Player Matchup

Hun Batz
Hun Batz
BeeGone2
Hun Batz
Level 144
God Stats
4W - 2L
1,761 SR
Queue Stats
97W - 97L
1,573 Elo+
Party 2
Chaac
Chaac
SGTGrudgeSF
Chaac
Level 149
God Stats
6W - 5L
1,632 SR
Queue Stats
359W - 285L
1,647 Elo+
Party 2
Ymir
Ymir
Sryukotpusk
Ymir
Level 42
God Stats
5W - 7L
1,435 SR
Queue Stats
185W - 191L
1,516 Elo+
Solo
Skadi
Skadi
joeyshmoeylmao
Skadi
Level 108
God Stats
2W - 1L
1,878 SR
Queue Stats
41W - 27L
1,638 Elo+
Party 2
Scylla
Scylla
nathane2002
Scylla
Level 39
God Stats
1W - 1L
1,437 SR
Queue Stats
28W - 36L
1,309 Elo+
Party 2
Team Averages
Level 96
1,629 SR
1,537 Elo+

VS

Team Averages
Level 110
1,484 SR
1,546 Elo+
Bakasura
Bakasura
Aristokatt1
Bakasura
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Juhkure
Ares
Level 28
God Stats
11W - 3L
1,500 SR
Queue Stats
82W - 30L
1,597 Elo+
Party 1
Zhong Kui
Zhong Kui
RauhanTurvaaja
Zhong Kui
Level 132
God Stats
4W - 4L
1,320 SR
Queue Stats
232W - 177L
1,559 Elo+
Party 1
Ullr
Ullr
kylmakarhu
Ullr
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
114W - 94L
1,556 Elo+
Party 1
Tiamat
Tiamat
xRyuzaki98
Tiamat
Level 149
God Stats
30W - 25L
1,601 SR
Queue Stats
176W - 178L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BeeGone2
Hun Batz
9
0 / 5 / 0
5,304
482
2,121
8,359
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 1 / 0
6,653
605
6,909
11,425
6,248
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
3 / 5 / 0
5,058
460
3,978
9,642
4,512
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 5 / 2
5,386
490
4,847
8,176
1,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
9
0 / 6 / 0
5,320
484
1,971
7,564
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aristokatt1
Bakasura
14
9 / 0 / 3
7,906
719
8,621
7,309
2,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
Juhkure
Ares
10
2 / 3 / 6
6,122
557
4,599
7,091
3,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
RauhanTurvaaja
Zhong Kui
11
0 / 3 / 1
6,072
552
5,830
7,880
4,929
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 6
6,523
593
6,544
5,066
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
xRyuzaki98
Tiamat
13
8 / 0 / 5
7,993
727
8,753
5,889
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
6
Kills
22
22
Deaths
6
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Aristokatt1
Bakasura
9
0
3
10.5
L
Hun Batz
BeeGone2
Hun Batz
0
5
0
0
W
Ares
Juhkure
Ares
2
3
6
1.67
W
Zhong Kui
RauhanTurvaaja
Zhong Kui
0
3
1
0.17
L
3
1
0
3
L
3
5
0
0.6
L
0
5
2
0.2
W
3
0
6
6
L
Scylla
0
6
0
0
W
Tiamat
xRyuzaki98
Tiamat
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,826
Damage
34,347
45,166
Taken
33,235
17,277
Mitigated
17,240
13,720
Healing
14,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Aristokatt1
Bakasura
8,621
6,019
0
3,015
7,309
2,814
0
848
6,421
0
40,991
L
Hun Batz
BeeGone2
Hun Batz
2,121
522
0
2,335
8,359
2,541
0
2,096
5,515
0
25,073
W
Ares
Juhkure
Ares
4,599
344
0
1,715
7,091
3,866
100
2,468
4,579
12,300
0
W
Zhong Kui
RauhanTurvaaja
Zhong Kui
5,830
1,803
0
3,380
7,880
4,929
21
0
7,880
35,142
0
L
6,909
2,146
0
5,966
11,425
6,248
0
5,771
4,972
0
39,080
L
3,978
647
201
1,552
9,642
4,512
0
4,086
4,958
15,457
0
L
4,847
1,771
0
2,040
8,176
1,736
0
1,897
6,021
0
31,428
W
6,544
2,666
0
3,246
5,066
1,465
542
512
4,554
0
40,677
L
Scylla
1,971
62
0
1,626
7,564
2,240
356
4,822
2,272
23,180
0
W
Tiamat
xRyuzaki98
Tiamat
8,753
1,364
0
3,204
5,889
4,166
329
1,890
3,852
39,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,721
Gold Earned
34,616
303
Minions Killed
361
0
Camps Cleared
0
960,608
Distance Traveled
1,059,282
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,906
719
104
9
0
260,523
1
L
Hun Batz
5,304
482
73
7
0
219,584
2
W
Ares
6,122
557
16
1
0
214,213
0
W
Zhong Kui
6,072
552
76
7
0
171,080
2
L
Chaac
6,653
605
82
7
0
211,898
1
L
Ymir
5,058
460
25
2
0
187,756
5
L
Skadi
5,386
490
64
6
0
171,990
1
W
Ullr
6,523
593
89
8
0
192,837
1
L
Scylla
5,320
484
59
5
0
169,380
0
W
Tiamat
7,993
727
76
7
0
220,629
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role