Player Matchup

Ymir
Ymir
Bronze I
LonelyZombiee
Ymir
Bronze I
Level 34
God Stats
4W - 2L
1,457 SR
Queue Stats
29W - 39L
1,077 MMR
Solo
Hun Batz
Hun Batz
Bronze I
OutrightSavage
Hun Batz
Bronze I
Level 61
God Stats
2W - 1L
1,726 SR
Queue Stats
169W - 199L
393 MMR
Party 1
Apollo
Apollo
Silver IV
Pistoleroo-0
Apollo
Silver IV
Level 117
God Stats
2W - 1L
1,459 SR
Queue Stats
61W - 62L
623 MMR
Solo
Chaac
Chaac
Silver III
SirLuckyMagz
Chaac
Silver III
Level 84
God Stats
23W - 14L
1,560 SR
Queue Stats
291W - 298L
811 MMR
Party 1
Janus
Janus
Silver II
micospa
Janus
Silver II
Level 67
God Stats
15W - 19L
1,337 SR
Queue Stats
221W - 230L
1,016 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 73
1,508 SR
784 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 69
1,379 SR
785 MMR
Arachne
Arachne
Silver IV
Ava4me92
Arachne
Silver IV
Level 59
God Stats
5W - 8L
1,360 SR
Queue Stats
49W - 70L
595 MMR
Solo
Anubis
Anubis
Silver I
Oi ALBINOBEN
Anubis
Silver I
Level 52
God Stats
141W - 126L
1,517 SR
Queue Stats
205W - 209L
1,119 MMR
Solo
Merlin
Merlin
Bronze IV
Vanweed
Merlin
Bronze IV
Level 46
God Stats
0W - 1L
1,322 SR
Queue Stats
11W - 36L
547 MMR
Solo
Ares
Ares
Silver IV
Werny91
Ares
Silver IV
Level 102
God Stats
64W - 54L
1,441 SR
Queue Stats
354W - 358L
986 MMR
Solo
Nike
Nike
Silver III
jimmykplays88
Nike
Silver III
Level 86
God Stats
0W - 1L
1,255 SR
Queue Stats
124W - 129L
679 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 3
5,565
506
2,610
3,870
1,477
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
11
5 / 1 / 2
6,636
603
3,653
6,243
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
10
4 / 0 / 3
6,381
580
5,110
5,873
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 0 / 1
6,816
620
3,743
5,628
3,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
micospa
Janus
11
5 / 1 / 2
7,118
647
4,017
5,155
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
TsukuyomiSetCthulhuPeleJormungandr

VS

Bans
Chang'eDanzaburouIzanamiMulanGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ava4me92
Arachne
8
2 / 3 / 0
5,565
506
2,972
7,108
2,629
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
4
0 / 12 / 1
3,968
361
95
6,977
1,533
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Merlin
Vanweed
Merlin
7
0 / 0 / 0
4,536
412
1,781
2,488
526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ares
Werny91
Ares
7
0 / 2 / 0
4,571
416
2,526
6,803
3,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 2 / 1
5,717
520
2,791
7,108
3,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
19
Kills
2
2
Deaths
19
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
Ava4me92
Arachne
2
3
0
0.67
W
4
0
3
5.5
L
Anubis
0
12
1
0.04
W
Hun Batz
5
1
2
6
W
Apollo
4
0
3
5.5
W
1
0
1
1.5
L
Merlin
Vanweed
Merlin
0
0
0
0
L
Ares
Werny91
Ares
0
2
0
0
L
0
2
1
0.25
W
Janus
micospa
Janus
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,133
Damage
10,165
26,769
Taken
30,484
9,840
Mitigated
11,818
8,938
Healing
5,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Ava4me92
Arachne
2,972
1,909
0
1,503
7,108
2,629
0
511
6,499
0
24,981
W
2,610
728
0
750
3,870
1,477
160
1,060
2,654
9,094
0
L
Anubis
95
95
0
0
6,977
1,533
0
2,667
4,244
3,078
0
W
Hun Batz
3,653
1,006
0
1,796
6,243
1,817
0
436
5,807
0
28,393
W
Apollo
5,110
3,227
0
2,563
5,873
1,694
1,009
1,735
3,852
0
35,581
W
3,743
559
0
2,820
5,628
3,402
930
0
5,628
0
38,379
L
Merlin
Vanweed
Merlin
1,781
0
0
437
2,488
526
0
348
2,068
14,217
0
L
Ares
Werny91
Ares
2,526
38
115
924
6,803
3,533
0
2,303
4,386
12,496
0
L
2,791
304
0
2,469
7,108
3,597
42
408
6,660
0
27,626
W
Janus
micospa
Janus
4,017
657
0
1,009
5,155
1,450
1,118
683
4,426
34,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,516
Gold Earned
24,357
310
Minions Killed
161
0
Camps Cleared
0
983,595
Distance Traveled
932,748
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,565
506
46
4
0
214,609
1
W
Ymir
5,565
506
13
1
0
142,632
0
L
Anubis
3,968
361
8
1
0
140,432
0
W
Hun Batz
6,636
603
69
6
0
222,078
1
W
Apollo
6,381
580
67
6
0
197,954
3
W
Chaac
6,816
620
88
8
0
219,339
0
L
Merlin
4,536
412
33
3
0
171,336
0
L
Ares
4,571
416
14
1
0
198,660
0
L
Nike
5,717
520
60
5
0
207,711
3
W
Janus
7,118
647
73
7
0
201,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role