Player Matchup

Zhong Kui
Zhong Kui
Aunad
Zhong Kui
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,097 Elo+
Party 2
Hun Batz
Hun Batz
AymishTayy
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 39L
1,331 Elo+
Solo
Khepri
Khepri
Katsuri00
Khepri
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
Shweegal
Anubis
Level 24
God Stats
19W - 21L
1,498 SR
Queue Stats
33W - 41L
1,380 Elo+
Solo
Danzaburou
Danzaburou
zalupaSin9ya
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 10
1,500 SR
1,361 Elo+

VS

Team Averages
Level 23
1,413 SR
1,436 Elo+
Tsukuyomi
Tsukuyomi
Jrowbot
Tsukuyomi
Level 28
God Stats
30W - 22L
1,614 SR
Queue Stats
221W - 217L
1,469 Elo+
Solo
Medusa
Medusa
OpMizantrop
Medusa
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
King Arthur
King Arthur
TelbekusF
King Arthur
Level 39
God Stats
4W - 5L
1,432 SR
Queue Stats
64W - 58L
1,435 Elo+
Party 1
Ymir
Ymir
YOYOIJJKA
Ymir
Level 18
God Stats
2W - 3L
1,283 SR
Queue Stats
41W - 42L
1,421 Elo+
Party 1
Ra
Ra
elementriks
Ra
Level 29
God Stats
4W - 5L
1,236 SR
Queue Stats
147W - 167L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aunad
Zhong Kui
8
1 / 6 / 1
5,746
522
4,500
7,752
4,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
AymishTayy
Hun Batz
11
6 / 6 / 1
7,087
644
5,525
7,768
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Katsuri00
Khepri
7
1 / 8 / 2
5,106
464
2,256
8,556
4,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
Shweegal
Anubis
10
2 / 5 / 1
6,015
547
4,749
7,202
3,314
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
zalupaSin9ya
Danzaburou
7
1 / 6 / 3
5,069
461
3,924
6,647
1,876
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jrowbot
Tsukuyomi
13
11 / 1 / 7
8,240
749
6,228
7,094
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
10
3 / 4 / 6
6,418
583
5,517
5,407
1,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
TelbekusF
King Arthur
10
8 / 1 / 9
6,462
587
5,133
7,471
5,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
10
4 / 2 / 13
6,160
560
5,489
6,526
3,758
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
4 / 3 / 3
6,647
604
2,719
5,647
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
11
Kills
30
31
Deaths
11
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Aunad
Zhong Kui
1
6
1
0.25
L
Hun Batz
AymishTayy
Hun Batz
6
6
1
1.08
W
Tsukuyomi
Jrowbot
Tsukuyomi
11
1
7
14.5
L
Khepri
Katsuri00
Khepri
1
8
2
0.25
W
Medusa
3
4
6
1.5
L
Anubis
Shweegal
Anubis
2
5
1
0.5
W
King Arthur
TelbekusF
King Arthur
8
1
9
12.5
W
Ymir
4
2
13
5.25
W
4
3
3
1.83
L
Danzaburou
zalupaSin9ya
Danzaburou
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,954
Damage
25,086
37,925
Taken
32,145
15,800
Mitigated
14,376
5,922
Healing
7,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Aunad
Zhong Kui
4,500
1,504
0
916
7,752
4,192
162
2,308
5,261
13,741
0
L
Hun Batz
AymishTayy
Hun Batz
5,525
2,241
0
1,359
7,768
2,304
744
1,110
6,596
0
30,220
W
Tsukuyomi
Jrowbot
Tsukuyomi
6,228
2,154
0
2,866
7,094
2,210
0
1,406
5,688
0
40,393
L
Khepri
Katsuri00
Khepri
2,256
494
0
517
8,556
4,114
0
2,199
6,207
8,013
0
W
Medusa
5,517
3,482
0
0
5,407
1,658
870
1,763
3,644
0
19,436
L
Anubis
Shweegal
Anubis
4,749
208
0
2,120
7,202
3,314
0
1,665
5,367
27,926
0
W
King Arthur
TelbekusF
King Arthur
5,133
731
0
1,915
7,471
5,229
348
2,636
4,835
0
17,317
W
Ymir
5,489
685
0
428
6,526
3,758
144
3,014
3,512
20,921
0
W
2,719
408
226
1,617
5,647
1,521
960
2,686
2,961
29,909
0
L
Danzaburou
zalupaSin9ya
Danzaburou
3,924
2,638
0
1,010
6,647
1,876
0
634
5,963
0
20,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,023
Gold Earned
33,927
172
Minions Killed
249
0
Camps Cleared
0
953,896
Distance Traveled
1,055,252
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,746
522
20
2
0
173,685
0
L
Hun Batz
7,087
644
58
5
0
234,700
1
W
Tsukuyomi
8,240
749
79
7
0
259,245
1
L
Khepri
5,106
464
10
1
0
200,814
0
W
Medusa
6,418
583
49
4
0
205,981
1
L
Anubis
6,015
547
56
5
0
168,082
0
W
King Arthur
6,462
587
32
3
0
206,737
1
W
Ymir
6,160
560
35
3
0
195,033
1
W
Ra
6,647
604
54
5
0
188,256
2
L
Danzaburou
5,069
461
28
3
0
176,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role