Player Matchup

Nemesis
Nemesis
Cy95
Nemesis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 46L
1,560 Elo+
Solo
Kukulkan
Kukulkan
Necromenon
Kukulkan
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 118L
1,450 Elo+
Solo
Rama
Rama
Rigboned
Rama
Level 23
God Stats
18W - 13L
1,528 SR
Queue Stats
437W - 353L
1,615 Elo+
Solo
Terra
Terra
ajj4327
Terra
Level 99
God Stats
7W - 4L
1,500 SR
Queue Stats
216W - 205L
1,465 Elo+
Party 1
Tiamat
Tiamat
saloma123
Tiamat
Level 8
God Stats
9W - 8L
1,315 SR
Queue Stats
19W - 14L
1,518 Elo+
Party 1
Team Averages
Level 34
1,469 SR
1,522 Elo+

VS

Team Averages
Level 20
1,653 SR
1,487 Elo+
Sun Wukong
Sun Wukong
Bloodalchemy
Sun Wukong
Level 27
God Stats
11W - 9L
1,913 SR
Queue Stats
116W - 119L
1,489 Elo+
Party 2
Susano
Susano
ChormaLife
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 24L
1,609 Elo+
Solo
Discordia
Discordia
FranIan27
Discordia
Level 13
God Stats
2W - 4L
1,690 SR
Queue Stats
35W - 34L
1,457 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NotASmiteSmurf97
Ah Muzen Cab
Level 7
God Stats
20W - 12L
1,397 SR
Queue Stats
27W - 26L
1,463 Elo+
Solo
Khepri
Khepri
RED0390
Khepri
Level 27
God Stats
4W - 3L
1,763 SR
Queue Stats
308W - 367L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cy95
Nemesis
20
12 / 9 / 8
17,952
598
19,690
28,513
33,984
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
Necromenon
Kukulkan
20
3 / 7 / 10
15,016
501
12,093
16,817
16,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
20
11 / 3 / 8
16,909
564
22,136
30,462
14,987
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Terra
ajj4327
Terra
19
6 / 2 / 17
14,942
498
11,738
25,330
36,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
saloma123
Tiamat
19
1 / 6 / 6
13,180
439
13,389
19,807
12,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bloodalchemy
Sun Wukong
19
5 / 6 / 9
13,006
434
15,930
23,010
26,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
ChormaLife
Susano
20
17 / 6 / 6
15,569
519
28,295
26,575
16,851
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
FranIan27
Discordia
16
0 / 9 / 4
10,396
347
5,506
15,543
5,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
NotASmiteSmurf97
Ah Muzen Cab
20
5 / 10 / 9
15,178
506
23,573
24,628
10,487
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Khepri
RED0390
Khepri
17
0 / 3 / 6
11,887
396
5,532
11,242
12,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
61
33
Kills
27
27
Deaths
34
49
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bloodalchemy
Sun Wukong
5
6
9
1.58
L
Susano
ChormaLife
Susano
17
6
6
3.33
W
Nemesis
Cy95
Nemesis
12
9
8
1.78
L
Discordia
FranIan27
Discordia
0
9
4
0.22
W
Kukulkan
Necromenon
Kukulkan
3
7
10
1.14
L
Ah Muzen Cab
NotASmiteSmurf97
Ah Muzen Cab
5
10
9
0.95
L
Khepri
RED0390
Khepri
0
3
6
1
W
Rama
11
3
8
5
W
Terra
ajj4327
Terra
6
2
17
7.25
W
Tiamat
saloma123
Tiamat
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,046
Damage
78,836
120,929
Taken
100,998
114,994
Mitigated
72,178
40,021
Healing
17,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bloodalchemy
Sun Wukong
15,930
2,099
639
2,944
23,010
26,489
454
8,797
13,531
0
68,111
L
Susano
ChormaLife
Susano
28,295
9,301
0
5,626
26,575
16,851
0
9,327
16,901
0
104,120
W
Nemesis
Cy95
Nemesis
19,690
9,525
0
3,584
28,513
33,984
164
291
28,102
0
150,019
L
Discordia
FranIan27
Discordia
5,506
37
0
0
15,543
5,835
465
6,497
8,710
40,921
0
W
Kukulkan
Necromenon
Kukulkan
12,093
853
0
3,631
16,817
16,202
712
971
15,596
95,553
0
L
Ah Muzen Cab
NotASmiteSmurf97
Ah Muzen Cab
23,573
6,812
0
6,571
24,628
10,487
809
7,367
16,991
0
107,205
L
Khepri
RED0390
Khepri
5,532
328
0
1,254
11,242
12,516
1,214
3,419
7,645
45,494
0
W
Rama
22,136
16,730
0
20,334
30,462
14,987
2,622
2,881
27,383
0
161,775
W
Terra
ajj4327
Terra
11,738
1,236
3,396
5,970
25,330
36,955
70
2,697
22,379
32,725
0
W
Tiamat
saloma123
Tiamat
13,389
610
0
3,106
19,807
12,866
52
3,224
16,271
71,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,999
Gold Earned
66,036
744
Minions Killed
562
0
Camps Cleared
0
2,733,766
Distance Traveled
2,706,674
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,006
434
118
4
0
562,922
4
L
Susano
15,569
519
129
4
0
604,439
5
W
Nemesis
17,952
598
201
7
0
600,998
4
L
Discordia
10,396
347
74
2
0
497,265
2
W
Kukulkan
15,016
501
175
6
0
490,730
3
L
Ah Muzen Cab
15,178
506
174
6
0
497,338
2
L
Khepri
11,887
396
67
2
0
544,710
0
W
Rama
16,909
564
209
7
0
476,798
4
W
Terra
14,942
498
40
1
0
598,487
2
W
Tiamat
13,180
439
119
4
0
566,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role