Player Matchup

Tiamat
Tiamat
RenMori
Tiamat
Level 50
God Stats
0W - 1L
1,563 SR
Queue Stats
6W - 6L
1,481 Elo+
Solo
Ares
Ares
Rorasia
Ares
Level 54
God Stats
0W - 3L
1,351 SR
Queue Stats
28W - 28L
1,419 Elo+
Solo
Bakasura
Bakasura
Soulstealersingh
Bakasura
Level 29
God Stats
3W - 4L
1,202 SR
Queue Stats
87W - 87L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
Urfavouritsingh
Cthulhu
Level 38
God Stats
5W - 5L
1,345 SR
Queue Stats
56W - 82L
1,319 Elo+
Party 1
Neith
Neith
marcos860
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 54
1,392 SR
1,424 Elo+

VS

Team Averages
Level 69
1,448 SR
1,461 Elo+
Nemesis
Nemesis
JMinguy
Nemesis
Level 63
God Stats
17W - 16L
1,520 SR
Queue Stats
180W - 200L
1,473 Elo+
Solo
Athena
Athena
Puntacana
Athena
Level 108
God Stats
6W - 1L
1,689 SR
Queue Stats
61W - 55L
1,681 Elo+
Party 2
Rama
Rama
TheCrazyBoy31
Rama
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,412 Elo+
Party 2
Hades
Hades
gerpas6
Hades
Level 65
God Stats
3W - 9L
1,064 SR
Queue Stats
347W - 341L
1,433 Elo+
Solo
Set
Set
greylumina
Set
Level 44
God Stats
3W - 3L
1,467 SR
Queue Stats
234W - 290L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
RenMori
Tiamat
13
1 / 8 / 0
8,089
426
6,112
13,580
6,853
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Rorasia
Ares
12
3 / 6 / 3
8,231
433
9,849
15,829
12,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 6 / 0
8,328
438
5,735
14,454
7,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
1 / 3 / 1
8,444
444
6,628
14,237
7,377
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
marcos860
Neith
15
2 / 4 / 2
8,849
466
9,923
10,361
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JMinguy
Nemesis
16
2 / 2 / 3
9,928
523
11,872
12,143
6,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Athena
Puntacana
Athena
13
0 / 5 / 10
8,629
454
6,960
17,052
12,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
10 / 0 / 0
10,482
552
9,210
9,282
4,186
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Hades
gerpas6
Hades
18
11 / 3 / 4
11,539
607
17,235
14,803
6,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 1 / 9
9,762
514
6,402
13,527
5,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
10
Kills
25
27
Deaths
11
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
JMinguy
Nemesis
2
2
3
1.75
W
Athena
Puntacana
Athena
0
5
10
1
L
Tiamat
RenMori
Tiamat
1
8
0
0.13
L
Ares
Rorasia
Ares
3
6
3
0.75
L
3
6
0
0.5
W
10
0
0
10
L
1
3
1
0.5
W
Hades
gerpas6
Hades
11
3
4
4.33
W
2
1
9
6.5
L
Neith
marcos860
Neith
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,247
Damage
51,679
68,461
Taken
66,807
37,723
Mitigated
35,431
13,020
Healing
21,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
JMinguy
Nemesis
11,872
7,167
0
4,467
12,143
6,760
987
6,349
5,272
0
62,017
W
Athena
Puntacana
Athena
6,960
1,941
0
3,138
17,052
12,021
64
5,511
11,541
23,520
0
L
Tiamat
RenMori
Tiamat
6,112
980
0
2,570
13,580
6,853
764
8,264
4,872
42,491
0
L
Ares
Rorasia
Ares
9,849
933
0
1,629
15,829
12,017
0
6,693
8,984
23,442
0
L
5,735
3,987
0
4,021
14,454
7,238
217
4,176
10,082
0
32,937
W
9,210
6,622
0
4,202
9,282
4,186
2,592
2,537
6,745
0
66,171
L
6,628
1,587
0
2,202
14,237
7,377
637
731
13,502
39,859
0
W
Hades
gerpas6
Hades
17,235
2,560
255
6,214
14,803
6,811
0
4,817
9,829
84,283
0
W
6,402
2,295
0
3,710
13,527
5,653
1,024
3,375
9,957
0
67,789
L
Neith
marcos860
Neith
9,923
3,968
0
2,598
10,361
4,238
0
3,521
6,826
0
69,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,941
Gold Earned
50,340
350
Minions Killed
504
0
Camps Cleared
0
1,688,035
Distance Traveled
1,781,914
13
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,928
523
108
6
0
323,850
9
W
Athena
8,629
454
26
1
0
368,692
14
L
Tiamat
8,089
426
80
4
0
283,664
1
L
Ares
8,231
433
20
1
0
378,004
1
L
Bakasura
8,328
438
61
3
0
372,144
4
W
Rama
10,482
552
115
6
0
346,612
0
L
Cthulhu
8,444
444
75
4
0
352,954
4
W
Hades
11,539
607
143
8
0
307,158
5
W
Set
9,762
514
112
6
0
435,602
5
L
Neith
8,849
466
114
6
0
301,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role