomi
12
4
14
4.75
L
8
4
14
3.75
W
1
8
7
0.56
W
Cerberus
SammySpirit
Cerberus
3
6
8
1.17
W
1
6
2
0.33
W
7
4
5
2.38
W
Cu Chulainn
XShadowglitch
Cu Chulainn
3
8
8
0.88
L
Sun Wukong
altosarus
Sun Wukong
11
3
18
6.67
L
Danzaburou
deryka28
Danzaburou
0
3
0
0
L
Cthulhu
skyhawken64
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,837
Damage
61,071
87,425
Taken
68,241
61,517
Mitigated
37,924
19,539
Healing
19,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
GhostInk12
Tsukuyomi
20,026
5,162
0
3,608
20,089
7,459
273
9,686
10,403
0
60,502
L
18,095
1,624
5,208
7,126
17,485
8,490
467
9,656
7,829
76,698
0
W
8,127
1,675
1,830
1,190
13,299
8,816
1,599
5,176
7,743
55,240
0
W
Cerberus
SammySpirit
Cerberus
13,293
1,038
0
4,389
21,948
24,956
744
3,542
18,208
49,350
0
W
5,703
1,897
0
912
16,538
6,170
0
2,200
14,217
0
80,620
W
13,796
2,891
0
5,099
12,763
5,382
4,240
2,839
9,866
60,573
2,236
W
Cu Chulainn
XShadowglitch
Cu Chulainn
9,918
2,554
195
5,924
22,877
16,193
536
5,884
16,791
1,809
38,641
L
Sun Wukong
altosarus
Sun Wukong
21,430
5,034
0
3,148
22,657
19,786
346
13,382
9,275
1,168
61,483
L
Danzaburou
deryka28
Danzaburou
145
48
0
701
3,552
733
182
650
2,902
0
9,464
L
Cthulhu
skyhawken64
Cthulhu
1,375
332
0
100
4,458
1,456
0
2,078
2,380
7,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,044
Gold Earned
48,072
431
Minions Killed
325
0
Camps Cleared
0
2,123,005
Distance Traveled
1,490,393
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,286
470
66
3
0
455,043
0
L
Hel
11,558
482
135
6
0
436,236
6
W
Ra
10,014
417
98
4
0
343,877
0
W
Cerberus
12,572
524
70
3
0
428,648
2
W
Nemesis
9,602
400
93
4
0
484,817
0
W
Sol
11,958
498
100
4
0
440,876
1
W
Cu Chulainn
10,898
454
70
3
0
424,787
0
L
Sun Wukong
11,508
480
90
4
0
402,544
3
L
Danzaburou
6,819
284
20
1
0
76,167
0
L
Cthulhu
6,901
288
14
1
0
120,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role