Player Matchup

Anubis
Anubis
ElTrollJurekon
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
LordDamian99
Hun Batz
Level 128
God Stats
7W - 7L
1,511 SR
Queue Stats
249W - 280L
1,580 Elo+
Solo
Ymir
Ymir
MeddieFrercury
Ymir
Level 129
God Stats
8W - 9L
1,813 SR
Queue Stats
1,043W - 1,157L
1,373 Elo+
Solo
Tyr
Tyr
MrPrincipalis
Tyr
Level 93
God Stats
23W - 29L
1,457 SR
Queue Stats
417W - 398L
1,492 Elo+
Solo
Freya
Freya
Yatogami999
Freya
Level 149
God Stats
0W - 2L
1,972 SR
Queue Stats
294W - 304L
1,526 Elo+
Solo
Team Averages
Level 113
1,650 SR
1,494 Elo+

VS

Team Averages
Level 121
1,530 SR
1,512 Elo+
Scylla
Scylla
Badligno
Scylla
Level 149
God Stats
28W - 26L
1,514 SR
Queue Stats
422W - 430L
1,468 Elo+
Solo
Pele
Pele
Macdolan
Pele
Level 150
God Stats
12W - 7L
1,633 SR
Queue Stats
339W - 314L
1,635 Elo+
Solo
Neith
Neith
TheJuanchiGamer
Neith
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 44L
1,380 Elo+
Solo
Achilles
Achilles
UrsoPolarSnufles
Achilles
Level 97
God Stats
7W - 8L
1,500 SR
Queue Stats
666W - 550L
1,575 Elo+
Solo
Ares
Ares
Xx4ButrYxX
Ares
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
9,553
531
9,429
10,378
5,157
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
LordDamian99
Hun Batz
1
0 / 0 / 0
4,893
272
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 7 / 2
6,846
380
5,873
13,388
10,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 5 / 0
9,398
522
10,358
18,564
10,423
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

15
0 / 3 / 0
8,469
471
8,141
10,327
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Badligno
Scylla
17
0 / 1 / 4
9,994
555
2,063
6,360
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
16
3 / 2 / 2
9,812
545
6,561
13,599
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
4 / 1 / 2
10,686
594
7,523
11,474
4,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
8 / 1 / 5
10,654
592
15,014
14,465
15,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 1 / 10
9,540
530
8,401
11,322
11,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
6
Kills
18
18
Deaths
6
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
Badligno
Scylla
0
1
4
2
L
2
3
1
0.83
L
Hun Batz
LordDamian99
Hun Batz
0
0
0
0
W
Pele
3
2
2
2
L
0
7
2
0.14
L
4
5
0
0.8
W
4
1
2
5
W
8
1
5
10.5
W
3
1
10
8
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,801
Damage
39,562
52,657
Taken
57,220
29,914
Mitigated
37,383
14,562
Healing
21,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Badligno
Scylla
2,063
302
0
795
6,360
1,800
1,750
3,392
2,968
66,006
0
L
9,429
492
0
4,238
10,378
5,157
0
3,448
6,792
69,760
0
L
Hun Batz
LordDamian99
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Pele
6,561
1,699
0
6,108
13,599
4,848
2,041
3,963
9,636
0
75,690
L
5,873
1,017
255
2,323
13,388
10,511
0
2,570
10,655
19,440
0
L
10,358
1,300
0
4,721
18,564
10,423
413
3,045
14,869
0
50,332
W
7,523
3,487
0
6,903
11,474
4,613
1,945
6,028
5,446
0
79,604
W
15,014
4,428
0
5,747
14,465
15,043
506
4,496
9,969
0
65,327
W
8,401
331
0
2,196
11,322
11,079
72
5,564
5,758
22,801
0
L
8,141
2,453
0
3,025
10,327
3,823
0
1,267
9,035
67,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,159
Gold Earned
50,686
396
Minions Killed
571
0
Camps Cleared
0
1,220,499
Distance Traveled
1,694,318
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,994
555
141
8
0
356,756
10
L
Anubis
9,553
531
147
8
0
300,232
3
L
Hun Batz
4,893
272
0
0
0
6,115
0
W
Pele
9,812
545
140
8
0
357,442
6
L
Ymir
6,846
380
21
1
0
252,857
1
L
Tyr
9,398
522
100
6
0
351,571
0
W
Neith
10,686
594
152
8
0
297,061
3
W
Achilles
10,654
592
120
7
0
354,448
1
W
Ares
9,540
530
18
1
0
328,611
3
L
Freya
8,469
471
128
7
0
309,724
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role