Player Matchup

Yemoja
Yemoja
Babyu2
Yemoja
Level 2
God Stats
5W - 1L
1,500 SR
Queue Stats
8W - 7L
1,218 Elo+
Party 2
Vulcan
Vulcan
Bleku85
Vulcan
Level 28
God Stats
1W - 2L
1,294 SR
Queue Stats
193W - 161L
1,415 Elo+
Solo
Tiamat
Tiamat
Halox22
Tiamat
Level 105
God Stats
1W - 1L
1,266 SR
Queue Stats
17W - 17L
1,218 Elo+
Party 2
Cthulhu
Cthulhu
Steragot
Cthulhu
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 12L
1,553 Elo+
Solo
Neith
Neith
ZViL
Neith
Level 8
God Stats
9W - 11L
1,406 SR
Queue Stats
14W - 18L
1,344 Elo+
Solo
Team Averages
Level 32
1,393 SR
1,349 Elo+

VS

Team Averages
Level 20
1,476 SR
1,577 Elo+
Neith
Neith
Erekez
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,703 Elo+
Party 1
Susano
Susano
HertugNielsen
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Cthulhu
Cthulhu
NakeDrake
Cthulhu
Level 23
God Stats
1W - 5L
1,224 SR
Queue Stats
46W - 44L
1,496 Elo+
Party 1
Zeus
Zeus
Silje094
Zeus
Level 65
God Stats
3W - 2L
1,654 SR
Queue Stats
154W - 129L
1,498 Elo+
Party 1
Nemesis
Nemesis
ZIK3Y
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Babyu2
Yemoja
19
0 / 1 / 26
12,530
1,044
8,766
10,490
11,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
Bleku85
Vulcan
20
14 / 1 / 14
13,815
1,151
26,112
7,329
3,132
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Halox22
Tiamat
19
11 / 3 / 17
13,827
1,152
25,779
14,273
19,367
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Steragot
Cthulhu
19
7 / 2 / 23
12,982
1,082
17,773
15,959
19,801
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
ZViL
Neith
18
6 / 4 / 16
12,252
1,021
15,530
14,538
6,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

255

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Erekez
Neith
17
0 / 3 / 4
10,463
872
9,922
16,034
5,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 11 / 4
10,654
888
6,521
18,163
6,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
NakeDrake
Cthulhu
17
3 / 6 / 7
11,678
973
20,373
28,731
34,017
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
16
3 / 4 / 1
11,264
939
13,270
16,005
5,785
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
ZIK3Y
Nemesis
17
4 / 14 / 4
11,396
950
7,777
22,179
8,892
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
31
38
Kills
11
11
Deaths
38
96
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Babyu2
Yemoja
0
1
26
13
W
Vulcan
Bleku85
Vulcan
14
1
14
21
L
Neith
Erekez
Neith
0
3
4
0.67
W
Tiamat
Halox22
Tiamat
11
3
17
6.5
L
1
11
4
0.27
L
Cthulhu
NakeDrake
Cthulhu
3
6
7
1.08
L
Zeus
3
4
1
0.88
W
Cthulhu
Steragot
Cthulhu
7
2
23
9.25
L
Nemesis
ZIK3Y
Nemesis
4
14
4
0.43
W
Neith
ZViL
Neith
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,960
Damage
57,863
62,589
Taken
101,112
59,935
Mitigated
60,814
13,435
Healing
4,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Babyu2
Yemoja
8,766
1,575
4,065
1,211
10,490
11,506
0
6,303
4,187
20,393
0
W
Vulcan
Bleku85
Vulcan
26,112
11,404
0
0
7,329
3,132
0
4,069
3,260
54,270
0
L
Neith
Erekez
Neith
9,922
4,577
0
2,194
16,034
5,880
0
13,577
2,457
0
34,888
W
Tiamat
Halox22
Tiamat
25,779
3,441
0
2,757
14,273
19,367
0
7,004
7,269
44,837
0
L
6,521
2,293
0
4
18,163
6,240
0
15,312
2,851
0
18,280
L
Cthulhu
NakeDrake
Cthulhu
20,373
1,004
174
0
28,731
34,017
0
16,334
12,397
37,016
0
L
Zeus
13,270
2,235
0
1,022
16,005
5,785
0
14,024
1,981
49,644
0
W
Cthulhu
Steragot
Cthulhu
17,773
781
1,070
579
15,959
19,801
0
7,905
8,054
39,461
0
L
Nemesis
ZIK3Y
Nemesis
7,777
1,433
0
711
22,179
8,892
0
19,183
2,996
0
15,701
W
Neith
ZViL
Neith
15,530
10,115
0
3,753
14,538
6,129
0
8,362
6,176
0
25,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,406
Gold Earned
55,455
210
Minions Killed
189
5
Camps Cleared
4
1,147,522
Distance Traveled
1,091,753
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,530
1,044
26
2
0
206,491
1
W
Vulcan
13,815
1,151
61
5
1
271,000
1
L
Neith
10,463
872
46
4
1
199,275
0
W
Tiamat
13,827
1,152
51
4
1
239,672
0
L
Susano
10,654
888
16
1
0
205,846
0
L
Cthulhu
11,678
973
26
2
0
254,490
1
L
Zeus
11,264
939
82
7
1
210,934
0
W
Cthulhu
12,982
1,082
47
4
2
266,444
0
L
Nemesis
11,396
950
19
2
2
221,208
1
W
Neith
12,252
1,021
25
2
1
163,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role