Player Matchup

Set
Set
Bass4Beats
Set
Level 128
God Stats
3W - 1L
1,263 SR
Queue Stats
50W - 58L
1,469 Elo+
Solo
Nu Wa
Nu Wa
NeKoba
Nu Wa
Level 123
God Stats
23W - 19L
1,361 SR
Queue Stats
397W - 434L
1,476 Elo+
Solo
Yemoja
Yemoja
RespectTheGanja
Yemoja
Level 108
God Stats
16W - 9L
1,295 SR
Queue Stats
652W - 735L
1,408 Elo+
Solo
Apollo
Apollo
dobu07
Apollo
Level 65
God Stats
7W - 9L
1,437 SR
Queue Stats
72W - 68L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
wololox
Baron Samedi
Level 66
God Stats
15W - 12L
1,378 SR
Queue Stats
297W - 287L
1,445 Elo+
Solo
Team Averages
Level 98
1,347 SR
1,453 Elo+

VS

Team Averages
Level 94
1,528 SR
1,435 Elo+
Izanami
Izanami
Lufi1080
Izanami
Level 83
God Stats
18W - 20L
1,448 SR
Queue Stats
164W - 195L
1,432 Elo+
Party 1
Da Ji
Da Ji
Skostya
Da Ji
Level 150
God Stats
4W - 6L
1,740 SR
Queue Stats
374W - 372L
1,420 Elo+
Solo
Zhong Kui
Zhong Kui
Suryon03
Zhong Kui
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 177L
1,380 Elo+
Solo
Persephone
Persephone
ToomCaa
Persephone
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
terund
Sobek
Level 113
God Stats
13W - 11L
1,452 SR
Queue Stats
519W - 572L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 4 / 10
12,384
563
12,136
15,995
6,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
NeKoba
Nu Wa
20
9 / 1 / 9
12,806
582
15,421
9,420
3,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 2 / 15
9,672
440
4,347
13,578
11,623
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apollo
dobu07
Apollo
18
2 / 7 / 6
11,583
527
9,751
20,911
7,273
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
wololox
Baron Samedi
19
9 / 1 / 13
13,097
595
18,608
15,560
8,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lufi1080
Izanami
17
7 / 5 / 4
11,475
522
15,144
17,372
5,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
Skostya
Da Ji
20
7 / 5 / 1
13,369
608
9,272
16,111
7,969
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
Suryon03
Zhong Kui
13
0 / 8 / 4
8,990
409
11,528
16,334
15,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Persephone
ToomCaa
Persephone
15
0 / 8 / 4
9,997
454
6,167
11,952
3,293
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
terund
Sobek
12
1 / 5 / 8
9,125
415
8,461
23,414
24,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
36
31
Kills
15
15
Deaths
31
53
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
4
10
3.75
L
Izanami
Lufi1080
Izanami
7
5
4
1.8
W
Nu Wa
NeKoba
Nu Wa
9
1
9
13.5
W
1
2
15
4.25
L
Da Ji
Skostya
Da Ji
7
5
1
1.5
L
Zhong Kui
Suryon03
Zhong Kui
0
8
4
0.25
L
Persephone
ToomCaa
Persephone
0
8
4
0.25
W
Apollo
dobu07
Apollo
2
7
6
0.71
L
Sobek
terund
Sobek
1
5
8
1
W
Baron Samedi
wololox
Baron Samedi
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,263
Damage
50,572
75,464
Taken
85,183
37,690
Mitigated
56,662
36,028
Healing
16,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,136
6,150
0
4,416
15,995
6,647
822
3,243
12,628
0
78,490
L
Izanami
Lufi1080
Izanami
15,144
11,223
0
4,773
17,372
5,703
3,555
5,139
11,995
0
81,435
W
Nu Wa
NeKoba
Nu Wa
15,421
2,919
0
2,284
9,420
3,797
831
4,365
4,817
77,017
0
W
4,347
1,140
6,683
5,679
13,578
11,623
792
6,390
6,990
15,385
0
L
Da Ji
Skostya
Da Ji
9,272
3,010
0
2,637
16,111
7,969
0
5,995
9,862
0
94,054
L
Zhong Kui
Suryon03
Zhong Kui
11,528
1,397
0
3,058
16,334
15,334
160
7,444
8,310
44,548
0
L
Persephone
ToomCaa
Persephone
6,167
349
0
1,050
11,952
3,293
108
6,784
4,743
58,883
0
W
Apollo
dobu07
Apollo
9,751
5,844
0
7,806
20,911
7,273
1,467
4,656
16,155
0
95,533
L
Sobek
terund
Sobek
8,461
735
0
4,725
23,414
24,363
60
10,758
11,895
22,300
0
W
Baron Samedi
wololox
Baron Samedi
18,608
2,554
2,585
6,575
15,560
8,350
820
6,756
8,718
78,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,542
Gold Earned
52,956
557
Minions Killed
503
0
Camps Cleared
0
2,067,117
Distance Traveled
1,922,006
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,384
563
100
5
0
415,486
7
L
Izanami
11,475
522
149
7
0
368,256
1
W
Nu Wa
12,806
582
149
7
0
412,699
5
W
Yemoja
9,672
440
13
1
0
406,248
6
L
Da Ji
13,369
608
155
7
0
434,363
6
L
Zhong Kui
8,990
409
71
3
0
320,060
5
L
Persephone
9,997
454
110
5
0
390,432
10
W
Apollo
11,583
527
172
8
0
388,791
5
L
Sobek
9,125
415
18
1
0
408,895
6
W
Baron Samedi
13,097
595
123
6
0
443,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role