Player Matchup

Ares
Ares
Kratos36br
Ares
Level 18
God Stats
3W - 3L
1,805 SR
Queue Stats
25W - 18L
1,569 Elo+
Solo
Fenrir
Fenrir
MikasaSEnsei
Fenrir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 38L
1,744 Elo+
Solo
Ra
Ra
Yatiro
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cupid
Cupid
lordturtlefish
Cupid
Level 29
God Stats
1W - 2L
1,449 SR
Queue Stats
96W - 106L
1,321 Elo+
Solo
Bellona
Bellona
sadwqerwe
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,551 SR
1,527 Elo+

VS

Team Averages
Level 19
1,426 SR
1,392 Elo+
Danzaburou
Danzaburou
LeComteDantes
Danzaburou
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 37L
1,749 Elo+
Solo
Anubis
Anubis
Luckaryu
Anubis
Level 27
God Stats
12W - 20L
1,459 SR
Queue Stats
27W - 42L
1,199 Elo+
Solo
King Arthur
King Arthur
Nuzy7
King Arthur
Level 27
God Stats
2W - 2L
1,172 SR
Queue Stats
49W - 45L
1,364 Elo+
Solo
Scylla
Scylla
XIPureGamer
Scylla
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
jayjay2201
Arachne
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 2
6,716
373
3,219
17,059
12,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
9
0 / 8 / 0
6,445
358
1,685
16,171
4,685
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
12
2 / 10 / 0
7,851
436
8,438
11,314
3,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 11 / 2
6,695
372
5,916
15,557
4,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
sadwqerwe
Bellona
8
0 / 17 / 1
6,036
335
3,429
18,016
13,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LeComteDantes
Danzaburou
15
14 / 1 / 11
10,702
595
12,921
10,587
3,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Luckaryu
Anubis
15
9 / 2 / 12
10,590
588
9,325
9,138
5,843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Nuzy7
King Arthur
13
5 / 1 / 17
9,857
548
5,737
14,502
12,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
16
11 / 0 / 9
11,375
632
10,865
5,884
1,965
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
jayjay2201
Arachne
17
10 / 0 / 6
11,098
617
13,194
15,000
7,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
104
4
Kills
49
54
Deaths
4
5
Assists
55
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
Danzaburou
LeComteDantes
Danzaburou
14
1
11
19.5
W
Anubis
Luckaryu
Anubis
9
2
12
7.5
L
Fenrir
0
8
0
0
W
King Arthur
Nuzy7
King Arthur
5
1
17
13.5
W
Scylla
11
0
9
15.5
L
Ra
2
10
0
0.2
W
Arachne
jayjay2201
Arachne
10
0
6
13
L
2
11
2
0.27
L
Bellona
sadwqerwe
Bellona
0
17
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,687
Damage
52,042
78,117
Taken
55,111
39,687
Mitigated
31,143
7,875
Healing
21,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,219
393
0
473
17,059
12,905
0
4,679
12,355
22,677
0
W
Danzaburou
LeComteDantes
Danzaburou
12,921
8,068
0
4,342
10,587
3,917
3,233
3,494
6,945
0
40,646
W
Anubis
Luckaryu
Anubis
9,325
1,677
0
5,346
9,138
5,843
1,821
3,086
5,896
54,220
0
L
Fenrir
1,685
481
0
3,339
16,171
4,685
0
2,803
13,343
0
31,826
W
King Arthur
Nuzy7
King Arthur
5,737
1,117
0
3,540
14,502
12,158
444
2,281
12,100
0
20,328
W
Scylla
10,865
1,158
0
1,629
5,884
1,965
172
1,321
4,457
75,530
0
L
Ra
8,438
774
1,013
250
11,314
3,978
163
4,069
7,195
39,216
0
W
Arachne
jayjay2201
Arachne
13,194
10,202
0
7,020
15,000
7,260
2,695
918
14,056
0
105,912
L
5,916
2,471
0
1,992
15,557
4,307
100
2,933
12,549
0
20,728
L
Bellona
sadwqerwe
Bellona
3,429
2,008
0
808
18,016
13,812
288
5,706
12,140
0
20,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,743
Gold Earned
53,622
220
Minions Killed
427
0
Camps Cleared
0
1,431,958
Distance Traveled
1,602,719
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,716
373
32
2
0
292,484
0
W
Danzaburou
10,702
595
59
3
0
317,564
0
W
Anubis
10,590
588
86
5
0
253,059
0
L
Fenrir
6,445
358
49
3
0
261,016
3
W
King Arthur
9,857
548
29
2
0
359,835
0
W
Scylla
11,375
632
125
7
0
323,434
4
L
Ra
7,851
436
67
4
0
314,221
3
W
Arachne
11,098
617
128
7
0
348,827
0
L
Cupid
6,695
372
45
3
0
299,931
0
L
Bellona
6,036
335
27
2
0
264,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role