Player Matchup

Hercules
Hercules
GenericSitrusIV
Hercules
Level 90
God Stats
6W - 9L
1,325 SR
Queue Stats
429W - 346L
1,476 Elo+
Party 2
Fenrir
Fenrir
JaydenZero0
Fenrir
Level 65
God Stats
9W - 15L
1,571 SR
Queue Stats
868W - 878L
1,477 Elo+
Party 2
Anubis
Anubis
heatron
Anubis
Level 85
God Stats
20W - 9L
1,752 SR
Queue Stats
762W - 651L
1,485 Elo+
Party 2
Team Averages
Level 80
1,549 SR
1,479 Elo+

VS

Team Averages
Level 49
1,650 SR
1,597 Elo+
Ao Kuang
Ao Kuang
SQuadRollout
Ao Kuang
Level 69
God Stats
1W - 3L
1,542 SR
Queue Stats
35W - 27L
1,563 Elo+
Party 1
Bacchus
Bacchus
TheGlueHorse
Bacchus
Level 14
God Stats
7W - 3L
1,861 SR
Queue Stats
11W - 6L
1,669 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
YoungWarthog
Ah Muzen Cab
Level 65
God Stats
7W - 9L
1,548 SR
Queue Stats
47W - 39L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
2 / 6 / 15
13,179
659
14,110
20,439
15,144
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
19
7 / 5 / 9
14,548
727
12,039
16,393
7,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
heatron
Anubis
19
11 / 5 / 6
14,926
746
20,701
18,305
8,758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
SQuadRollout
Ao Kuang
16
7 / 8 / 6
13,320
666
10,380
19,135
5,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
TheGlueHorse
Bacchus
17
4 / 6 / 12
14,279
714
13,677
20,087
24,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
YoungWarthog
Ah Muzen Cab
17
5 / 6 / 9
14,019
701
22,215
15,920
5,022
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
43
20
Kills
16
16
Deaths
20
30
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
6
15
1.58
W
Fenrir
7
5
9
2.3
L
Ao Kuang
SQuadRollout
Ao Kuang
7
8
6
1.25
L
Bacchus
TheGlueHorse
Bacchus
4
6
12
1.67
L
Ah Muzen Cab
YoungWarthog
Ah Muzen Cab
5
6
9
1.58
W
Anubis
heatron
Anubis
11
5
6
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,850
Damage
46,272
55,137
Taken
55,142
31,227
Mitigated
34,756
21,508
Healing
13,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
14,110
3,950
808
4,982
20,439
15,144
810
7,254
12,899
0
38,896
W
Fenrir
12,039
3,995
662
6,007
16,393
7,325
1,248
6,405
9,822
0
63,701
L
Ao Kuang
SQuadRollout
Ao Kuang
10,380
1,156
0
3,832
19,135
5,450
1,476
7,505
11,630
41,603
0
L
Bacchus
TheGlueHorse
Bacchus
13,677
1,239
609
3,397
20,087
24,284
164
7,460
12,627
32,512
0
L
Ah Muzen Cab
YoungWarthog
Ah Muzen Cab
22,215
12,739
0
5,437
15,920
5,022
0
5,876
10,044
0
78,701
W
Anubis
heatron
Anubis
20,701
835
0
9,049
18,305
8,758
908
9,810
8,209
91,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,653
Gold Earned
41,618
281
Minions Killed
190
0
Camps Cleared
0
1,030,789
Distance Traveled
1,027,552
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,179
659
60
3
0
344,452
6
W
Fenrir
14,548
727
59
3
0
381,829
4
L
Ao Kuang
13,320
666
66
3
0
323,444
3
L
Bacchus
14,279
714
22
1
0
369,597
9
L
Ah Muzen Cab
14,019
701
102
5
0
334,511
2
W
Anubis
14,926
746
162
8
0
304,508
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role