Player Matchup

Olorun
Olorun
AlienAthoz
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Ch3rn0bylChild
Kuzenbo
Level 26
God Stats
66W - 62L
1,500 SR
Queue Stats
262W - 330L
1,346 Elo+
Solo
Nemesis
Nemesis
Juh52
Nemesis
Level 24
God Stats
0W - 1L
1,240 SR
Queue Stats
21W - 38L
1,222 Elo+
Solo
Bellona
Bellona
TheRhibo
Bellona
Level 27
God Stats
11W - 15L
1,475 SR
Queue Stats
54W - 65L
1,444 Elo+
Solo
Apollo
Apollo
bradythesteppa
Apollo
Level 11
God Stats
15W - 14L
1,546 SR
Queue Stats
153W - 170L
1,390 Elo+
Solo
Team Averages
Level 18
1,452 SR
1,381 Elo+

VS

Team Averages
Level 16
1,527 SR
1,319 Elo+
Fenrir
Fenrir
AngelicFeline
Fenrir
Level 24
God Stats
8W - 6L
1,432 SR
Queue Stats
25W - 22L
1,507 Elo+
Solo
Hera
Hera
NickKeou
Hera
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
86W - 66L
1,031 Elo+
Solo
Bellona
Bellona
PastelKing305
Bellona
Level 5
God Stats
4W - 2L
1,695 SR
Queue Stats
57W - 44L
1,166 Elo+
Solo
Ra
Ra
SamiPROLoL
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Apollo
Apollo
skyybo
Apollo
Level 23
God Stats
2W - 2L
1,506 SR
Queue Stats
16W - 22L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AlienAthoz
Olorun
2
0 / 1 / 0
3,889
354
144
616
126
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 1 / 0
5,335
485
2,017
7,009
4,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
Juh52
Nemesis
8
1 / 5 / 1
5,364
488
1,484
7,591
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
TheRhibo
Bellona
9
1 / 2 / 0
5,578
507
5,077
8,767
5,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
3 / 4 / 0
6,124
557
5,700
7,509
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
6,720
611
2,285
6,948
2,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
10
3 / 1 / 3
6,290
572
3,042
4,652
1,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
11
1 / 1 / 1
6,114
556
3,289
9,724
5,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 2 / 3
6,647
604
3,891
4,498
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
skyybo
Apollo
10
3 / 2 / 3
6,049
550
7,073
5,948
1,494
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
5
Kills
13
13
Deaths
7
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
AlienAthoz
Olorun
0
1
0
0
W
4
1
1
4.5
L
0
1
0
0
L
Nemesis
Juh52
Nemesis
1
5
1
0.3
W
Hera
3
1
3
4.5
W
Bellona
1
1
1
1.5
W
2
2
3
1.75
L
Bellona
TheRhibo
Bellona
1
2
0
0.5
L
3
4
0
0.75
W
Apollo
skyybo
Apollo
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,422
Damage
19,580
31,492
Taken
31,770
14,110
Mitigated
12,323
8,298
Healing
11,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
AlienAthoz
Olorun
144
144
0
0
616
126
0
144
458
1,626
0
W
2,285
484
0
3,710
6,948
2,380
105
157
6,791
0
35,895
L
2,017
705
0
2,730
7,009
4,500
0
2,022
4,935
13,619
0
L
Nemesis
Juh52
Nemesis
1,484
265
0
816
7,591
2,419
129
2,385
5,104
0
14,450
W
Hera
3,042
675
417
1,318
4,652
1,329
94
384
4,268
21,026
0
W
Bellona
3,289
911
0
3,876
9,724
5,744
488
0
9,724
0
28,679
W
3,891
969
30
1,537
4,498
1,376
1,998
950
3,548
29,540
0
L
Bellona
TheRhibo
Bellona
5,077
2,430
0
3,271
8,767
5,068
1,032
583
8,140
0
23,420
L
5,700
3,992
0
1,481
7,509
1,997
162
1,547
5,922
0
34,550
W
Apollo
skyybo
Apollo
7,073
5,445
0
462
5,948
1,494
245
670
5,278
0
28,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,290
Gold Earned
31,820
158
Minions Killed
277
0
Camps Cleared
0
933,933
Distance Traveled
1,041,222
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
3,889
354
4
0
0
16,161
0
W
Fenrir
6,720
611
74
7
0
238,988
2
L
Kuzenbo
5,335
485
16
1
0
230,369
2
L
Nemesis
5,364
488
33
3
0
242,207
1
W
Hera
6,290
572
34
3
0
195,097
0
W
Bellona
6,114
556
51
5
0
204,409
1
W
Ra
6,647
604
62
6
0
182,480
0
L
Bellona
5,578
507
41
4
0
245,927
1
L
Apollo
6,124
557
64
6
0
199,269
0
W
Apollo
6,049
550
56
5
0
220,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role