Player Matchup

Sobek
Sobek
AwilixBestGod
Sobek
Level 19
God Stats
2W - 0L
1,805 SR
Queue Stats
13W - 2L
1,871 Elo+
Party 1
Danzaburou
Danzaburou
SamsSack
Danzaburou
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,803 Elo+
Party 1
Ares
Ares
streeps14
Ares
Level 8
God Stats
4W - 0L
1,927 SR
Queue Stats
10W - 1L
1,885 Elo+
Party 1
Team Averages
Level 11
1,744 SR
1,853 Elo+

VS

Team Averages
Level 50
1,510 SR
1,667 Elo+
Danzaburou
Danzaburou
game__changer300
Danzaburou
Level 21
God Stats
3W - 3L
1,309 SR
Queue Stats
191W - 79L
1,693 Elo+
Party 2
Ra
Ra
kikeluis01
Ra
Level 123
God Stats
6W - 6L
1,500 SR
Queue Stats
214W - 113L
1,527 Elo+
Party 2
Ymir
Ymir
smurfingforafrie
Ymir
Level 6
God Stats
0W - 1L
1,721 SR
Queue Stats
88W - 19L
1,780 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 7
9,153
704
5,038
15,340
14,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
SamsSack
Danzaburou
13
3 / 1 / 6
8,960
689
10,158
8,593
3,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
13
4 / 2 / 5
9,851
758
8,161
12,158
10,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
game__changer300
Danzaburou
12
4 / 3 / 4
9,002
692
7,015
9,894
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 3 / 6
8,075
621
6,368
6,406
2,408
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
3 / 3 / 4
8,511
655
7,251
10,734
9,295
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
9
Kills
8
8
Deaths
9
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
5
7
1.1
W
Danzaburou
SamsSack
Danzaburou
3
1
6
6
L
Danzaburou
game__changer300
Danzaburou
4
3
4
2
L
1
3
6
1.33
L
3
3
4
1.67
W
Ares
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,357
Damage
20,634
36,091
Taken
27,034
28,014
Mitigated
15,294
13,258
Healing
7,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,038
97
0
4,907
15,340
14,403
44
5,557
9,783
16,576
0
W
Danzaburou
SamsSack
Danzaburou
10,158
3,622
0
3,371
8,593
3,581
2,351
3,724
4,869
0
61,164
L
Danzaburou
game__changer300
Danzaburou
7,015
2,436
0
3,337
9,894
3,591
216
6,127
3,767
0
28,732
L
6,368
781
1,493
1,341
6,406
2,408
336
2,637
3,769
41,158
0
L
7,251
1,244
582
932
10,734
9,295
0
4,472
6,262
23,381
0
W
Ares
8,161
0
0
4,980
12,158
10,030
717
4,409
7,749
20,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,964
Gold Earned
25,588
143
Minions Killed
155
0
Camps Cleared
0
627,981
Distance Traveled
708,385
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,153
704
21
2
0
213,413
2
W
Danzaburou
8,960
689
105
8
0
177,822
1
L
Danzaburou
9,002
692
48
4
0
230,528
2
L
Ra
8,075
621
69
5
0
246,122
3
L
Ymir
8,511
655
38
3
0
231,735
5
W
Ares
9,851
758
17
1
0
236,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role