Player Matchup

Cerberus
Cerberus
ElDoctorGarcia
Cerberus
Level 8
God Stats
1W - 4L
1,224 SR
Queue Stats
10W - 11L
1,190 Elo+
Party 1
Yemoja
Yemoja
Fecalmonkey
Yemoja
Level 27
God Stats
1W - 3L
1,415 SR
Queue Stats
41W - 52L
1,437 Elo+
Solo
Thor
Thor
Flumpo
Thor
Level 25
God Stats
20W - 19L
1,317 SR
Queue Stats
49W - 50L
1,516 Elo+
Solo
Kukulkan
Kukulkan
WellPlayed-w-
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,472 Elo+
Party 1
Artemis
Artemis
ZeroTwoLeGana
Artemis
Level 5
God Stats
4W - 9L
1,277 SR
Queue Stats
128W - 159L
1,264 Elo+
Solo
Team Averages
Level 17
1,347 SR
1,376 Elo+

VS

Team Averages
Level 16
1,505 SR
1,509 Elo+
Bellona
Bellona
DeinoDeido
Bellona
Level 17
God Stats
17W - 9L
1,557 SR
Queue Stats
35W - 24L
1,551 Elo+
Solo
Danzaburou
Danzaburou
OGGY2K1
Danzaburou
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,250 Elo+
Solo
Set
Set
iTrollNow
Set
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 59L
1,605 Elo+
Solo
Khepri
Khepri
niller125
Khepri
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 46L
1,416 Elo+
Solo
Ra
Ra
xXThorminatorXx
Ra
Level 17
God Stats
3W - 2L
1,470 SR
Queue Stats
213W - 163L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 8 / 2
6,420
428
3,062
11,655
6,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
11
3 / 3 / 4
7,451
497
6,785
9,283
5,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
Flumpo
Thor
15
9 / 5 / 2
8,769
585
10,018
13,930
7,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
WellPlayed-w-
Kukulkan
11
2 / 7 / 1
6,728
449
4,324
7,556
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
12
1 / 4 / 3
6,490
433
3,720
8,993
2,878
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DeinoDeido
Bellona
15
13 / 2 / 1
9,807
654
12,686
11,370
6,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
OGGY2K1
Danzaburou
11
3 / 4 / 2
7,234
482
8,199
9,127
3,390
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 5 / 6
9,011
601
8,274
11,945
4,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
niller125
Khepri
11
1 / 4 / 4
7,405
494
4,972
10,022
8,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 2 / 2
10,669
711
5,982
7,017
3,047
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
16
Kills
27
27
Deaths
17
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
DeinoDeido
Bellona
13
2
1
6.75
L
Cerberus
1
8
2
0.25
L
Yemoja
3
3
4
1.67
L
Thor
Flumpo
Thor
9
5
2
2
W
Danzaburou
OGGY2K1
Danzaburou
3
4
2
1
L
Kukulkan
WellPlayed-w-
Kukulkan
2
7
1
0.36
L
Artemis
1
4
3
0.63
W
5
5
6
1.6
W
Khepri
niller125
Khepri
1
4
4
0.75
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,909
Damage
40,113
51,417
Taken
49,481
25,032
Mitigated
25,841
9,202
Healing
14,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DeinoDeido
Bellona
12,686
5,430
0
4,095
11,370
6,119
528
4,871
6,074
0
49,312
L
Cerberus
3,062
345
0
1,197
11,655
6,386
0
238
11,417
14,135
0
L
Yemoja
6,785
1,110
1,082
1,461
9,283
5,738
0
1,325
7,958
18,362
0
L
Thor
Flumpo
Thor
10,018
2,867
0
4,025
13,930
7,374
122
2,744
11,186
0
51,700
W
Danzaburou
OGGY2K1
Danzaburou
8,199
4,027
0
2,425
9,127
3,390
477
3,179
5,924
0
37,719
L
Kukulkan
WellPlayed-w-
Kukulkan
4,324
491
0
0
7,556
2,656
494
2,963
4,593
25,789
0
L
Artemis
3,720
1,327
0
1,437
8,993
2,878
0
3,684
5,309
0
32,712
W
8,274
4,917
0
2,762
11,945
4,934
0
1,994
9,859
0
55,621
W
Khepri
niller125
Khepri
4,972
529
0
1,527
10,022
8,351
0
2,930
7,007
18,584
0
W
5,982
564
480
3,418
7,017
3,047
465
505
6,446
92,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,858
Gold Earned
44,126
264
Minions Killed
459
0
Camps Cleared
0
1,276,547
Distance Traveled
1,407,661
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,807
654
94
6
0
290,249
4
L
Cerberus
6,420
428
33
2
0
234,919
2
L
Yemoja
7,451
497
30
2
0
255,034
3
L
Thor
8,769
585
87
6
0
263,352
0
W
Danzaburou
7,234
482
57
4
0
220,989
0
L
Kukulkan
6,728
449
61
4
0
275,297
1
L
Artemis
6,490
433
53
4
0
247,945
0
W
Set
9,011
601
96
6
0
286,748
2
W
Khepri
7,405
494
26
2
0
295,066
3
W
Ra
10,669
711
186
12
0
314,609
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role