Player Matchup

Horus
Horus
AlmightySun
Horus
Level 25
God Stats
0W - 2L
1,212 SR
Queue Stats
18W - 17L
1,338 Elo+
Party 1
Anubis
Anubis
Luckaryu
Anubis
Level 27
God Stats
12W - 20L
1,471 SR
Queue Stats
27W - 42L
1,248 Elo+
Solo
Izanami
Izanami
MephïstØ
Izanami
Level 18
God Stats
24W - 18L
1,517 SR
Queue Stats
26W - 28L
1,227 Elo+
Party 1
Nemesis
Nemesis
Siegward14
Nemesis
Level 29
God Stats
9W - 10L
1,425 SR
Queue Stats
166W - 174L
1,512 Elo+
Solo
Neith
Neith
victorrayo27
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 26L
1,500 Elo+
Solo
Team Averages
Level 20
1,425 SR
1,365 Elo+

VS

Team Averages
Level 13
1,441 SR
1,360 Elo+
Ne Zha
Ne Zha
COCAETILENE
Ne Zha
Level 7
God Stats
3W - 2L
1,583 SR
Queue Stats
18W - 27L
1,235 Elo+
Party 2
Chaac
Chaac
Sb_Giooo
Chaac
Level 7
God Stats
2W - 1L
1,187 SR
Queue Stats
14W - 21L
1,171 Elo+
Party 2
Ymir
Ymir
ShionoKun
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 34L
1,327 Elo+
Solo
Chronos
Chronos
chalupaing
Chronos
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 61L
1,666 Elo+
Solo
Hou Yi
Hou Yi
farhadcochvali
Hou Yi
Level 18
God Stats
3W - 0L
1,435 SR
Queue Stats
10W - 15L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 8
11,738
451
5,189
25,184
26,817
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Anubis
Luckaryu
Anubis
20
6 / 9 / 9
14,266
549
16,484
20,618
14,518
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
MephïstØ
Izanami
20
6 / 8 / 6
13,802
531
13,133
19,907
8,344
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Siegward14
Nemesis
20
25 / 4 / 7
16,767
645
37,283
22,969
14,239
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
2 / 4 / 6
10,223
393
4,940
8,020
2,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
4 / 8 / 3
12,661
487
11,046
21,831
6,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
Sb_Giooo
Chaac
14
1 / 7 / 3
10,544
406
3,454
16,577
9,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
17
0 / 9 / 9
11,748
452
7,441
24,909
16,749
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos
chalupaing
Chronos
20
22 / 8 / 1
18,138
698
35,996
31,662
12,690
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 9 / 4
10,342
398
4,486
13,402
2,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
47
41
Kills
27
29
Deaths
41
36
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
4
8
1.5
W
Ne Zha
4
8
3
0.69
L
Anubis
Luckaryu
Anubis
6
9
9
1.17
L
Izanami
MephïstØ
Izanami
6
8
6
1.13
W
Chaac
Sb_Giooo
Chaac
1
7
3
0.36
W
Ymir
0
9
9
0.5
L
Nemesis
Siegward14
Nemesis
25
4
7
7.13
W
Chronos
chalupaing
Chronos
22
8
1
2.81
W
0
9
4
0.22
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,029
Damage
62,423
96,698
Taken
108,381
66,516
Mitigated
48,522
23,125
Healing
23,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,189
3,124
3,253
5,850
25,184
26,817
1,316
11,575
13,509
0
40,335
W
Ne Zha
11,046
5,321
0
7,634
21,831
6,820
2,542
2,841
18,990
0
74,787
L
Anubis
Luckaryu
Anubis
16,484
1,620
0
8,272
20,618
14,518
623
9,355
11,188
100,067
0
L
Izanami
MephïstØ
Izanami
13,133
7,452
637
1,875
19,907
8,344
4,503
12,737
7,145
0
104,005
W
Chaac
Sb_Giooo
Chaac
3,454
1,090
0
1,345
16,577
9,590
1,087
3,675
12,902
0
29,105
W
Ymir
7,441
1,046
164
1,855
24,909
16,749
83
2,216
22,693
59,159
1,573
L
Nemesis
Siegward14
Nemesis
37,283
21,634
0
1,784
22,969
14,239
710
7,480
15,414
0
118,570
W
Chronos
chalupaing
Chronos
35,996
16,038
0
10,440
31,662
12,690
13,865
4,821
26,841
131,309
0
W
4,486
1,810
0
2,086
13,402
2,673
622
2,931
10,471
0
33,455
L
4,940
2,518
0
1,454
8,020
2,598
2,363
2,253
5,767
0
34,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,796
Gold Earned
63,433
567
Minions Killed
478
0
Camps Cleared
0
2,029,791
Distance Traveled
2,081,363
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,738
451
63
2
0
450,085
5
W
Ne Zha
12,661
487
99
4
0
436,887
0
L
Anubis
14,266
549
142
5
0
360,241
0
L
Izanami
13,802
531
158
6
0
401,269
1
W
Chaac
10,544
406
50
2
0
405,457
0
W
Ymir
11,748
452
81
3
0
401,440
1
L
Nemesis
16,767
645
147
6
0
566,063
0
W
Chronos
18,138
698
188
7
0
424,957
1
W
Hou Yi
10,342
398
60
2
0
412,622
0
L
Neith
10,223
393
57
2
0
252,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role