Player Matchup

Athena
Athena
FeramSilvae1111
Athena
Level 8
God Stats
1W - 1L
1,317 SR
Queue Stats
11W - 14L
1,340 Elo+
Solo
Apollo
Apollo
FvçkABeat
Apollo
Level 27
God Stats
10W - 2L
2,021 SR
Queue Stats
21W - 15L
1,525 Elo+
Solo
Izanami
Izanami
Fyreside
Izanami
Level 25
God Stats
51W - 21L
1,623 SR
Queue Stats
107W - 81L
1,392 Elo+
Solo
Chaac
Chaac
可乐要买大瓶丿
Chaac
Level 4
God Stats
2W - 1L
1,782 SR
Queue Stats
3W - 1L
1,784 Elo+
Party 1
Kukulkan
Kukulkan
救命啊啊啊
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,784 Elo+
Party 1
Team Averages
Level 14
1,649 SR
1,565 Elo+

VS

Team Averages
Level 13
1,446 SR
1,423 Elo+
Neith
Neith
Hal0m4n1
Neith
Level 29
God Stats
70W - 71L
1,573 SR
Queue Stats
263W - 275L
1,438 Elo+
Solo
Aphrodite
Aphrodite
ImAbhi2
Aphrodite
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
NuclearBeast101
Anubis
Level 3
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 7L
1,193 Elo+
Solo
Yemoja
Yemoja
OwningSeeker
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
tomymon
Ao Kuang
Level 12
God Stats
6W - 16L
1,156 SR
Queue Stats
150W - 152L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
7,871
525
2,162
11,981
7,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
FvçkABeat
Apollo
16
6 / 2 / 3
10,438
696
15,558
10,655
3,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
Fyreside
Izanami
15
6 / 3 / 2
9,701
647
9,382
8,169
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 4 / 2
7,119
475
3,939
9,826
6,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
14
3 / 3 / 2
8,713
581
4,267
6,197
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hal0m4n1
Neith
12
3 / 0 / 0
7,390
493
7,031
11,469
3,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
ImAbhi2
Aphrodite
14
7 / 4 / 1
8,551
570
12,173
12,580
5,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 7 / 1
4,978
332
1,502
5,539
1,795
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
9
0 / 5 / 2
6,274
418
1,466
7,166
2,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ao Kuang
tomymon
Ao Kuang
13
2 / 2 / 6
7,914
528
5,952
13,200
4,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
18
Kills
12
13
Deaths
18
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Apollo
FvçkABeat
Apollo
6
2
3
3.75
W
Izanami
Fyreside
Izanami
6
3
2
2.33
L
Neith
Hal0m4n1
Neith
3
0
0
3
L
Aphrodite
ImAbhi2
Aphrodite
7
4
1
1.88
L
0
7
1
0.07
L
Yemoja
0
5
2
0.2
L
Ao Kuang
tomymon
Ao Kuang
2
2
6
2.5
W
1
4
2
0.5
W
Kukulkan
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,308
Damage
28,124
46,828
Taken
49,954
24,449
Mitigated
17,822
8,314
Healing
16,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,162
653
0
3,347
11,981
7,935
425
4,179
7,624
19,577
0
W
Apollo
FvçkABeat
Apollo
15,558
10,756
0
1,380
10,655
3,749
5,081
5,740
4,692
0
73,796
W
Izanami
Fyreside
Izanami
9,382
5,261
0
1,109
8,169
3,826
3,161
689
7,480
0
68,549
L
Neith
Hal0m4n1
Neith
7,031
3,429
0
4,809
11,469
3,300
712
637
10,832
0
49,909
L
Aphrodite
ImAbhi2
Aphrodite
12,173
1,857
501
6,888
12,580
5,186
0
2,106
10,055
42,792
0
L
1,502
266
0
570
5,539
1,795
0
1,399
3,925
9,972
0
L
Yemoja
1,466
718
301
321
7,166
2,745
146
717
6,409
8,989
0
L
Ao Kuang
tomymon
Ao Kuang
5,952
1,464
0
3,279
13,200
4,796
231
1,118
11,954
50,001
0
W
3,939
1,013
0
1,924
9,826
6,382
298
5,726
3,874
0
18,313
W
Kukulkan
4,267
641
0
554
6,197
2,557
2,268
3,947
2,065
45,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,842
Gold Earned
35,107
437
Minions Killed
295
0
Camps Cleared
0
1,373,753
Distance Traveled
1,165,222
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,871
525
28
2
0
282,804
7
W
Apollo
10,438
696
140
9
0
291,653
1
W
Izanami
9,701
647
134
9
0
263,213
2
L
Neith
7,390
493
95
6
0
261,419
3
L
Aphrodite
8,551
570
84
6
0
256,618
2
L
Anubis
4,978
332
8
1
0
153,428
3
L
Yemoja
6,274
418
18
1
0
188,505
0
L
Ao Kuang
7,914
528
90
6
0
305,252
0
W
Chaac
7,119
475
33
2
0
281,944
0
W
Kukulkan
8,713
581
102
7
0
254,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role