Player Matchup

Hercules
Hercules
ComeAtMee
Hercules
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 29L
1,288 Elo+
Party 3
Rama
Rama
CrazyHairDryer
Rama
Level 83
God Stats
3W - 3L
1,500 SR
Queue Stats
326W - 314L
1,437 Elo+
Party 2
Set
Set
Exarex
Set
Level 100
God Stats
0W - 3L
1,156 SR
Queue Stats
11W - 12L
1,250 Elo+
Party 3
Janus
Janus
MeroZed
Janus
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 214L
1,424 Elo+
Solo
Kuzenbo
Kuzenbo
PATRIKK-10
Kuzenbo
Level 75
God Stats
9W - 9L
1,382 SR
Queue Stats
96W - 104L
1,401 Elo+
Party 2
Team Averages
Level 80
1,408 SR
1,360 Elo+

VS

Team Averages
Level 81
1,599 SR
1,427 Elo+
Anubis
Anubis
Beglaryan
Anubis
Level 82
God Stats
126W - 124L
1,522 SR
Queue Stats
170W - 211L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
BigChungA55
Sun Wukong
Level 62
God Stats
14W - 8L
1,596 SR
Queue Stats
165W - 157L
1,463 Elo+
Solo
Da Ji
Da Ji
FloydFisher
Da Ji
Level 89
God Stats
6W - 7L
1,518 SR
Queue Stats
323W - 306L
1,404 Elo+
Party 1
Cabrakan
Cabrakan
Kicame
Cabrakan
Level 65
God Stats
8W - 10L
1,785 SR
Queue Stats
604W - 666L
1,408 Elo+
Solo
Neith
Neith
Варфалаим
Neith
Level 108
God Stats
11W - 11L
1,570 SR
Queue Stats
434W - 424L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ComeAtMee
Hercules
8
2 / 5 / 0
5,070
461
3,980
9,936
6,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 1 / 0
5,184
471
2,064
3,539
845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
Exarex
Set
8
1 / 6 / 1
5,225
475
4,174
8,617
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
MeroZed
Janus
8
0 / 6 / 0
4,851
441
2,518
7,268
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
PATRIKK-10
Kuzenbo
8
0 / 2 / 0
5,081
462
1,861
7,316
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Beglaryan
Anubis
10
7 / 2 / 5
6,943
631
5,730
7,167
2,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
BigChungA55
Sun Wukong
12
4 / 1 / 5
7,256
660
7,060
6,860
5,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
5 / 0 / 5
6,092
554
5,231
5,529
2,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
Kicame
Cabrakan
9
2 / 0 / 4
5,220
475
2,947
5,603
3,618
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 0 / 4
5,844
531
5,789
3,550
1,083
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
3
Kills
20
20
Deaths
3
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anubis
Beglaryan
Anubis
7
2
5
4.75
W
Sun Wukong
BigChungA55
Sun Wukong
4
1
5
6.5
L
Hercules
ComeAtMee
Hercules
2
5
0
0.4
L
0
1
0
0
L
Set
Exarex
Set
1
6
1
0.25
W
5
0
5
7.5
W
Cabrakan
Kicame
Cabrakan
2
0
4
4
L
Janus
MeroZed
Janus
0
6
0
0
L
Kuzenbo
PATRIKK-10
Kuzenbo
0
2
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,597
Damage
26,757
36,676
Taken
28,709
16,017
Mitigated
15,259
8,573
Healing
11,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Beglaryan
Anubis
5,730
460
646
3,684
7,167
2,786
830
1,360
5,689
32,170
0
W
Sun Wukong
BigChungA55
Sun Wukong
7,060
2,813
0
2,716
6,860
5,580
224
366
6,454
0
37,924
L
Hercules
ComeAtMee
Hercules
3,980
2,316
0
2,520
9,936
6,882
0
755
8,926
0
13,732
L
2,064
1,815
0
1,669
3,539
845
240
752
2,787
0
27,450
L
Set
Exarex
Set
4,174
1,401
0
1,842
8,617
2,561
0
3,143
5,399
0
26,577
W
5,231
2,251
0
1,265
5,529
2,192
0
917
4,474
0
23,329
W
Cabrakan
Kicame
Cabrakan
2,947
516
0
760
5,603
3,618
0
1,114
4,489
9,314
0
L
Janus
MeroZed
Janus
2,518
248
0
493
7,268
1,402
0
1,555
5,688
20,794
0
L
Kuzenbo
PATRIKK-10
Kuzenbo
1,861
638
0
2,049
7,316
4,327
0
2,472
4,819
18,394
0
W
5,789
2,728
0
2,756
3,550
1,083
0
326
3,224
0
35,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,411
Gold Earned
31,355
210
Minions Killed
280
0
Camps Cleared
0
993,087
Distance Traveled
972,878
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,943
631
70
6
0
173,732
2
W
Sun Wukong
7,256
660
84
8
0
204,205
3
L
Hercules
5,070
461
23
2
0
196,632
0
L
Rama
5,184
471
77
7
0
179,816
4
L
Set
5,225
475
44
4
0
198,580
1
W
Da Ji
6,092
554
39
4
0
227,924
5
W
Cabrakan
5,220
475
21
2
0
175,465
0
L
Janus
4,851
441
46
4
0
212,857
1
L
Kuzenbo
5,081
462
20
2
0
205,202
2
W
Neith
5,844
531
66
6
0
191,552
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role