Player Matchup

Kali
Kali
Gold IV
IPaly
Kali
Gold IV
Level 38
God Stats
12W - 12L
1,664 SR
Queue Stats
62W - 63L
1,554 MMR
Solo
Ymir
Ymir
Gold IV
Khozor
Ymir
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold V
Ranesome
Danzaburou
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Bronze III
Siggidyswoo
Agni
Bronze III
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Sol
Sol
Gold IV
StopBeingA8itch
Sol
Gold IV
Level 37
God Stats
432W - 255L
1,754 SR
Queue Stats
639W - 641L
1,501 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,584 SR
1,511 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 78
1,616 SR
1,529 MMR
Janus
Janus
Gold IV
Criptooo
Janus
Gold IV
Level 60
God Stats
10W - 19L
1,583 SR
Queue Stats
596W - 593L
1,526 MMR
Solo
Chronos
Chronos
Gold I
RaisedDeath
Chronos
Gold I
Level 158
God Stats
4W - 6L
2,046 SR
Queue Stats
263W - 247L
1,603 MMR
Party 1
Mercury
Mercury
Silver II
Raizel32
Mercury
Silver II
Level 61
God Stats
0W - 1L
1,308 SR
Queue Stats
7W - 8L
1,498 MMR
Solo
Athena
Athena
Gold III
Sehraphie
Athena
Gold III
Level 69
God Stats
14W - 6L
1,641 SR
Queue Stats
110W - 100L
1,485 MMR
Party 1
Bellona
Bellona
Bronze III
Twinkey
Bellona
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
IPaly
Kali
9
1 / 0 / 3
5,499
611
1,710
4,675
2,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
Khozor
Ymir
9
0 / 1 / 3
5,158
573
2,747
4,244
1,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Ranesome
Danzaburou
9
2 / 1 / 0
5,198
578
3,659
5,011
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 0 / 1
5,758
640
3,700
2,532
698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 1 / 0
5,870
652
2,586
3,512
804
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
AphroditeTsukuyomiSetNemesisScylla

VS

Bans
ApolloTiamatAo KuangTyrAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Criptooo
Janus
8
0 / 3 / 0
4,453
495
706
3,630
999
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos
RaisedDeath
Chronos
9
2 / 1 / 0
5,176
575
3,368
5,063
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
Raizel32
Mercury
6
0 / 3 / 0
4,231
470
873
4,983
1,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
Sehraphie
Athena
7
0 / 0 / 1
4,314
479
1,630
5,146
1,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Twinkey
Bellona
10
1 / 1 / 0
4,798
533
2,604
5,158
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
3
3
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
Criptooo
Janus
0
3
0
0
W
Kali
IPaly
Kali
1
0
3
2.5
W
Ymir
Khozor
Ymir
0
1
3
1.5
L
Chronos
RaisedDeath
Chronos
2
1
0
2
L
Mercury
Raizel32
Mercury
0
3
0
0
W
Danzaburou
Ranesome
Danzaburou
2
1
0
2
L
Athena
Sehraphie
Athena
0
0
1
0.5
W
4
0
1
4.5
W
1
1
0
1
L
Bellona
Twinkey
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,402
Damage
9,181
19,974
Taken
23,980
7,204
Mitigated
8,244
8,777
Healing
6,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Criptooo
Janus
706
77
0
140
3,630
999
0
2,042
1,454
22,275
0
W
Kali
IPaly
Kali
1,710
459
0
1,930
4,675
2,401
0
489
4,186
0
29,963
W
Ymir
Khozor
Ymir
2,747
568
0
1,653
4,244
1,907
0
1,688
2,556
10,352
0
L
Chronos
RaisedDeath
Chronos
3,368
1,097
0
2,159
5,063
1,207
0
754
4,269
27,449
0
L
Mercury
Raizel32
Mercury
873
445
0
478
4,983
1,195
0
802
4,131
0
17,883
W
Danzaburou
Ranesome
Danzaburou
3,659
1,343
0
2,347
5,011
1,394
0
2,685
2,326
0
30,093
L
Athena
Sehraphie
Athena
1,630
373
0
2,178
5,146
1,917
0
1,824
3,284
10,589
0
W
3,700
214
0
500
2,532
698
0
842
1,690
25,849
0
W
2,586
617
0
2,347
3,512
804
207
0
3,512
32,546
0
L
Bellona
Twinkey
Bellona
2,604
739
0
1,192
5,158
2,926
0
3,317
1,809
0
21,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,483
Gold Earned
22,972
267
Minions Killed
231
0
Camps Cleared
0
876,311
Distance Traveled
835,884
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,453
495
40
4
0
157,070
3
W
Kali
5,499
611
64
7
0
198,235
2
W
Ymir
5,158
573
9
1
0
174,062
2
L
Chronos
5,176
575
68
8
0
172,712
1
L
Mercury
4,231
470
42
5
0
137,664
1
W
Danzaburou
5,198
578
63
7
0
160,845
5
L
Athena
4,314
479
24
3
0
190,455
2
W
Agni
5,758
640
62
7
0
174,449
2
W
Sol
5,870
652
69
8
0
168,720
2
L
Bellona
4,798
533
57
6
0
177,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role