Player Matchup

Ares
Ares
Anfer JR
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,134 Elo+
Solo
Cthulhu
Cthulhu
ChadDingus
Cthulhu
Level 8
God Stats
9W - 9L
1,526 SR
Queue Stats
18W - 22L
1,508 Elo+
Solo
Nemesis
Nemesis
FreeER3
Nemesis
Level 16
God Stats
3W - 5L
1,432 SR
Queue Stats
28W - 27L
1,388 Elo+
Solo
Guan Yu
Guan Yu
你老妈无意间
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
加快活动室
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,177 Elo+
Solo
Team Averages
Level 8
1,492 SR
1,342 Elo+

VS

Team Averages
Level 21
1,555 SR
1,393 Elo+
Sun Wukong
Sun Wukong
Bloodalchemy
Sun Wukong
Level 27
God Stats
11W - 9L
1,823 SR
Queue Stats
116W - 119L
1,472 Elo+
Party 1
Hel
Hel
HitsHooksIDo
Hel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,168 Elo+
Solo
Fenrir
Fenrir
RED0390
Fenrir
Level 27
God Stats
15W - 18L
1,525 SR
Queue Stats
308W - 367L
1,401 Elo+
Party 1
Odin
Odin
Tuturu15
Odin
Level 22
God Stats
2W - 1L
1,428 SR
Queue Stats
9W - 13L
1,423 Elo+
Solo
Yemoja
Yemoja
XIALIMU
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
1 / 7 / 1
5,509
367
2,254
13,660
8,341
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
ChadDingus
Cthulhu
9
0 / 7 / 3
6,102
407
7,869
13,597
8,136
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Nemesis
FreeER3
Nemesis
12
4 / 3 / 0
7,787
519
8,026
10,573
5,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 3 / 1
6,921
461
2,325
8,916
7,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 1
6,251
417
4,068
6,258
2,056
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bloodalchemy
Sun Wukong
14
3 / 0 / 6
8,543
570
7,427
9,725
5,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 10
7,466
498
12,783
9,436
3,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
RED0390
Fenrir
13
9 / 3 / 4
8,508
567
9,649
10,013
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Odin
13
7 / 1 / 3
8,420
561
5,496
8,758
3,878
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
XIALIMU
Yemoja
12
2 / 1 / 10
7,637
509
3,985
6,001
3,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
6
Kills
24
24
Deaths
6
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ares
1
7
1
0.21
W
Sun Wukong
Bloodalchemy
Sun Wukong
3
0
6
6
L
Cthulhu
ChadDingus
Cthulhu
0
7
3
0.21
L
Nemesis
FreeER3
Nemesis
4
3
0
1.33
W
3
1
10
8
W
Fenrir
RED0390
Fenrir
9
3
4
3.67
W
Odin
7
1
3
8.5
W
Yemoja
XIALIMU
Yemoja
2
1
10
7
L
1
3
1
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,542
Damage
39,340
53,004
Taken
43,933
31,608
Mitigated
19,932
4,234
Healing
16,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,254
423
396
384
13,660
8,341
339
4,709
8,605
9,188
0
W
Sun Wukong
Bloodalchemy
Sun Wukong
7,427
1,698
0
1,308
9,725
5,432
1,564
1,194
8,506
0
46,741
L
Cthulhu
ChadDingus
Cthulhu
7,869
738
0
0
13,597
8,136
363
4,391
8,665
26,203
0
L
Nemesis
FreeER3
Nemesis
8,026
4,827
0
1,253
10,573
5,211
0
2,286
8,129
0
44,720
W
12,783
1,997
2,060
5,374
9,436
3,290
567
3,195
6,216
36,930
0
W
Fenrir
RED0390
Fenrir
9,649
1,969
0
2,022
10,013
3,875
0
2,039
7,899
0
33,989
W
Odin
5,496
2,455
299
2,729
8,758
3,878
0
1,938
6,795
0
40,407
W
Yemoja
XIALIMU
Yemoja
3,985
820
1,656
593
6,001
3,457
466
1,757
4,194
17,838
0
L
2,325
208
379
1,476
8,916
7,864
177
2,520
6,272
0
20,732
L
4,068
2,448
0
346
6,258
2,056
0
1,615
4,565
0
25,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,570
Gold Earned
40,574
209
Minions Killed
295
0
Camps Cleared
0
1,341,608
Distance Traveled
1,391,375
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,509
367
17
1
0
253,825
0
W
Sun Wukong
8,543
570
82
5
0
294,255
4
L
Cthulhu
6,102
407
22
1
0
274,885
0
L
Nemesis
7,787
519
78
5
0
294,538
0
W
Hel
7,466
498
60
4
0
269,121
1
W
Fenrir
8,508
567
45
3
0
287,394
0
W
Odin
8,420
561
87
6
0
257,665
0
W
Yemoja
7,637
509
21
1
0
282,940
3
L
Guan Yu
6,921
461
40
3
0
294,464
1
L
Neith
6,251
417
52
3
0
223,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role