Player Matchup

Zhong Kui
Zhong Kui
ADRAWD_BRpegador
Zhong Kui
Level 29
God Stats
0W - 4L
1,194 SR
Queue Stats
240W - 261L
1,426 Elo+
Solo
King Arthur
King Arthur
Beemto
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 28L
1,651 Elo+
Solo
Tsukuyomi
Tsukuyomi
BrenoGay
Tsukuyomi
Level 28
God Stats
3W - 1L
1,922 SR
Queue Stats
14W - 5L
1,590 Elo+
Solo
Neith
Neith
EAR_Familia
Neith
Level 27
God Stats
1W - 1L
1,484 SR
Queue Stats
31W - 73L
1,386 Elo+
Solo
Yemoja
Yemoja
VictorHVB-
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Team Averages
Level 23
1,520 SR
1,510 Elo+

VS

Team Averages
Level 14
1,401 SR
1,408 Elo+
Aphrodite
Aphrodite
Carowolfy6
Aphrodite
Level 16
God Stats
10W - 14L
1,397 SR
Queue Stats
52W - 39L
1,449 Elo+
Solo
Khepri
Khepri
RodGama
Khepri
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Solo
Nemesis
Nemesis
broken-seat112
Nemesis
Level 17
God Stats
1W - 0L
1,286 SR
Queue Stats
2W - 3L
1,292 Elo+
Solo
Sol
Sol
llRedNinell
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 84L
1,488 Elo+
Solo
Neith
Neith
theswindleo
Neith
Level 5
God Stats
4W - 5L
1,321 SR
Queue Stats
9W - 24L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
14
3 / 11 / 0
8,877
467
6,247
15,608
11,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Beemto
King Arthur
12
2 / 5 / 2
7,845
413
6,733
18,357
12,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
BrenoGay
Tsukuyomi
12
3 / 5 / 2
8,076
425
8,481
14,167
5,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
4 / 7 / 2
8,428
444
8,492
17,164
6,017
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
VictorHVB-
Yemoja
10
0 / 6 / 2
7,207
379
1,118
13,593
5,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Carowolfy6
Aphrodite
16
6 / 1 / 8
10,932
575
9,925
15,907
10,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Khepri
RodGama
Khepri
14
4 / 1 / 8
9,750
513
6,350
7,322
7,761
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 7 / 1
8,044
423
3,548
10,877
4,965
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
24 / 0 / 2
13,889
731
39,112
14,960
6,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 3 / 2
9,169
483
3,882
5,873
2,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
12
Kills
34
34
Deaths
12
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
3
11
0
0.27
L
King Arthur
Beemto
King Arthur
2
5
2
0.6
L
Tsukuyomi
BrenoGay
Tsukuyomi
3
5
2
0.8
W
Aphrodite
Carowolfy6
Aphrodite
6
1
8
10
L
4
7
2
0.71
W
Khepri
RodGama
Khepri
4
1
8
8
L
Yemoja
VictorHVB-
Yemoja
0
6
2
0.17
W
0
7
1
0.07
W
24
0
2
25
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,071
Damage
62,817
78,889
Taken
54,939
40,894
Mitigated
32,547
13,237
Healing
25,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
6,247
1,047
0
1,753
15,608
11,501
290
11,312
3,844
42,427
0
L
King Arthur
Beemto
King Arthur
6,733
1,651
0
4,211
18,357
12,504
0
13,097
5,077
0
31,103
L
Tsukuyomi
BrenoGay
Tsukuyomi
8,481
3,101
0
2,510
14,167
5,226
0
7,718
6,281
0
43,529
W
Aphrodite
Carowolfy6
Aphrodite
9,925
1,528
977
9,628
15,907
10,957
2,468
3,753
12,004
67,949
0
L
8,492
4,047
0
2,569
17,164
6,017
0
11,068
5,956
0
46,920
W
Khepri
RodGama
Khepri
6,350
619
707
1,825
7,322
7,761
813
1,200
6,072
24,410
0
L
Yemoja
VictorHVB-
Yemoja
1,118
512
1,566
628
13,593
5,646
0
10,999
2,344
10,614
0
W
3,548
1,409
0
647
10,877
4,965
941
60
10,155
0
21,959
W
39,112
16,555
0
9,952
14,960
6,679
6,941
2,352
12,458
113,961
0
W
3,882
2,290
0
1,540
5,873
2,185
2,721
0
5,748
0
31,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,433
Gold Earned
51,784
308
Minions Killed
430
0
Camps Cleared
0
1,541,559
Distance Traveled
1,772,602
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,877
467
71
4
0
292,886
1
L
King Arthur
7,845
413
59
3
0
306,749
1
L
Tsukuyomi
8,076
425
73
4
0
309,768
1
W
Aphrodite
10,932
575
107
6
0
346,913
5
L
Neith
8,428
444
83
4
0
349,591
0
W
Khepri
9,750
513
27
1
0
382,299
8
L
Yemoja
7,207
379
22
1
0
282,565
1
W
Nemesis
8,044
423
40
2
0
333,813
1
W
Sol
13,889
731
188
10
0
358,754
3
W
Neith
9,169
483
68
4
0
350,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role