Player Matchup

Neith
Neith
Nhomadx
Neith
Level 5
God Stats
1W - 0L
1,690 SR
Queue Stats
2W - 3L
1,342 Elo+
Party 2
Sobek
Sobek
OlleG
Sobek
Level 78
God Stats
3W - 0L
1,733 SR
Queue Stats
198W - 154L
1,656 Elo+
Party 2
Cerberus
Cerberus
Pipixel
Cerberus
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,799 Elo+
Party 1
Nemesis
Nemesis
Whitelesage
Nemesis
Level 27
God Stats
7W - 0L
2,031 SR
Queue Stats
29W - 21L
1,586 Elo+
Party 1
Kukulkan
Kukulkan
Xeanort
Kukulkan
Level 46
God Stats
3W - 0L
1,645 SR
Queue Stats
8W - 5L
1,560 Elo+
Party 1
Team Averages
Level 35
1,720 SR
1,589 Elo+

VS

Team Averages
Level 15
1,561 SR
1,440 Elo+
Artio
Artio
Ebiii98
Artio
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 42L
1,426 Elo+
Party 3
Danzaburou
Danzaburou
GRout57Lo8
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,180 Elo+
Solo
Bakasura
Bakasura
Matz0901
Bakasura
Level 26
God Stats
20W - 19L
1,438 SR
Queue Stats
63W - 74L
1,365 Elo+
Party 3
Tiamat
Tiamat
Sognefjord
Tiamat
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 113L
1,718 Elo+
Solo
Chaac
Chaac
obatek
Chaac
Level 13
God Stats
19W - 13L
1,865 SR
Queue Stats
108W - 127L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nhomadx
Neith
12
9 / 2 / 2
7,575
541
9,186
7,766
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
OlleG
Sobek
12
2 / 1 / 8
7,371
527
5,452
11,133
7,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Pipixel
Cerberus
12
1 / 3 / 4
7,022
502
2,747
6,842
3,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Whitelesage
Nemesis
14
5 / 2 / 4
8,205
586
6,004
9,935
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Xeanort
Kukulkan
13
4 / 2 / 1
8,051
575
5,481
6,865
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Ebiii98
Artio
10
1 / 6 / 1
6,537
467
4,348
11,561
6,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
GRout57Lo8
Danzaburou
10
1 / 6 / 1
7,039
503
6,191
7,861
2,197
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
Matz0901
Bakasura
13
4 / 3 / 1
7,999
571
6,424
11,233
4,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Sognefjord
Tiamat
10
2 / 4 / 2
7,020
501
4,151
6,447
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
obatek
Chaac
13
2 / 2 / 2
7,963
569
3,554
6,026
3,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
21
Kills
10
10
Deaths
21
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artio
Ebiii98
Artio
1
6
1
0.25
L
Danzaburou
GRout57Lo8
Danzaburou
1
6
1
0.25
L
Bakasura
Matz0901
Bakasura
4
3
1
1.5
W
Neith
Nhomadx
Neith
9
2
2
5
W
Sobek
OlleG
Sobek
2
1
8
6
W
Cerberus
Pipixel
Cerberus
1
3
4
1
L
Tiamat
Sognefjord
Tiamat
2
4
2
0.75
W
Nemesis
Whitelesage
Nemesis
5
2
4
3.5
W
Kukulkan
Xeanort
Kukulkan
4
2
1
2.25
L
Chaac
obatek
Chaac
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,870
Damage
24,668
42,541
Taken
43,128
19,486
Mitigated
20,552
12,707
Healing
8,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Ebiii98
Artio
4,348
1,201
166
2,250
11,561
6,826
150
3,468
8,093
15,105
0
L
Danzaburou
GRout57Lo8
Danzaburou
6,191
3,525
0
983
7,861
2,197
1,141
1,863
5,914
0
27,649
L
Bakasura
Matz0901
Bakasura
6,424
4,843
0
3,046
11,233
4,658
272
2,440
8,646
0
36,661
W
Neith
Nhomadx
Neith
9,186
5,501
0
4,426
7,766
2,737
575
1,165
6,601
0
41,608
W
Sobek
OlleG
Sobek
5,452
829
0
4,333
11,133
7,507
140
3,579
7,526
21,881
0
W
Cerberus
Pipixel
Cerberus
2,747
315
0
1,983
6,842
3,544
37
0
5,962
24,953
0
L
Tiamat
Sognefjord
Tiamat
4,151
436
0
1,322
6,447
3,426
0
3,013
3,313
27,617
0
W
Nemesis
Whitelesage
Nemesis
6,004
3,243
0
1,045
9,935
3,608
0
1,126
8,429
0
59,624
W
Kukulkan
Xeanort
Kukulkan
5,481
779
0
920
6,865
2,090
585
2,235
4,013
41,875
0
L
Chaac
obatek
Chaac
3,554
350
0
1,209
6,026
3,445
278
2,355
3,482
0
47,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,224
Gold Earned
36,558
369
Minions Killed
332
0
Camps Cleared
0
1,257,342
Distance Traveled
1,195,927
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,537
467
21
2
0
204,517
1
L
Danzaburou
7,039
503
56
4
0
250,381
2
L
Bakasura
7,999
571
88
6
0
276,517
3
W
Neith
7,575
541
85
6
0
213,394
1
W
Sobek
7,371
527
21
2
0
264,777
5
W
Cerberus
7,022
502
65
5
0
229,402
7
L
Tiamat
7,020
501
60
4
0
191,240
1
W
Nemesis
8,205
586
95
7
0
281,010
2
W
Kukulkan
8,051
575
103
7
0
268,759
0
L
Chaac
7,963
569
107
8
0
273,272
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role