Player Matchup

Arachne
Arachne
JavexKllr
Arachne
Level 128
God Stats
5W - 4L
1,565 SR
Queue Stats
173W - 145L
1,647 Elo+
Party 1
Sun Wukong
Sun Wukong
Mithastraeus
Sun Wukong
Level 43
God Stats
6W - 7L
1,252 SR
Queue Stats
246W - 209L
1,532 Elo+
Solo
Janus
Janus
Nosssh
Janus
Level 67
God Stats
16W - 14L
1,368 SR
Queue Stats
234W - 230L
1,516 Elo+
Solo
Geb
Geb
SweetChili27
Geb
Level 73
God Stats
2W - 1L
1,716 SR
Queue Stats
3W - 2L
1,724 Elo+
Solo
Artemis
Artemis
magivero
Artemis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 68
1,480 SR
1,584 Elo+

VS

Team Averages
Level 69
1,583 SR
1,526 Elo+
Chiron
Chiron
CrazyCaucasian
Chiron
Level 105
God Stats
15W - 9L
1,936 SR
Queue Stats
580W - 532L
1,571 Elo+
Solo
Sylvanus
Sylvanus
Mushroomman7503
Sylvanus
Level 28
God Stats
1W - 5L
1,424 SR
Queue Stats
67W - 67L
1,535 Elo+
Party 2
Erlang Shen
Erlang Shen
R3sonant
Erlang Shen
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
ThatsUnf0rtunate
Ravana
Level 47
God Stats
58W - 48L
1,627 SR
Queue Stats
326W - 296L
1,560 Elo+
Solo
Eset
Eset
robonorris9k
Eset
Level 85
God Stats
1W - 3L
1,429 SR
Queue Stats
82W - 86L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JavexKllr
Arachne
17
8 / 1 / 3
9,818
614
6,332
11,883
5,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Mithastraeus
Sun Wukong
15
3 / 2 / 0
9,135
571
9,933
14,788
10,924
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
Nosssh
Janus
12
3 / 3 / 8
7,717
482
12,996
7,826
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 9
7,266
454
2,549
11,983
6,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
magivero
Artemis
17
4 / 0 / 2
9,620
601
10,056
9,482
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
7,344
459
4,705
10,765
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
11
2 / 1 / 1
7,258
454
3,192
9,734
6,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
R3sonant
Erlang Shen
11
2 / 3 / 3
6,824
427
4,910
10,717
4,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 0
8,542
534
10,507
12,875
9,245
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
3 / 8 / 2
7,072
442
8,003
10,018
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
18
Kills
9
9
Deaths
18
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Arachne
JavexKllr
Arachne
8
1
3
9.5
W
Sun Wukong
Mithastraeus
Sun Wukong
3
2
0
1.5
L
Sylvanus
2
1
1
2.5
W
Janus
Nosssh
Janus
3
3
8
2.33
L
Erlang Shen
R3sonant
Erlang Shen
2
3
3
1.17
W
0
3
9
1.5
L
2
3
0
0.67
W
Artemis
magivero
Artemis
4
0
2
5
L
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,866
Damage
31,317
55,962
Taken
54,109
28,628
Mitigated
25,580
18,395
Healing
16,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,705
2,026
433
5,849
10,765
3,185
0
1,161
9,415
0
52,376
W
Arachne
JavexKllr
Arachne
6,332
4,595
0
2,779
11,883
5,412
133
2,748
8,901
0
81,335
W
Sun Wukong
Mithastraeus
Sun Wukong
9,933
2,819
0
5,281
14,788
10,924
251
0
14,788
0
64,353
L
Sylvanus
3,192
699
1,102
3,108
9,734
6,264
0
4,711
4,783
19,497
0
W
Janus
Nosssh
Janus
12,996
387
0
977
7,826
2,312
644
3,989
3,499
39,244
0
L
Erlang Shen
R3sonant
Erlang Shen
4,910
1,758
0
1,235
10,717
4,097
0
4,418
6,002
0
35,643
W
2,549
294
0
2,533
11,983
6,532
128
3,204
8,639
10,972
0
L
10,507
2,961
0
3,618
12,875
9,245
0
655
12,150
0
59,974
W
Artemis
magivero
Artemis
10,056
5,743
0
6,825
9,482
3,448
50
542
8,940
0
80,688
L
8,003
649
165
710
10,018
2,789
44
3,615
6,041
27,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,556
Gold Earned
37,040
498
Minions Killed
373
0
Camps Cleared
0
1,574,681
Distance Traveled
1,481,941
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,344
459
107
7
0
270,063
3
W
Arachne
9,818
614
134
8
0
345,666
3
W
Sun Wukong
9,135
571
130
8
0
317,939
6
L
Sylvanus
7,258
454
36
2
0
306,233
1
W
Janus
7,717
482
64
4
0
300,392
2
L
Erlang Shen
6,824
427
61
4
0
319,259
3
W
Geb
7,266
454
8
1
0
339,986
5
L
Ravana
8,542
534
124
8
0
292,197
6
W
Artemis
9,620
601
162
10
0
270,698
4
L
Eset
7,072
442
45
3
0
294,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role