Player Matchup

Ymir
Ymir
AlmightyMekMek
Ymir
Level 7
God Stats
4W - 10L
1,756 SR
Queue Stats
351W - 404L
1,525 Elo+
Party 2
Kali
Kali
BrickieChan
Kali
Level 19
God Stats
9W - 5L
1,720 SR
Queue Stats
361W - 422L
1,601 Elo+
Party 2
Zeus
Zeus
Ruksuaya
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,283 Elo+
Solo
Bellona
Bellona
TheRhibo
Bellona
Level 27
God Stats
11W - 15L
1,498 SR
Queue Stats
54W - 65L
1,453 Elo+
Solo
Anhur
Anhur
iDeliciouss
Anhur
Level 28
God Stats
1W - 2L
1,645 SR
Queue Stats
67W - 60L
1,603 Elo+
Solo
Team Averages
Level 17
1,624 SR
1,493 Elo+

VS

Team Averages
Level 27
1,384 SR
1,488 Elo+
Scylla
Scylla
CAPTBARBOSSA433
Scylla
Level 26
God Stats
17W - 18L
1,446 SR
Queue Stats
67W - 76L
1,409 Elo+
Party 1
Anhur
Anhur
GOLDENTIGER81903
Anhur
Level 26
God Stats
12W - 10L
1,623 SR
Queue Stats
304W - 266L
1,656 Elo+
Solo
Fenrir
Fenrir
NecTimosMortis
Fenrir
Level 28
God Stats
1W - 3L
1,155 SR
Queue Stats
26W - 20L
1,555 Elo+
Solo
Hel
Hel
PPFOREHEAD
Hel
Level 29
God Stats
16W - 34L
1,197 SR
Queue Stats
159W - 215L
1,321 Elo+
Party 1
Mulan
Mulan
akajak
Mulan
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,787
479
800
5,790
3,087
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
4 / 3 / 0
5,418
542
2,552
5,958
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zeus
9
0 / 4 / 0
5,343
534
1,219
4,378
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
TheRhibo
Bellona
10
1 / 0 / 0
5,766
577
3,427
7,107
4,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 4 / 0
4,832
483
2,033
7,143
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,912
591
1,967
2,242
607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
7 / 1 / 3
6,888
689
6,460
4,553
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 2 / 1
5,972
597
3,238
7,713
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 2 / 0
5,328
533
2,568
4,546
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
akajak
Mulan
10
3 / 0 / 7
6,171
617
5,108
5,320
2,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
5
Kills
15
15
Deaths
5
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
4
3
0
1.33
W
2
0
3
3.5
W
7
1
3
8.5
W
3
2
1
1.75
W
0
2
0
0
L
Zeus
0
4
0
0
L
Bellona
TheRhibo
Bellona
1
0
0
1
W
Mulan
akajak
Mulan
3
0
7
6.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,031
Damage
19,341
30,376
Taken
24,374
13,196
Mitigated
7,611
7,209
Healing
11,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
800
133
0
235
5,790
3,087
0
170
5,611
12,318
0
L
2,552
1,141
0
1,001
5,958
2,923
0
161
5,797
0
17,696
W
1,967
317
0
457
2,242
607
111
814
1,266
27,293
0
W
6,460
3,878
0
2,547
4,553
898
100
282
4,271
0
33,759
W
3,238
1,134
0
3,898
7,713
2,323
0
0
7,713
0
27,027
W
2,568
379
58
2,182
4,546
1,269
776
0
4,546
25,460
0
L
Zeus
1,219
189
0
567
4,378
1,182
744
1,470
2,700
21,740
0
L
Bellona
TheRhibo
Bellona
3,427
799
0
3,671
7,107
4,189
128
2,517
4,590
0
27,480
W
Mulan
akajak
Mulan
5,108
1,292
0
2,576
5,320
2,514
0
717
4,559
0
22,696
L
2,033
1,180
0
1,735
7,143
1,815
0
0
7,143
0
22,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,146
Gold Earned
30,271
234
Minions Killed
282
0
Camps Cleared
0
891,504
Distance Traveled
982,743
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,787
479
33
3
0
164,000
1
L
Kali
5,418
542
29
3
0
189,426
0
W
Scylla
5,912
591
63
6
0
178,030
3
W
Anhur
6,888
689
68
7
0
188,044
3
W
Fenrir
5,972
597
67
7
0
223,092
4
W
Hel
5,328
533
54
5
0
194,853
2
L
Zeus
5,343
534
60
6
0
163,918
2
L
Bellona
5,766
577
66
7
0
216,686
1
W
Mulan
6,171
617
30
3
0
198,724
4
L
Anhur
4,832
483
46
5
0
157,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role