Player Matchup

King Arthur
King Arthur
ArthurTerraYin3
King Arthur
Level 118
God Stats
9W - 8L
1,421 SR
Queue Stats
227W - 320L
1,423 Elo+
Solo
Danzaburou
Danzaburou
Massageless
Danzaburou
Level 36
God Stats
1W - 3L
1,674 SR
Queue Stats
32W - 55L
1,348 Elo+
Solo
Discordia
Discordia
OniCyborgNicole
Discordia
Level 18
God Stats
0W - 2L
1,368 SR
Queue Stats
123W - 96L
1,534 Elo+
Solo
Team Averages
Level 57
1,488 SR
1,435 Elo+

VS

Team Averages
Level 68
1,539 SR
1,467 Elo+
Ah Puch
Ah Puch
Larissa-_-152715
Ah Puch
Level 7
God Stats
3W - 0L
1,914 SR
Queue Stats
8W - 7L
1,445 Elo+
Solo
Athena
Athena
QuantumAffiliat
Athena
Level 65
God Stats
1W - 1L
1,161 SR
Queue Stats
97W - 127L
1,465 Elo+
Solo
Medusa
Medusa
TCinar
Medusa
Level 132
God Stats
78W - 78L
1,542 SR
Queue Stats
123W - 123L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArthurTerraYin3
King Arthur
11
0 / 4 / 1
8,915
557
3,294
9,982
6,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Massageless
Danzaburou
10
0 / 8 / 0
8,532
533
4,477
10,978
3,804
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
OniCyborgNicole
Discordia
14
3 / 2 / 0
10,275
642
12,751
6,688
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 5
11,089
693
7,832
7,037
2,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 0 / 11
11,257
704
6,461
12,815
15,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
TCinar
Medusa
15
6 / 2 / 5
11,051
691
8,579
11,372
4,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
14
14
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ArthurTerraYin3
King Arthur
0
4
1
0.13
W
6
1
5
8.5
L
Danzaburou
Massageless
Danzaburou
0
8
0
0
L
Discordia
OniCyborgNicole
Discordia
3
2
0
1.5
W
2
0
11
7.5
W
Medusa
TCinar
Medusa
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,522
Damage
22,872
27,648
Taken
31,224
12,492
Mitigated
22,336
2,991
Healing
7,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ArthurTerraYin3
King Arthur
3,294
164
0
1,175
9,982
6,645
0
4,399
5,583
0
19,804
W
7,832
823
0
2,194
7,037
2,254
529
3,838
2,771
49,653
0
L
Danzaburou
Massageless
Danzaburou
4,477
2,319
0
974
10,978
3,804
0
7,707
3,271
0
25,311
L
Discordia
OniCyborgNicole
Discordia
12,751
342
0
842
6,688
2,043
23
2,231
4,457
61,546
0
W
6,461
2,046
0
2,835
12,815
15,276
253
2,654
9,819
23,567
0
W
Medusa
TCinar
Medusa
8,579
3,479
0
2,954
11,372
4,806
2,313
4,992
5,834
0
65,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,722
Gold Earned
33,397
183
Minions Killed
202
0
Camps Cleared
0
725,600
Distance Traveled
885,321
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,915
557
35
2
0
232,068
1
W
Ah Puch
11,089
693
85
5
0
269,013
3
L
Danzaburou
8,532
533
44
3
0
224,949
1
L
Discordia
10,275
642
104
7
0
268,583
5
W
Athena
11,257
704
39
2
0
319,828
3
W
Medusa
11,051
691
78
5
0
296,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role