Player Matchup

Nemesis
Nemesis
Clyeessa
Nemesis
Level 28
God Stats
12W - 7L
1,581 SR
Queue Stats
77W - 70L
1,459 Elo+
Party 1
Ah Puch
Ah Puch
Delifil
Ah Puch
Level 26
God Stats
2W - 1L
1,561 SR
Queue Stats
88W - 72L
1,532 Elo+
Party 1
Sun Wukong
Sun Wukong
Kevistired
Sun Wukong
Level 20
God Stats
13W - 22L
1,365 SR
Queue Stats
120W - 100L
1,507 Elo+
Solo
Serqet
Serqet
KingOfPepsiLand
Serqet
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 21L
1,634 Elo+
Solo
Neith
Neith
duke840
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,671 Elo+
Solo
Team Averages
Level 21
1,502 SR
1,561 Elo+

VS

Team Averages
Level 31
1,671 SR
1,538 Elo+
Ares
Ares
CommunistShrek
Ares
Level 101
God Stats
1W - 1L
1,763 SR
Queue Stats
68W - 79L
1,447 Elo+
Party 2
Guan Yu
Guan Yu
Ekrem141
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,465 Elo+
Solo
Anubis
Anubis
Ganik7
Anubis
Level 17
God Stats
81W - 38L
1,785 SR
Queue Stats
313W - 291L
1,601 Elo+
Solo
Thor
Thor
Hugoo94
Thor
Level 22
God Stats
2W - 4L
1,339 SR
Queue Stats
10W - 13L
1,401 Elo+
Solo
Artemis
Artemis
JohnnyJoestarSBR
Artemis
Level 10
God Stats
3W - 1L
1,966 SR
Queue Stats
24W - 25L
1,776 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Clyeessa
Nemesis
20
21 / 4 / 9
15,016
653
31,954
20,171
10,656
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Delifil
Ah Puch
18
4 / 7 / 11
11,867
516
14,702
15,707
5,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Kevistired
Sun Wukong
20
10 / 1 / 4
12,523
544
19,432
20,237
19,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 2 / 18
10,588
460
6,266
15,231
13,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
duke840
Neith
16
4 / 8 / 11
10,558
459
9,590
15,033
5,045
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 6 / 6
12,744
554
12,614
23,743
28,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
Ekrem141
Guan Yu
16
3 / 7 / 2
9,475
412
7,440
18,122
18,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
Ganik7
Anubis
17
4 / 10 / 3
11,234
488
18,095
22,992
11,433
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Hugoo94
Thor
15
3 / 9 / 3
10,016
435
9,292
21,339
9,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 8 / 7
10,867
472
12,200
19,970
9,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
42
40
Kills
21
22
Deaths
40
53
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Clyeessa
Nemesis
21
4
9
6.38
L
7
6
6
1.67
W
Ah Puch
Delifil
Ah Puch
4
7
11
1.36
L
Guan Yu
Ekrem141
Guan Yu
3
7
2
0.57
L
Anubis
Ganik7
Anubis
4
10
3
0.55
L
Thor
Hugoo94
Thor
3
9
3
0.5
L
4
8
7
0.94
W
Sun Wukong
Kevistired
Sun Wukong
10
1
4
12
W
1
2
18
5
W
Neith
duke840
Neith
4
8
11
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,944
Damage
59,641
86,379
Taken
106,166
53,637
Mitigated
77,502
20,023
Healing
27,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Clyeessa
Nemesis
31,954
23,500
0
2,886
20,171
10,656
814
8,614
11,507
0
117,131
L
12,614
634
0
4,234
23,743
28,263
257
3,649
18,741
37,435
0
W
Ah Puch
Delifil
Ah Puch
14,702
1,175
0
3,804
15,707
5,180
368
7,006
8,701
85,505
0
L
Guan Yu
Ekrem141
Guan Yu
7,440
1,024
1,728
2,814
18,122
18,991
0
2,746
14,898
0
41,574
L
Anubis
Ganik7
Anubis
18,095
562
0
7,659
22,992
11,433
657
5,434
17,108
78,622
0
L
Thor
Hugoo94
Thor
9,292
3,749
0
4,569
21,339
9,749
0
2,287
19,052
0
66,626
L
12,200
5,385
0
6,237
19,970
9,066
1,375
586
19,049
0
56,046
W
Sun Wukong
Kevistired
Sun Wukong
19,432
5,650
0
6,223
20,237
19,574
0
4,455
15,382
0
79,470
W
6,266
1,005
0
4,801
15,231
13,182
479
5,663
9,493
0
23,610
W
Neith
duke840
Neith
9,590
4,071
0
2,309
15,033
5,045
2,943
4,971
10,037
0
41,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,552
Gold Earned
54,336
513
Minions Killed
439
0
Camps Cleared
0
2,193,871
Distance Traveled
1,857,505
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,016
653
164
7
0
473,866
1
L
Ares
12,744
554
30
1
0
404,178
4
W
Ah Puch
11,867
516
140
6
0
403,759
1
L
Guan Yu
9,475
412
74
3
0
407,984
0
L
Anubis
11,234
488
145
6
0
312,699
1
L
Thor
10,016
435
100
4
0
401,647
0
L
Artemis
10,867
472
90
4
0
330,997
2
W
Sun Wukong
12,523
544
132
6
0
476,857
6
W
Serqet
10,588
460
30
1
0
408,110
9
W
Neith
10,558
459
47
2
0
431,279
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role