Player Matchup

Nemesis
Nemesis
Gold IV
SoulReaper11702
Nemesis
Gold IV
Level 147
God Stats
1W - 3L
1,572 SR
Queue Stats
91W - 92L
1,558 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,572 SR
1,558 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 83
1,596 SR
1,293 MMR
Ra
Ra
Silver III
ItchyJoey186649
Ra
Silver III
Level 83
God Stats
8W - 9L
1,596 SR
Queue Stats
8W - 11L
1,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 0
9,207
708
10,130
17,013
13,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
DanzaburouHadesIzanamiVulcanAchilles

VS

Bans
KaliBakasuraThanatosTsukuyomiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 0
11,933
918
8,918
12,513
6,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
6
6
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,130
Damage
8,918
17,013
Taken
12,513
13,708
Mitigated
6,263
3,936
Healing
8,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,918
1,693
0
8,590
12,513
6,263
1,912
47
12,466
89,086
0
L
10,130
3,919
0
3,936
17,013
13,708
0
8,956
8,057
0
60,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,207
Gold Earned
11,933
87
Minions Killed
145
0
Camps Cleared
0
242,176
Distance Traveled
255,862
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,933
918
145
11
0
255,862
1
L
Nemesis
9,207
708
87
7
0
242,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role