Player Matchup

Yemoja
Yemoja
Anxiety92
Yemoja
Level 41
God Stats
6W - 8L
1,617 SR
Queue Stats
51W - 59L
1,487 Elo+
Party 3
Janus
Janus
FreeSwing380628
Janus
Level 29
God Stats
1W - 5L
1,502 SR
Queue Stats
158W - 185L
1,494 Elo+
Party 2
Neith
Neith
InertPotato3342
Neith
Level 83
God Stats
12W - 21L
1,385 SR
Queue Stats
614W - 646L
1,504 Elo+
Party 2
Izanami
Izanami
J4CK1219
Izanami
Level 67
God Stats
20W - 17L
1,554 SR
Queue Stats
653W - 539L
1,540 Elo+
Party 3
Nemesis
Nemesis
arturodiaz395
Nemesis
Level 39
God Stats
0W - 2L
1,283 SR
Queue Stats
14W - 17L
1,503 Elo+
Solo
Team Averages
Level 52
1,468 SR
1,506 Elo+

VS

Team Averages
Level 109
1,631 SR
1,582 Elo+
Khepri
Khepri
Christofino
Khepri
Level 154
God Stats
8W - 6L
1,588 SR
Queue Stats
73W - 53L
1,585 Elo+
Party 1
Heimdallr
Heimdallr
ItzSolus-
Heimdallr
Level 156
God Stats
298W - 151L
1,701 SR
Queue Stats
855W - 486L
1,709 Elo+
Party 1
Tiamat
Tiamat
NaM3nLoS
Tiamat
Level 29
God Stats
27W - 12L
1,701 SR
Queue Stats
236W - 168L
1,662 Elo+
Party 1
Fenrir
Fenrir
XBlutigerWolfX
Fenrir
Level 159
God Stats
7W - 9L
1,664 SR
Queue Stats
187W - 175L
1,559 Elo+
Party 1
Vamana
Vamana
thelionking0003
Vamana
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 108L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Anxiety92
Yemoja
7
0 / 2 / 2
4,978
498
1,183
5,360
2,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
1 / 6 / 1
5,375
538
1,167
5,811
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 2
4,510
451
4,798
5,913
1,296
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
J4CK1219
Izanami
10
1 / 1 / 1
5,755
576
4,123
6,003
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
9
0 / 3 / 0
5,171
517
1,031
6,393
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
1 / 1 / 5
5,450
545
1,472
4,486
2,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
ItzSolus-
Heimdallr
11
2 / 0 / 4
5,971
597
7,050
3,751
1,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
NaM3nLoS
Tiamat
11
7 / 1 / 3
6,617
662
6,249
3,684
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 0 / 4
5,711
571
3,801
6,088
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 0 / 0
5,384
538
2,047
5,570
2,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
2
Kills
15
15
Deaths
2
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Anxiety92
Yemoja
0
2
2
0.5
W
Khepri
1
1
5
3.5
L
1
6
1
0.25
L
0
3
2
0.33
W
Heimdallr
ItzSolus-
Heimdallr
2
0
4
4
L
Izanami
J4CK1219
Izanami
1
1
1
1.5
W
Tiamat
NaM3nLoS
Tiamat
7
1
3
8.5
W
4
0
4
6
L
Nemesis
0
3
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,302
Damage
20,619
29,480
Taken
23,579
8,881
Mitigated
11,820
11,614
Healing
10,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Anxiety92
Yemoja
1,183
325
1,689
2,278
5,360
2,544
352
665
4,669
9,684
0
W
Khepri
1,472
71
0
952
4,486
2,954
0
636
3,844
9,895
0
L
1,167
162
0
722
5,811
1,620
140
3,221
2,333
17,191
0
L
4,798
1,711
0
1,354
5,913
1,296
0
1,358
4,511
0
21,370
W
Heimdallr
ItzSolus-
Heimdallr
7,050
4,322
0
1,994
3,751
1,301
195
502
3,209
0
40,401
L
Izanami
J4CK1219
Izanami
4,123
2,820
0
2,821
6,003
1,721
578
854
4,837
0
35,721
W
Tiamat
NaM3nLoS
Tiamat
6,249
649
92
1,798
3,684
2,499
11
601
3,007
36,625
0
W
3,801
779
0
3,029
6,088
2,093
17
449
5,599
0
22,646
L
Nemesis
1,031
334
0
2,750
6,393
1,700
0
1,162
5,159
0
24,083
W
2,047
351
0
2,578
5,570
2,973
440
0
5,570
0
26,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,789
Gold Earned
29,133
236
Minions Killed
273
0
Camps Cleared
0
886,692
Distance Traveled
882,451
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,978
498
16
2
0
177,050
0
W
Khepri
5,450
545
14
1
0
174,697
2
L
Janus
5,375
538
41
4
0
174,120
2
L
Neith
4,510
451
46
5
0
178,895
0
W
Heimdallr
5,971
597
77
8
0
167,440
2
L
Izanami
5,755
576
76
8
0
163,386
3
W
Tiamat
6,617
662
76
8
0
171,215
4
W
Fenrir
5,711
571
54
5
0
191,368
1
L
Nemesis
5,171
517
57
6
0
193,241
1
W
Vamana
5,384
538
52
5
0
177,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role