Player Matchup

Pele
Pele
LeoEnnis
Pele
Level 44
God Stats
11W - 8L
1,612 SR
Queue Stats
179W - 136L
1,520 Elo+
Party 1
Danzaburou
Danzaburou
Rowlanator15
Danzaburou
Level 101
God Stats
10W - 14L
1,731 SR
Queue Stats
213W - 163L
1,582 Elo+
Party 1
Bellona
Bellona
SirEnte
Bellona
Level 48
God Stats
16W - 28L
1,133 SR
Queue Stats
288W - 319L
1,503 Elo+
Solo
Ra
Ra
eEdo44
Ra
Level 121
God Stats
3W - 2L
1,565 SR
Queue Stats
131W - 115L
1,576 Elo+
Party 1
Kuzenbo
Kuzenbo
spear2000
Kuzenbo
Level 137
God Stats
11W - 8L
1,310 SR
Queue Stats
408W - 351L
1,554 Elo+
Party 1
Team Averages
Level 90
1,470 SR
1,547 Elo+

VS

Team Averages
Level 80
1,674 SR
1,571 Elo+
Tyr
Tyr
ItsJustR0B
Tyr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
MrBeasley
Thor
Level 156
God Stats
5W - 5L
1,661 SR
Queue Stats
156W - 164L
1,588 Elo+
Party 2
Skadi
Skadi
beachboy12
Skadi
Level 40
God Stats
2W - 1L
1,675 SR
Queue Stats
50W - 32L
1,625 Elo+
Party 2
Athena
Athena
dclybouw
Athena
Level 65
God Stats
10W - 2L
1,848 SR
Queue Stats
105W - 76L
1,581 Elo+
Party 2
Tiamat
Tiamat
debestenXD
Tiamat
Level 16
God Stats
3W - 0L
1,684 SR
Queue Stats
16W - 8L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
4 / 5 / 3
9,336
467
7,840
13,671
5,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Rowlanator15
Danzaburou
17
1 / 3 / 2
10,227
511
5,599
15,229
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
SirEnte
Bellona
16
0 / 5 / 2
9,236
462
6,497
14,221
11,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ra
16
4 / 6 / 1
10,396
520
13,117
15,726
7,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
spear2000
Kuzenbo
13
1 / 1 / 3
8,632
432
5,386
15,209
16,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 3
11,301
565
15,898
15,553
14,441
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
18
6 / 1 / 5
10,953
548
10,642
10,930
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
18
1 / 2 / 2
11,208
560
7,031
8,394
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
dclybouw
Athena
15
2 / 2 / 9
9,163
458
7,283
18,585
15,842
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
debestenXD
Tiamat
16
4 / 4 / 6
10,090
505
12,964
9,865
6,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
10
Kills
20
20
Deaths
10
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
L
Pele
4
5
3
1.1
W
Thor
6
1
5
8.5
L
Danzaburou
Rowlanator15
Danzaburou
1
3
2
0.67
L
Bellona
SirEnte
Bellona
0
5
2
0.2
W
Skadi
1
2
2
1
W
Athena
dclybouw
Athena
2
2
9
3.25
W
Tiamat
debestenXD
Tiamat
4
4
6
1.75
L
Ra
4
6
1
0.75
L
Kuzenbo
spear2000
Kuzenbo
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,439
Damage
53,818
74,056
Taken
63,327
46,153
Mitigated
44,317
23,749
Healing
20,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,898
1,361
0
7,128
15,553
14,441
59
1,838
13,715
0
72,751
L
Pele
7,840
1,342
0
3,774
13,671
5,168
201
4,220
9,325
0
55,002
W
Thor
10,642
1,200
0
4,628
10,930
4,557
1,477
1,916
9,014
0
72,536
L
Danzaburou
Rowlanator15
Danzaburou
5,599
2,003
0
6,938
15,229
5,855
1,158
1,071
14,152
0
79,929
L
Bellona
SirEnte
Bellona
6,497
1,716
24
2,748
14,221
11,634
1,734
1,594
12,583
0
58,559
W
Skadi
7,031
3,486
0
937
8,394
3,118
2,746
1,926
6,468
0
82,643
W
Athena
dclybouw
Athena
7,283
2,210
726
3,848
18,585
15,842
357
8,478
10,107
32,766
0
W
Tiamat
debestenXD
Tiamat
12,964
828
0
3,068
9,865
6,359
1,401
4,345
5,520
55,211
0
L
Ra
13,117
1,333
2,113
6,265
15,726
7,316
97
7,359
8,037
79,799
0
L
Kuzenbo
spear2000
Kuzenbo
5,386
2,790
0
1,887
15,209
16,180
10
5,254
9,712
24,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,827
Gold Earned
52,715
554
Minions Killed
573
0
Camps Cleared
0
1,740,770
Distance Traveled
2,000,060
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,301
565
127
6
0
418,548
2
L
Pele
9,336
467
98
5
0
373,239
0
W
Thor
10,953
548
130
7
0
422,148
2
L
Danzaburou
10,227
511
140
7
0
329,070
6
L
Bellona
9,236
462
127
6
0
300,733
4
W
Skadi
11,208
560
159
8
0
358,125
1
W
Athena
9,163
458
42
2
0
414,885
4
W
Tiamat
10,090
505
115
6
0
386,354
4
L
Ra
10,396
520
144
7
0
347,098
6
L
Kuzenbo
8,632
432
45
2
0
390,630
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role