Player Matchup

Scylla
Scylla
CodeRed1228
Scylla
Level 16
God Stats
4W - 5L
1,621 SR
Queue Stats
11W - 12L
1,508 Elo+
Solo
Danzaburou
Danzaburou
Dayzkush
Danzaburou
Level 11
God Stats
6W - 9L
1,500 SR
Queue Stats
40W - 25L
1,613 Elo+
Solo
Mulan
Mulan
JaynesSenpai
Mulan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Set
Set
Wischnje
Set
Level 17
God Stats
27W - 39L
1,323 SR
Queue Stats
216W - 214L
1,337 Elo+
Solo
Ymir
Ymir
rare_laugh0
Ymir
Level 8
God Stats
6W - 8L
1,665 SR
Queue Stats
58W - 67L
1,630 Elo+
Solo
Team Averages
Level 12
1,522 SR
1,517 Elo+

VS

Team Averages
Level 18
1,620 SR
1,570 Elo+
Zeus
Zeus
INDIMANO
Zeus
Level 28
God Stats
13W - 5L
1,689 SR
Queue Stats
182W - 124L
1,588 Elo+
Party 1
Set
Set
Lokis Horse
Set
Level 28
God Stats
6W - 2L
1,826 SR
Queue Stats
97W - 37L
1,763 Elo+
Party 1
Ymir
Ymir
N3WBREED6969
Ymir
Level 6
God Stats
7W - 6L
1,500 SR
Queue Stats
112W - 106L
1,507 Elo+
Solo
Nemesis
Nemesis
chidibere
Nemesis
Level 17
God Stats
87W - 98L
1,587 SR
Queue Stats
664W - 648L
1,570 Elo+
Solo
Danzaburou
Danzaburou
coje1020
Danzaburou
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 5 / 2
6,669
417
5,353
6,851
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Dayzkush
Danzaburou
14
9 / 3 / 3
9,432
590
13,760
10,689
4,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 7 / 1
7,185
449
6,038
13,022
8,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

11
1 / 7 / 1
7,007
438
2,977
9,695
5,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 4 / 8
7,358
460
5,368
12,284
8,739
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
10 / 1 / 3
10,543
659
13,215
12,827
5,386
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
10 / 2 / 2
10,177
636
12,310
10,546
6,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 5 / 4
7,870
492
4,309
10,496
6,601
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
chidibere
Nemesis
15
4 / 1 / 3
9,005
563
4,792
9,676
4,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
coje1020
Danzaburou
10
1 / 7 / 1
7,103
444
3,316
9,317
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
16
Kills
26
26
Deaths
16
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
5
2
0.4
L
Danzaburou
Dayzkush
Danzaburou
9
3
3
3.5
W
Zeus
10
1
3
11.5
L
2
7
1
0.36
W
10
2
2
5.5
W
1
5
4
0.6
L
1
7
1
0.21
W
Nemesis
chidibere
Nemesis
4
1
3
5.5
W
Danzaburou
coje1020
Danzaburou
1
7
1
0.21
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,496
Damage
37,942
52,541
Taken
52,862
28,660
Mitigated
25,358
9,118
Healing
14,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,353
611
0
0
6,851
2,484
0
4,254
2,597
31,678
0
L
Danzaburou
Dayzkush
Danzaburou
13,760
7,160
0
4,385
10,689
4,073
774
2,820
7,869
0
54,891
W
Zeus
13,215
1,393
0
7,758
12,827
5,386
902
4,820
7,982
83,271
0
L
6,038
1,246
0
1,641
13,022
8,065
0
2,361
10,661
0
37,081
W
12,310
6,478
0
3,591
10,546
6,058
1,118
936
9,335
0
65,650
W
4,309
716
0
708
10,496
6,601
385
3,166
7,330
35,443
0
L
2,977
1,365
0
1,317
9,695
5,299
0
3,656
6,039
0
31,552
W
Nemesis
chidibere
Nemesis
4,792
2,130
0
1,389
9,676
4,411
0
962
8,664
0
60,281
W
Danzaburou
coje1020
Danzaburou
3,316
1,658
0
1,193
9,317
2,902
939
837
8,455
0
26,499
L
5,368
461
0
1,775
12,284
8,739
152
4,433
7,851
25,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,651
Gold Earned
44,698
312
Minions Killed
465
0
Camps Cleared
0
1,413,321
Distance Traveled
1,494,973
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,669
417
54
3
0
289,826
2
L
Danzaburou
9,432
590
83
5
0
283,034
2
W
Zeus
10,543
659
141
9
0
281,589
5
L
Mulan
7,185
449
81
5
0
269,348
0
W
Set
10,177
636
114
7
0
310,629
1
W
Ymir
7,870
492
58
4
0
294,853
3
L
Set
7,007
438
54
3
0
284,959
4
W
Nemesis
9,005
563
98
6
0
314,261
11
W
Danzaburou
7,103
444
54
3
0
293,641
4
L
Ymir
7,358
460
40
3
0
286,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role