Player Matchup

Thor
Thor
Arkesty
Thor
Level 7
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
KILLER_MEIXNER_5
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chernobog
Chernobog
Zentinel_Prime_
Chernobog
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
r3010-rico-01
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cupid
Cupid
weediagram1
Cupid
Level 24
God Stats
11W - 19L
1,205 SR
Queue Stats
379W - 435L
1,421 Elo+
Solo
Team Averages
Level 12
1,481 SR
1,484 Elo+

VS

Team Averages
Level 26
1,475 SR
1,396 Elo+
Chaac
Chaac
HansiRK14
Chaac
Level 27
God Stats
34W - 33L
1,486 SR
Queue Stats
199W - 207L
1,372 Elo+
Party 1
Ares
Ares
HolyCommand
Ares
Level 29
God Stats
30W - 28L
1,494 SR
Queue Stats
568W - 562L
1,363 Elo+
Party 1
Serqet
Serqet
Lorn Nightmare
Serqet
Level 22
God Stats
96W - 104L
1,484 SR
Queue Stats
126W - 139L
1,364 Elo+
Solo
Chernobog
Chernobog
NGHT_Paladin
Chernobog
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,577 Elo+
Solo
Janus
Janus
YRushMeY
Janus
Level 29
God Stats
19W - 20L
1,411 SR
Queue Stats
136W - 203L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Arkesty
Thor
10
1 / 6 / 0
6,250
446
3,397
7,731
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 9 / 1
6,109
436
4,000
7,544
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Zentinel_Prime_
Chernobog
10
0 / 3 / 1
5,696
407
2,790
6,279
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
11
1 / 1 / 0
6,295
450
1,277
7,191
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 4 / 0
6,421
459
3,416
9,376
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HansiRK14
Chaac
14
5 / 1 / 1
7,873
562
5,980
6,668
6,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
6 / 0 / 2
7,755
554
5,699
6,714
4,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 2 / 1
6,799
486
1,957
10,101
7,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
NGHT_Paladin
Chernobog
12
1 / 2 / 6
6,845
489
4,193
5,952
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
YRushMeY
Janus
15
9 / 0 / 0
9,243
660
6,256
6,404
1,984
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
23
23
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
Arkesty
Thor
1
6
0
0.17
W
Chaac
HansiRK14
Chaac
5
1
1
5.5
W
6
0
2
7
L
0
9
1
0.06
W
2
2
1
1.25
W
Chernobog
NGHT_Paladin
Chernobog
1
2
6
2
W
Janus
YRushMeY
Janus
9
0
0
9
L
Chernobog
Zentinel_Prime_
Chernobog
0
3
1
0.17
L
Nemesis
1
1
0
1
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,880
Damage
24,085
38,121
Taken
35,839
12,590
Mitigated
21,075
6,733
Healing
8,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Arkesty
Thor
3,397
892
0
0
7,731
2,608
744
456
6,925
0
21,917
W
Chaac
HansiRK14
Chaac
5,980
407
0
1,770
6,668
6,157
222
691
5,921
0
36,696
W
5,699
244
0
2,499
6,714
4,135
370
0
6,714
16,871
0
L
4,000
1,503
0
0
7,544
2,548
282
4,351
2,824
24,082
0
W
1,957
576
0
204
10,101
7,034
0
876
9,165
0
32,862
W
Chernobog
NGHT_Paladin
Chernobog
4,193
2,849
0
1,835
5,952
1,765
962
0
5,952
0
34,195
W
Janus
YRushMeY
Janus
6,256
1,147
0
1,832
6,404
1,984
1,013
2,117
4,087
50,834
0
L
Chernobog
Zentinel_Prime_
Chernobog
2,790
1,504
0
288
6,279
1,989
143
2,017
4,137
0
18,979
L
Nemesis
1,277
233
0
2,573
7,191
2,522
0
1,905
5,236
0
32,125
L
3,416
1,341
411
3,461
9,376
2,923
672
3,226
6,150
0
33,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,771
Gold Earned
38,515
270
Minions Killed
319
0
Camps Cleared
0
1,299,053
Distance Traveled
1,237,576
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,250
446
42
3
0
268,565
1
W
Chaac
7,873
562
69
5
0
246,117
1
W
Ares
7,755
554
19
1
0
248,591
1
L
Kukulkan
6,109
436
55
4
0
230,446
0
W
Serqet
6,799
486
54
4
0
227,193
3
W
Chernobog
6,845
489
65
5
0
224,219
0
W
Janus
9,243
660
112
8
0
291,456
0
L
Chernobog
5,696
407
37
3
0
261,688
0
L
Nemesis
6,295
450
73
5
0
299,213
0
L
Cupid
6,421
459
63
5
0
239,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role