Player Matchup

Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Danzaburou
Danzaburou
Platinum I
LW Scorpio
Danzaburou
Platinum I
Level 116
God Stats
18W - 9L
1,723 SR
Queue Stats
231W - 213L
1,964 MMR
Party 1
Eset
Eset
Platinum IV
SwejD
Eset
Platinum IV
Level 160
God Stats
10W - 4L
1,976 SR
Queue Stats
514W - 511L
1,817 MMR
Solo
Tyr
Tyr
Platinum III
morgansito23
Tyr
Platinum III
Level 116
God Stats
139W - 111L
1,610 SR
Queue Stats
442W - 440L
1,834 MMR
Party 4
Tsukuyomi
Tsukuyomi
Gold III
tumcc
Tsukuyomi
Gold III
Level 106
God Stats
9W - 6L
1,681 SR
Queue Stats
266W - 255L
1,580 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 118
1,698 SR
1,739 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,701 SR
1,782 MMR
Mulan
Mulan
Silver II
GeeZus_AllStar
Mulan
Silver II
Level 106
God Stats
0W - 1L
1,759 SR
Queue Stats
71W - 59L
1,548 MMR
Party 3
Khepri
Khepri
Platinum III
Judeasy_
Khepri
Platinum III
Level 159
God Stats
20W - 6L
1,879 SR
Queue Stats
77W - 59L
1,792 MMR
Party 2
Fenrir
Fenrir
Platinum IV
Kyxho
Fenrir
Platinum IV
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 48L
2,038 MMR
Party 3
Ra
Ra
Platinum IV
RE_DRAGONE2
Ra
Platinum IV
Level 127
God Stats
5W - 4L
1,812 SR
Queue Stats
309W - 306L
1,737 MMR
Solo
Anhur
Anhur
Platinum IV
iNeoTz_
Anhur
Platinum IV
Level 160
God Stats
6W - 6L
1,557 SR
Queue Stats
235W - 219L
1,796 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
19
7 / 3 / 19
13,605
618
7,161
27,456
38,106
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
LW Scorpio
Danzaburou
20
7 / 1 / 7
14,646
666
15,058
14,759
6,636
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eset
SwejD
Eset
18
5 / 5 / 18
12,657
575
15,142
16,306
7,269
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 2 / 12
13,164
598
12,831
18,896
24,988
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
tumcc
Tsukuyomi
20
10 / 4 / 12
13,616
619
17,171
17,564
9,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SetTiamatScyllaJanusAthena

VS

Bans
Ao KuangPersephoneGaneshaGuan YuNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 9 / 5
10,103
459
7,147
18,841
18,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
Judeasy_
Khepri
14
0 / 6 / 5
9,281
422
5,511
20,579
22,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Kyxho
Fenrir
16
6 / 7 / 5
10,689
486
12,129
22,847
11,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 5 / 4
9,090
413
8,990
8,758
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
iNeoTz_
Anhur
20
5 / 5 / 1
12,116
551
12,325
15,834
6,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
35
32
Kills
15
15
Deaths
32
68
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
7
3
19
5.5
L
2
9
5
0.5
L
Khepri
Judeasy_
Khepri
0
6
5
0.42
L
Fenrir
Kyxho
Fenrir
6
7
5
1.21
W
Danzaburou
LW Scorpio
Danzaburou
7
1
7
10.5
L
2
5
4
0.8
W
Eset
SwejD
Eset
5
5
18
2.8
L
Anhur
iNeoTz_
Anhur
5
5
1
1.1
W
3
2
12
4.5
W
Tsukuyomi
tumcc
Tsukuyomi
10
4
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,363
Damage
46,102
94,981
Taken
86,859
86,946
Mitigated
62,500
35,307
Healing
20,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,161
375
0
9,383
27,456
38,106
1,363
5,422
21,728
27,473
0
L
7,147
813
0
3,145
18,841
18,100
489
3,900
14,941
0
44,304
L
Khepri
Judeasy_
Khepri
5,511
677
0
1,994
20,579
22,971
49
7,216
13,363
28,523
0
L
Fenrir
Kyxho
Fenrir
12,129
3,752
0
7,094
22,847
11,637
1,083
6,206
16,641
0
63,182
W
Danzaburou
LW Scorpio
Danzaburou
15,058
8,599
0
6,703
14,759
6,636
9,682
1,342
13,333
0
123,073
L
8,990
347
636
2,062
8,758
3,050
0
3,136
5,622
53,139
0
W
Eset
SwejD
Eset
15,142
1,205
2,611
4,227
16,306
7,269
1,263
4,049
11,967
97,883
0
L
Anhur
iNeoTz_
Anhur
12,325
5,208
0
5,798
15,834
6,742
116
1,845
13,989
0
100,763
W
12,831
1,316
0
6,926
18,896
24,988
1,106
1,761
17,107
0
77,163
W
Tsukuyomi
tumcc
Tsukuyomi
17,171
4,522
0
5,457
17,564
9,947
1,609
2,330
15,052
0
89,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,688
Gold Earned
51,279
622
Minions Killed
496
0
Camps Cleared
0
2,187,400
Distance Traveled
1,814,415
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,605
618
26
1
0
432,763
7
L
Mulan
10,103
459
91
4
0
374,761
1
L
Khepri
9,281
422
35
2
0
402,708
8
L
Fenrir
10,689
486
101
5
0
380,743
5
W
Danzaburou
14,646
666
178
8
0
422,681
7
L
Ra
9,090
413
90
4
0
316,388
5
W
Eset
12,657
575
146
7
0
407,949
8
L
Anhur
12,116
551
179
8
0
339,815
3
W
Tyr
13,164
598
143
7
0
473,419
1
W
Tsukuyomi
13,616
619
129
6
0
450,588
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role